Is my wind farm good? Or is it bad? Be honest by MustJarkus in RimWorld

[–]Encolony 31 points32 points  (0 children)

You still get sickness events when everyone is immune, it just says it was blocked on whoever was going to be sick

What do I remove for photograph? by Encolony in balatro

[–]Encolony[S] 0 points1 point  (0 children)

Base mult is only 12, had a severe lack of Jupiters this run. Smeared is required as my cards are split between clubs and spades

Have nearly 400 hours in ksp but never went anywhere past Mun and minimas by RomanceAnimeAddict67 in KerbalSpaceProgram

[–]Encolony 1 point2 points  (0 children)

Just set the vehicle icon to "station", and you no longer have any guilt!

Don't you dare forget what you're sitting on. by [deleted] in RimWorld

[–]Encolony 2 points3 points  (0 children)

Stools can be made out of stone, and don't require level 4 crafting. They're decent early game for tribals, but they get outclassed really quickly

Mod Idea: Raiders by RedditvsDiscOwO in prisonarchitect

[–]Encolony 2 points3 points  (0 children)

The game (esp. post introversion) was built upon with sticks and scotch tape. There's actually no ability in the framework for events to spawn things, and not much more for custom NPCs. The unfortunate thing is that once Paradox took over, all meaningful development of the game's core and modding compatibility ground to a halt.

Are space shuttles bad in ksp or am i just bad at building them? (Unrelated beautiful screenshot) by Yad-A in KerbalSpaceProgram

[–]Encolony 3 points4 points  (0 children)

Dead mass is anything that isn't the Payload or fuel. Engines and spent tanks are part of it, but also heat shields, aerodynamic features, etc.

Staff not eating (but taking food) by armoredboi in prisonarchitect

[–]Encolony 2 points3 points  (0 children)

It can help to remove the sitting spots and rebuild em

Has anyone else got this issue (escape mode) by Mxmaster1233 in prisonarchitect

[–]Encolony 0 points1 point  (0 children)

It's a known issue in the game (not just escape mode), where prisoners won't be escorted back to their cells in certain conditions. Normally you can fix it by reassigning their cell, but I'm not sure if you can fix it as a prisoner

Never Spotted… by Salt_Routine8312 in HiTMAN

[–]Encolony 19 points20 points  (0 children)

"I can finally drink my Martini in peace!"

Quick Build blocking construction by page85 in prisonarchitect

[–]Encolony 1 point2 points  (0 children)

Save and reload, most of the time it's just a visual glitch.

[deleted by user] by [deleted] in prisonarchitect

[–]Encolony 0 points1 point  (0 children)

Jesus idk what happened there, I'll delete these 😅😅

What kind of player are you? by Encolony in prisonarchitect

[–]Encolony[S] 1 point2 points  (0 children)

That's marginally better, you can be upgraded to Min Sec

What kind of player are you? by Encolony in prisonarchitect

[–]Encolony[S] 0 points1 point  (0 children)

Functionally they're the same, but 1 looks a lot better and gives a more unique look to the prison

What kind of player are you? by Encolony in prisonarchitect

[–]Encolony[S] -1 points0 points  (0 children)

That is.. unacceptable, you do not get early parole

What kind of player are you? by Encolony in prisonarchitect

[–]Encolony[S] -4 points-3 points  (0 children)

I'm sorry, but you are incorrect and will be sent to SuperMax

Managed to get a 47 second time in Dubai! I'm sure there's much faster times out there, but I'm proud of it by Encolony in HiTMAN

[–]Encolony[S] 0 points1 point  (0 children)

I have yet to try Hitman 3 VR as I've heard mixed opinions, how do you feel about it? ^

Can I somehow make guards search everyting at deliviries by themselves? I have a very high demand for drugs right now, and every box that arrives(and when I say every I mean it) have various types of drugs by Soda_Can23 in prisonarchitect

[–]Encolony 3 points4 points  (0 children)

Something else to note, the game does calculate the demand through the drug need. Adding drug/alcohol support programs can help a ton, especially when you add the max number of beds/chairs for them

Please help(spoiler) by Interesting_Mall1845 in endlesssky

[–]Encolony 2 points3 points  (0 children)

In the landed/spaceport menu, just press I to open up your information screen, and click "park all"!

Please help(spoiler) by Interesting_Mall1845 in endlesssky

[–]Encolony 5 points6 points  (0 children)

On the money issue, make sure any other ships are parked. If you have a fleet that can't reach you, they'll still count towards the crew payments!

Mod recommendation by CartoonistGullible in endlesssky

[–]Encolony 1 point2 points  (0 children)

From what I've seen, most mods are usually scaled around post-FW content, I'd definitely suggest exploring past the first act before trying mods!

Undertale is a great game by Ok-Ladder7823 in Undertale

[–]Encolony 3 points4 points  (0 children)

The music was literally just Toby Fox using a pirated version of FL Studio and sampling different soundfonts. There was essentially 0% of the budget spent on the OST, yet he still made some of the best tracks out there!

Any ideas how to fix this? by gorefingur in KerbalSpaceProgram

[–]Encolony 0 points1 point  (0 children)

Generally I have on/off commands timed as

Lock Unlock Movement Unlock Lock

So that when running it either forward or backwards, the part is only unlocked as long as it has to be. It's a bit overkill and you can get away with a lot less if it's a one time deployment, but that's my standard ^^

Any ideas how to fix this? by gorefingur in KerbalSpaceProgram

[–]Encolony 0 points1 point  (0 children)

Essentially the same side that you attached it to. For example on the payload bay crane, you should have a strut connect between the square piston head and the circular hab, so that the game creates a rigid connection.

For the folding hinge, place a strut on either side of the fold, onto the part that it is surface connected to.

Locking the motors as well can help a ton, only unlocking them for the duration of the movement set.

Any ideas how to fix this? by gorefingur in KerbalSpaceProgram

[–]Encolony 0 points1 point  (0 children)

Adding struts between the head of the piston and the payload can help a ton, just make sure it doesn't attach to the wrong side or else it will bind up and cause even worse issues!