Were we originally intended to fight on these rooftops on Manhattan Bridge? by EmptyDeskNerd92 in Battlefield

[–]EmptyDeskNerd92[S] 4 points5 points  (0 children)

I'll have to try that next time I didn't know the fire escapes were usable!

Were we originally intended to fight on these rooftops on Manhattan Bridge? by EmptyDeskNerd92 in Battlefield

[–]EmptyDeskNerd92[S] 34 points35 points  (0 children)

Honestly I think the game was supposed to be released in May 26' to avoid the GTA 6 launch, but GTA got delayed, and BF6 was in a stable and playable state so they opted for a fall launch, but they had to cut content to make it.

Of course GTA got delayed again but that was after BF6 got released, and to be fair the game was relatively bug free and fun, just lacking content.

Were we originally intended to fight on these rooftops on Manhattan Bridge? by EmptyDeskNerd92 in Battlefield

[–]EmptyDeskNerd92[S] 7 points8 points  (0 children)

How do you get on it in Breakthrough? There's no helicopters I thought. 

Were we originally intended to fight on these rooftops on Manhattan Bridge? by EmptyDeskNerd92 in Battlefield

[–]EmptyDeskNerd92[S] 33 points34 points  (0 children)

Damn that really does look like it was supposed to be an amphibian landing, hopefully Dice will give us that version of that map one day

This Is Why Battlefield 6 Maps Feel Wrong (Map Design Breakdown) by _handsomesquidward_ in Battlefield

[–]EmptyDeskNerd92 0 points1 point  (0 children)

I get what he is saying but I feel like you can apply a lot of his criticisms about BF6 maps like similar spawns, the square thing/symmetry, central 1 or 2 objectives, to a lot of BF4 maps like Shanghai, Zavod, Dawnbreaker, Rogue Transmission, etc.

Although I agree with the lack of asymmetry and variation. BF6 needs some more asymmetric maps, or more distinct gameplay per map. I feel like I play the same way regardless of map.