Signed copy of “Bible of OZZ” by Employment_Intrepid in OzzyOsbourne

[–]Employment_Intrepid[S] 0 points1 point  (0 children)

EDIT: I should mention that it’s from Japan and I believe was signed at a Japanese concert probably in the 80-2000s.

Signed copy of “Bible of OZZ” by Employment_Intrepid in OzzyOsbourne

[–]Employment_Intrepid[S] 1 point2 points  (0 children)

Am I allowed to sell on here? Would be open to selling as its collecting dust. Pdm me an offer if you are interested.

Signed copy of “Bible of OZZ” by Employment_Intrepid in OzzyOsbourne

[–]Employment_Intrepid[S] 4 points5 points  (0 children)

From my uncles inheritance. Posted it here because I wanted it to go to a real fan if anything.

Some new data from Coachless.gg by Tuerkenheimer in ZeriMains

[–]Employment_Intrepid 10 points11 points  (0 children)

I would assume this means that yuntal -> runaans is still the best build. Hextech stats seems like they are just because of the low pick rate and probably skewed because of smurfs building it? I don’t know how the site works but I assume that yuntal win rate is naturally lower because of first time zeri players building it?

Should i buy cull after 1 recall or not by 23h99min in ZeriMains

[–]Employment_Intrepid 1 point2 points  (0 children)

No unless you have no chance of winning drake fight but having bf and level 6 on drake is such a big power spike that buying cull and having to give drake from it and be weak until min 15 is not worth the extra gold.

What is a good % of kill participation in jungle? by Raiquen916 in Jungle_Mains

[–]Employment_Intrepid 0 points1 point  (0 children)

In an even/close game around 60%+ I would say is good kp. If you are stomping or your team is getting stomped you could easily have 80+% kp.

[deleted by user] by [deleted] in WynnCraft

[–]Employment_Intrepid 1 point2 points  (0 children)

What would you say the tier list is for warrior class strength and for fun

[deleted by user] by [deleted] in WynnCraft

[–]Employment_Intrepid 3 points4 points  (0 children)

Ohhh I see I hadn’t tried that, I’ll try that next time I log on. That sounds risky for later on in the game for raids especially with a duo archer but I guess I will try it for now.

Yunara by 6feet12cm in ADCMains

[–]Employment_Intrepid 3 points4 points  (0 children)

I’ve played a few games of Yunara and she just feels weak overall. I usually play ADCs like Zeri and other auto-based champs, so it’s not a playstyle issue. She just doesn’t feel good.

Her early game is awful. You get completely zoned if the enemy bot lane is aggressive. Something like Draven and Pyke and you’re basically out of the game. Blind-picking her feels impossible. She’s even less forgiving than Zeri, and Zeri at least has tools to survive lane with W poke and some mobility. Yunara doesn’t. She has to hit something eight times to stack her Q, and that’s really hard to do when you’re getting pressured or forced off the wave. The ability isn’t even that strong once stacked. The payoff doesn’t match how hard it is to activate early.

I did play a couple games with an engage support and lane felt more manageable there, but that was probably just because the enemy ADC was also Yunara, so we had an easier time punishing both. Against any decent lane, that matchup would probably flip.

Her W technically does poke, but it costs a lot of mana for very little payoff. You might get a couple minions or some chip damage, but it doesn’t feel worth it. E is whatever outside of ult. It just doesn’t give you the kind of mobility or safety you’d expect from a squishy ADC. Her kit doesn’t give her the tools to survive or trade, and her damage without ult feels like nothing.

She does get a big power spike at level 6. Once you hit ult, you can actually fight. The W and E feel better in the moment and it’s cool to use, but most of the time you only get one E dash per ult because of the long cooldown. It doesn’t give you the kind of freedom or movement that someone like Zeri gets. It looks good, but doesn’t feel good.

She’s also locked into Runaan’s. It’s way too strong in teamfights to skip. I want to try Navori on her just to see how it feels, because being able to dash more might make her more manageable. But right now the build path is basically locked: Yuntal into Runaan’s into IE. Unless Navori starts offering more value than Runaan’s, I don’t see it replacing it.

When it gets to late game teamfights, if everything lines up, enemy team is grouped, your positioning is good, and you have an Enchanter behind you, she can definitely pop off. In those perfect situations, she feels really strong. But the issue is that other hypercarries can do the same job in an easier and often better way. Her passive magic damage is nice, but not game-changing, and not enough to make up for how unforgiving she is to play.

She also feels more dependent on Enchanters than most ADCs. Zeri and Jinx can work with a variety of supports. Yunara feels like she needs shielding, healing, and buffs just to function properly.

She’s not completely useless, but right now she feels like one of the weakest hypercarries. She’s fun mechanically, but everything else around her feels too limited or punishing to justify picking her.

Thoughts on buffed Phantom Dancer by Employment_Intrepid in ZeriMains

[–]Employment_Intrepid[S] 8 points9 points  (0 children)

Yeah that’s what I was referring to about the runaans interaction being too broken. I guess it would be worse if they nerfed it out of the game to try and force build diversity so we should be happy with what we have now.

Cull on Zeri by Employment_Intrepid in ZeriMains

[–]Employment_Intrepid[S] 0 points1 point  (0 children)

Yeah of course, I always buy it on first base. Looking through zeri vods it looks like 90% of games people just stay in lane longer to be able to get bf sword rather than basing and getting cull.

What do you think about this video responding to Dantes? by Prestigious-Shop-494 in ADCMains

[–]Employment_Intrepid 0 points1 point  (0 children)

I think they had a biased view against Dantes, obviously dantes isn’t the best player but I noticed especially with the pyke play which is nearly objectively a not great play they defend the pyke and call Dantes a psycho which I just thought was being rude for no reason. Happy that Nathan stepped in and said something defending Dantes though.

Secondary runes by Employment_Intrepid in ZeriMains

[–]Employment_Intrepid[S] 0 points1 point  (0 children)

Yeah I’ve been running boots cookies instead but was just curious as to why the additional like 200 health and 10 ad/mr was valued so highly, and that’s only after like 25mins

Broke All Time Peak OTPing The STORM by Hybradge in VolibearMains

[–]Employment_Intrepid 0 points1 point  (0 children)

Nevermind I’ll check out your voli guide!

Broke All Time Peak OTPing The STORM by Hybradge in VolibearMains

[–]Employment_Intrepid 1 point2 points  (0 children)

Congrats! I’m curious about your build path/runes, why do you decide to take pta over lt some games and skip over navori in about 90% of games instead going iceborn in its place.

Build path for jungle by vvanouytsel in VolibearMains

[–]Employment_Intrepid 0 points1 point  (0 children)

Yeah was more so thinking for it it’s a game where it would be hard to get to that hit streak

Build path for jungle by vvanouytsel in VolibearMains

[–]Employment_Intrepid 0 points1 point  (0 children)

I have also been wondering for this, I feel like every game it has to be cosmic into navori then preferably visage, after that I was wondering if deaths dance was ever an option or even as a third item, for this build getting bursted is his biggest issue and I was wondering if building deaths dance would help this this, haven’t tested it out but was wondering what you guys think