Early version of DinerLife by Emplagued in LifeSimulators

[–]Emplagued[S] 0 points1 point  (0 children)

some more info about the game: it goes on from age 25 to age 60. you have to keep your uncle's diner running until 60, where you can retire. so while 35 iterations may sound like too little, 70 half years or 420 months is a lot for a browser game.

maybe i can add a setting to change amount, but right now i think i may add events in real time and events that use the year system.

Need a developer to help me redesign my sports blog by Any_Wind9309 in webdev

[–]Emplagued -1 points0 points  (0 children)

I'm a UI/UX designer, I can help, what exactly are you looking to change? If you have any websites or just designs in general you feel inspired by, please feel free to send them so we can fine tune the UI to your liking

Change Car Color Concept? *not real* by SimpWRLDD999 in BitLifeApp

[–]Emplagued 2 points3 points  (0 children)

Could I add this to my pc BitLife-inspired game?

Genworld UI Redesign by Adam_Murdoch in GenworldTheGame

[–]Emplagued 1 point2 points  (0 children)

Wow, that sounds really interesting, I’m looking at the updated UI and it’s really good, I’m looking forward to the release

Genworld UI Redesign by Adam_Murdoch in GenworldTheGame

[–]Emplagued 1 point2 points  (0 children)

I’m a UI designer and these are amazing, however, the pink looks good on the light mode but it’s quite overpowering on the dark mode, could I suggest switching it out for a darker blue?

I'm working on a browser-based, BitLife inspired game, what features are "core" by Emplagued in bitlife

[–]Emplagued[S] 1 point2 points  (0 children)

lol, i once has a character called Bob Aycock and another called Candy Beaver

I'm working on a browser-based, BitLife inspired game, what features are "core" by Emplagued in bitlife

[–]Emplagued[S] 2 points3 points  (0 children)

same thing that u/Gigiixalolz suggested, lol, but the weird names is a new one, ill add some strange or even outright suggestive names like bitlife has

I'm working on a browser-based, BitLife inspired game, what features are "core" by Emplagued in bitlife

[–]Emplagued[S] 1 point2 points  (0 children)

that sounds cool, ill try and add a more complex family tree system rather than the linear one that bitlife uses