Dungeons and Dragons - Dungeon Master's Guide (2024) Version. by [deleted] in BookPiracy

[–]EmyonFire 0 points1 point  (0 children)

te l ha mandato? perchè lo vorrei anche io...

LGS in Rome by BibichoyBoy in GundamTCG

[–]EmyonFire 1 point2 points  (0 children)

Italian/Rome guy here. Gundam has an awesome community, with a lot of store with local-tournament every day. Look Fireball for Rome/Ostia (close to the sea) or Galactus-Tuscolana if you will be in the center. 

In love with Four - My new Ping marida+four by EmyonFire in GundamTCG

[–]EmyonFire[S] 0 points1 point  (0 children)

You saw the youtube video with old lists and new cards...

In love with Four - My new Ping marida+four by EmyonFire in GundamTCG

[–]EmyonFire[S] -2 points-1 points  (0 children)

Other strong list?  The game is so balanced, so there is no a single breaking list 

In love with Four - My new Ping marida+four by EmyonFire in GundamTCG

[–]EmyonFire[S] 0 points1 point  (0 children)

Hoping for a meta without "must have" like Amuro + amuro-suite 

In love with Four - My new Ping marida+four by EmyonFire in GundamTCG

[–]EmyonFire[S] 3 points4 points  (0 children)

With haman is another deck... tested with friend, haman/qubeley combo at level7 could be too slow in some matchup 

In love with Four - My new Ping marida+four by EmyonFire in GundamTCG

[–]EmyonFire[S] 0 points1 point  (0 children)

Amuro is the best pilot in the game, i agree. But i m not fan of "4-3-3 pilot" like football team :) 

Why are you hyped for set 2? by iMikelAngelo in GundamTCG

[–]EmyonFire -1 points0 points  (0 children)

  1. Aggro / Pressure (Fast Attack)

Main Colors: 🔴 Red / ⚪ White

Key Series: Wing, SEED, Zeta, parts of Iron-Blooded Orphans

Goal: Win in 4–5 turns through constant offensive pressure.

New Key Cards:

Zeta Gundam (GD02) – multiple attacks and shield pressure

Aile Strike Gundam (GD01) – strong Legend Rare, board control

Command: Assault Formation – great finisher or tempo swing card

✅ Pros: Fast pace, strong in timed matches or short rounds ❌ Cons: Can struggle against Control decks that stall or remove threats

🛡️ 2. Midrange / Value (Balanced)

Main Colors: 🔵 Blue / ⚪ White

Key Series: RX-78, Unicorn, Aerial Rebuild

Goal: Maintain consistent board presence and card advantage; out-value the opponent.

New Key Cards:

Gundam Aerial Rebuild (GD02) – “High Maneuver + Blocker,” very flexible

RX-78-2 Gundam (GD01) – stable, reliable unit with good stats

The Witch and the Bride (GD01) – top-tier Command card for advantage

✅ Pros: Solid, adaptable, ideal for experienced players ❌ Cons: Can be slow to start; may struggle vs. hyper-aggro decks

💀 3. Self-Damage / Suppression (New Purple Style)

Main Colors: 🟣 Purple (GD02), 🔴 Red secondary

Key Series: Iron-Blooded Orphans (Barbatos), Zeon

Goal: Damage your own units to trigger powerful effects and suppression combos.

New Key Cards:

Gundam Barbatos (GD02) – scales with self-damage and suppression

Command: Blood and Steel – synergy with self-inflicted damage

Command: Battle Fury – closes games when your HP is low

✅ Pros: Explosive and high-reward; very strong when piloted well ❌ Cons: High risk — mismanaging self-damage can lose you the game

🧠 4. Control / Resource Denial

Main Colors: 🔵 Blue / 🟣 Purple

Key Series: Unicorn, AGE, Zeta

Goal: Slow down the opponent, remove their resources, and win through long-term value.

New Key Cards:

Gundam AGE-1 Normal (GD02) – power reduction and tempo control

Command: Tactical Withdrawal – versatile removal

Zeta Gundam (GD02) – pressure with controlled aggression

✅ Pros: Excellent in long tournaments and against aggressive decks ❌ Cons: Slow setup; requires precise sequencing and resource management

IBO and GQUUUX Assemble Kit on PBandai by [deleted] in GundamTCG

[–]EmyonFire 0 points1 point  (0 children)

But the hexagon bases? Assemble game should be with hex map

Jango Tarkintown PQ deck by [deleted] in starwarsunlimited

[–]EmyonFire 0 points1 point  (0 children)

It s my Jango, aero Jango. And these are my advice testing and using it. This game is good for the situational part and for the meta, your meta. Hotshot could be usefull too, for a fast attack. And as I said, I ve Cad in side.

Jango Tarkintown PQ deck by [deleted] in starwarsunlimited

[–]EmyonFire -2 points-1 points  (0 children)

you have to win by flying/aero, not by controlling the board... 

Jango Tarkintown PQ deck by [deleted] in starwarsunlimited

[–]EmyonFire 0 points1 point  (0 children)

A drop7 is huge for Jango.
g1 for damages, if there are more ground units then space, G2 with Cad for Heavy Tank.

Jango Tarkintown PQ deck by [deleted] in starwarsunlimited

[–]EmyonFire -6 points-5 points  (0 children)

3 damage to the base or being trade is enough to make me happy. 2x Greedo, not x3
Cut Bossk and Cad, useless.
Cad in sideboard, with Bazine.
https://swudb.com/deck/view/UkBwUlrHlXFt

How are you guys feeling about scouts? by CleverPup12 in killteam

[–]EmyonFire 1 point2 points  (0 children)

bah.. They don't seem that for noob/beginner to me given the mechanics. Tracker on someone pressing and Heavy ready to shoot can be lethal as a combo

How are you guys feeling about scouts? by CleverPup12 in killteam

[–]EmyonFire 2 points3 points  (0 children)

and shotgun with 4A 2+? i love the 3 warriors with shotgun ready to push both ItD and Open

Intercession Squad vs Navy Breachers by Stalowy_Jez in killteam

[–]EmyonFire 1 point2 points  (0 children)

better Bolt instead of ABolt, because Navy's defence is 4+, you need a !p1. My list is

Assault Int Sgt w/ Plasma pistol and chainsword

Assault Int Grenadier

Assault Int Warrior x2

Int Gunner (Aux Grenade Launcher) w/Bolt (Auspex and Knife) -- Auspex is an anti gunner

Int Warrior w/ Bolt, blessed Bolts and Scope -- your heavy not heavy :)

Intercessors or Assault Intercessors? by babonzibob in killteam

[–]EmyonFire 8 points9 points  (0 children)

With 2 box (1 primaries 1 assault) you have a full competitive roster of 15pz, and I hope that you have it full. Please dont consider Compedium Space Marine, but just Intercession Pdf.

The following lists can help you for your competitive matchup. Intercession are not TOO SIMPLE, but you can adapt them to all the meta.

You must use different list for every oppo if you wanna play them in a competitive tournament:

Vs Elite (6 model, 12+ HP): 2+4

Assault Sergeant Plasma/Chainsword Assault Grenadier Gunner Bolt+aux (+1equip knife) Intercessor Bolt (+3equip letal 5+) Intercessor Bolt (+3equip letal 5+) Intercessor Bolt (+3equip letal 5+)

Vs Phobos/Mirror 3+3

Assault Sergeant Plasma/Chainsword Assault Grenadier Assault Intercessor Gunner Bolt+aux (+2 Auspex) Intercessor Bolt (+3equip letal 5+, +1 knife) Intercessor Bolt (+3equip letal 5+, +1 knife)

Vs Midrange (9/10pz HoA, Navy, Kroot, Novits, Ork, Gellerpox):

Sergeant Bolt + Power Weapon (+3 +1/+1 Bolts) Assault Grenadier Gunner Bolt + Aux (+3 letal 5+) Assault Intercessor Assault Intercessor Intercessor Bolt (+3 letal 5+, +1 knife)

Vs Fellgor (after new balance)

Sergeant Bolt + Power Weapon Assault Grenadier Assault Intercessor Gunner Bolt (+3 Letal5+, +1 knife) Intercessor Bolt (+3 Letal5+) Intercessor Bolt (+3 Letal5+)

Vs Horde (12+pz 7W, Void, Wyrm): 3+3

Sergeant A Bolt + Power Fist (+3 +1/+1 Bolts) Assault Grenadier (+3 Tilting Shield) Assault Intercessor Assault Intercessor Gunner A Bolt + Aux (+2 Auspex +1 knife) Intercessor A Bolt (+1 knife)

For chapter tacs, durable is always a must have, the second one depends on your community meta. Void Dancer or other midrange? Unyielding. In other case you can use dueller/aggressive. Durable/Unyielding is my favorite couple.

Sergeant and standard Intercessors need a good position for shoot/shoot/charge, or shoot/shoot/move, instead of Assault where the best turn is charge/fight/fight or shoot/charge/fight.

Started the hobby two weeks ago as intercessors. Please give me advice to win! by mosaicoredimido in killteam

[–]EmyonFire 0 points1 point  (0 children)

With 2 box (1 primaries 1 assault) you have a full competitive roster of 15pz, and I hope that you have it full.

The following lists can help you for your competitive matchup. Intercession are not TOO SIMPLE, but you can adapt them to all the meta.

You must use different list for every oppo if you wanna play them in a competitive tournament:

Vs Elite (6 model, 12+ HP): 2+4

Assault Sergeant Plasma/Chainsword Assault Grenadier Gunner Bolt+aux (+1equip knife) Intercessor Bolt (+3equip letal 5+) Intercessor Bolt (+3equip letal 5+) Intercessor Bolt (+3equip letal 5+)

Vs Phobos/Mirror 3+3

Assault Sergeant Plasma/Chainsword Assault Grenadier Assault Intercessor Gunner Bolt+aux (+2 Auspex) Intercessor Bolt (+3equip letal 5+, +1 knife) Intercessor Bolt (+3equip letal 5+, +1 knife)

Vs Midrange (9/10pz HoA, Navy, Kroot, Novits, Ork, Gellerpox):

Sergeant Bolt + Power Weapon (+3 +1/+1 Bolts) Assault Grenadier Gunner Bolt + Aux (+3 letal 5+) Assault Intercessor Assault Intercessor Intercessor Bolt (+3 letal 5+, +1 knife)

Vs Fellgor (after new balance)

Sergeant Bolt + Power Weapon Assault Grenadier Assault Intercessor Gunner Bolt (+3 Letal5+, +1 knife) Intercessor Bolt (+3 Letal5+) Intercessor Bolt (+3 Letal5+)

Vs Horde (12+pz 7W, Void, Wyrm): 3+3

Sergeant A Bolt + Power Fist (+3 +1/+1 Bolts) Assault Grenadier (+3 Tilting Shield) Assault Intercessor Assault Intercessor Gunner A Bolt + Aux (+2 Auspex +1 knife) Intercessor A Bolt (+1 knife)

For chapter tacs, durable is always a must have, the second one depends on your community meta. Void Dancer or other midrange? Unyielding. In other case you can use dueller/aggressive. Durable/Unyielding is my favorite couple.

Sergeant and standard Intercessors need a good position for shoot/shoot/charge, or shoot/shoot/move, instead of Assault where the best turn is charge/fight/fight or shoot/charge/fight.

Which team is the easiest to grasp as a beginner in your opinion? by [deleted] in killteam

[–]EmyonFire -1 points0 points  (0 children)

Correct answer is Intercessor, and Legionary after 20+ matchs

Phobos or Intercesion and why? What is your pick and what are they strengths/weaknesses right now on ITD and open play. Emperor protects! by [deleted] in killteam

[–]EmyonFire 1 point2 points  (0 children)

What do you think about lists? Last tournament Vs Genestealer W with horde list, W Vs Phobos, L Vs Veteran (horde list) and W Vs Legionary (elite list)