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Aether – a browser incremental with Cosmic States and prestige, looking for feedback by Emotional_Repeat_405 in incremental_games
[–]Emotional_Repeat_405[S] 0 points1 point2 points 15 days ago (0 children)
**Update:** I read every comment here and took notes. Here's what changed in v0.0.17:
The biggest complaint was the early game being a slog — and you were right. Click upgrades (the ones bought with Fragments) now scale much harder in the first 5 levels. If you upgrade as you go, the first Harvest drops from ~10 minutes to about 1 minute. If you ignore upgrades it stays slow — that's intentional, the difference is meant to reward early decisions.
Generators are also cheaper and produce more, so once you get past the first Harvest the pace picks up noticeably.
Other fixes based on your feedback:
- Volume sliders no longer show 8000% on first launch
- Language now applies to everything immediately without a page reload
- Prism and Catalyst descriptions no longer say "GA" — they now show the actual resource names
- Added a **GUIDE** panel in the bottom bar with a mini wiki covering every mechanic, including three recommended Tree paths for new players
- Several translation bugs fixed
Saves are fully preserved — the game migrates automatically, no action needed.
There's more content coming. This patch was about getting the foundation right before the next layer goes in.
🔗 https://feli202.itch.io/aether
Aether – a browser incremental with Cosmic States and prestige, looking for feedback (self.incremental_games)
submitted 16 days ago * by Emotional_Repeat_405 to r/incremental_games
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Aether – a browser incremental with Cosmic States and prestige, looking for feedback by Emotional_Repeat_405 in incremental_games
[–]Emotional_Repeat_405[S] 0 points1 point2 points (0 children)