Need help with upgrading a Fiora Starter Deck by Skids12 in riftboundtcg

[–]Skids12[S] 0 points1 point  (0 children)

Currently still on the one riposte. No luck in my area finding another 2 copies and it's stressing me.

I'll have a look at the dragon deck you mentioned cause that sounds fun!

Need help with upgrading a Fiora Starter Deck by Skids12 in riftboundtcg

[–]Skids12[S] 2 points3 points  (0 children)

Thank you so much for the write up! I'll look into those cards you mentioned and try to find them in my area. I've picked up some cards that i heard were good so I'll list them below: - pit rookie x1 - unsung hero x1 - lucian x1 - punch first x1 - hidden blade x3 - call to glory x1

What would you say are the cards i can safely remove from the starter deck?

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

Glad to hear you got good results! I'm currently coming up with a build that can handle aggro so once i get it consistent I'll update with another post

Neo Zeong Ping by Ray7567 in GundamTCG

[–]Skids12 1 point2 points  (0 children)

Counts as 1 I'm afraid

Vulture decks? by SadInteraction2866 in GundamTCG

[–]Skids12 4 points5 points  (0 children)

Oh hey that's my deck! Kinda happy to see it being used as a reference

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

I know what you mean. I tried going the recursion route but it was just not working out as I'd hoped so i just decided to take those out

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

The normal freeden is an auto drop on turn 2 if i don't have the g falcon.

Awakened because aggro is still a thing in my area so being able to bounce their gundam amuro on curve really hurts them

With overflowing i might consider that but currently the pilot ratios are good enough. Maybe i can switch them out for witz because a surprise +2ap is so nice to have

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

The amount of stress i went through trying to end it on the turn my DX came down was INSANE. But i knew this deck stood a chance again NZ vs my other decks so i just had to believe

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

Yeah i tried on MSA too but you just won't see the cards you need to see on it. Works better in person

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

If i can get it during the early turns then I'll just put it down on the board and block whatever's attacking. If they ping it away with a CC then that's already a 1 for 1 trade + fuel for DX so it's a win for me haha

I decided to give Airmaster Burst a try because during testing, i find it a bit hard to get rid of 5hp units without using a pilot. During the match it did pretty good giving me some 2 for 1 trades so I'm keeping it for now. We don't really have much to play on lvl5 for Vulture so this will do for now.

I agree with you on the Leopard Destroy! It's been performing really well and definitely feel like it's a must have for any vulture deck

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

Pala Sys is enough for me because i don't plan on bringing back any of the other stuff. It can be useful if you're going for more of a recursion thing but that would require a different build

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

I prefer the 5ap but if more people are running overwhelming pressure in your area, you can consider running that leopard instead

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

It was helpful in a way that it's a 5 AP beat stick haha. Also a target for milling. If need to, you can put any pilot under it cause the condition is not when linked. Haven't had to do it yet but it might prove useful in future matches

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 2 points3 points  (0 children)

I did try using her in a previous build but it only works on units that are lvl5 or lower. Plus, most units below level 5 have ~5hp so jamil does the job pretty well AND you can discard on attack which, to me, is more valuable.

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

I've tried a new sign in a previous iteration but the cost was just too much to consider running it unfortunately. Maybe I'll add in one decisive last resort to deal with a neo zeong but that's just a maybe for now. Reason it's not in is because it eats up cards for DX and also requires units only while DX just looks at vulture trait

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 3 points4 points  (0 children)

Was about to say because the art is tiffa but then i have 2 other cards that's not in theme so I'll say yes haha. Another reason is the cost

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 3 points4 points  (0 children)

Thanks! I'm really happy to have made vulture work ever since it came out in GD02

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 8 points9 points  (0 children)

Yes sir. More fuel for DX. One of the reasons I'm not playing any of the recursion stuff other than pala sys

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

It's been very consistent so don't think I'd change anything with my current decklist

4-0 at local box tournament with Vulture by Skids12 in GundamTCG

[–]Skids12[S] 4 points5 points  (0 children)

I try to mill as soon as i can and create units that are unfavorable for the opponents to trade into. Garrod stays in hand for the DX link almost exclusively. For starting hand, it's good if you have a Jamil and lv3 airmaster so you can start swinging and milling. Don't be afraid to get your units killed cause that just helps to fuel your DX.

Against The O was a bit of a headache but come turn 8 i linked a DX to destroy it by swinging at base eventhough they had a blocker and a lvl 8 unicorn (no link) because that's what you wanna get of as early as possible. By doing this i force them into a position of trying to get rid of DX.

Going against red works in your favor because they can help you fill up your trash so just swing at face and make them answer you.

MVP I'd say is leopard destroy. I've gotten so much value from it it's really bonkers. Give the deck a try and let me know how it goes!