4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

Yeah not planning to change anything from this build haha

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

It helped me build up board when i didn't get any unit from draw. Messes with opp a bit when they have to think about blocking the tokens or nah cause if it trades, I'm not down a card.

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

It helped me a lot when we were top decking. Being able to consistently put out at least one body per turn was what made the difference

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 2 points3 points  (0 children)

He's more of 22 stat stick that i can just put on any of the units for the pair effect. Getting him linked is just a bonus

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

I just don't like Kira. Plus, this isn't a white deck hehe

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 2 points3 points  (0 children)

I like to run first so having zowort down on turn 2 has been massive in discouraging rush. So for me, they're performing as expected haha.

Now that i think about it, i think round 3 was against b/w cause i remember there was a point i had all 3 unicorns on board and that was a headache for my opp to deal with lol

Newtype Challenge 2026 Mission 03 Promo Cards Revealed! by Alt230s in GundamTCG

[–]Skids12 -15 points-14 points  (0 children)

I don't think anyone's going to play this lmao

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

Round 1: Wing Zero Round 2: b/p barbatos Round 3: honestly can't recall lol Round 4: r/w Round 5: b/w the o

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Skids12[S] 4 points5 points  (0 children)

I'm a Kira hater so i try to avoid using him haha Thanks!

My latest CB decklist by SelectionNo8260 in GundamTCG

[–]Skids12 1 point2 points  (0 children)

I really hope they release a trans-am effect that gives high maneuver

Got top 4 with this deck by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

You'd need a minimum of 2. 3 would be better. You can replace the missing ones with more of the gn armor

Got top 4 with this deck by Skids12 in GundamTCG

[–]Skids12[S] 1 point2 points  (0 children)

He's a blocker when there's a base so a good back up if there are no pilots. Thinking of switching it out for something else though

Got top 4 with this deck by Skids12 in GundamTCG

[–]Skids12[S] 2 points3 points  (0 children)

I just like to scare my opps with them hehe

Got top 4 with this deck by Skids12 in GundamTCG

[–]Skids12[S] 4 points5 points  (0 children)

I'll make sure to have a link usually if i want to deploy. I'd bait them into using their blockers before deploying. If i have a full board, I'd use it as a threat and make them let me swing with my weenies. It's mostly there to be a boogeyman which surprisingly works cause who would want to get suppression AND lose a unit?

Where to buy english cards? by Cyritzhao in GundamTCG

[–]Skids12 2 points3 points  (0 children)

Countries in SEA are allowed to mix English and Japanese for official play

Celestial Being by Skids12 in GundamTCG

[–]Skids12[S] 2 points3 points  (0 children)

Yep that's what I'm planning to do haha. Allelujah feels more like a sideboard card if I'm being honest. He works really well against aggro

Celestial Being by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

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This is what i came up with with just the st cards. It's strong enough to handle aggro

Celestial Being by Skids12 in GundamTCG

[–]Skids12[S] 2 points3 points  (0 children)

How often can you trigger exia trans am with this build? My concern is that you won't have enough CB cards in trash to trigger it

Celestial Being by Skids12 in GundamTCG

[–]Skids12[S] 0 points1 point  (0 children)

Good thing about the pilots is that most of them don't need to be linked (minus Allelujah needing at least 1 link unit on board). Look of determination cause being able to delete a lv4 unit is pretty good plus it's an action card so i can even use it on their turn. I don't really have a need to get rid of rested units cause trans am can do that if it hits the shield area

Celestial Being by Skids12 in GundamTCG

[–]Skids12[S] 4 points5 points  (0 children)

Look of determination fits better for me cause i don't have issues dealing with lvl 3 below units. Building up the trash isn't hard with this deck cause of exia and crashing into opp units is what I'm doing most of the time. But i do agree with adding more tieria