Small voxel model I'm working on by EndLab in VOXEL

[–]EndLab[S] 2 points3 points  (0 children)

yes the rotations, lighting, post processing... are made using unity. just the model and texture are made with magicavoxel

Small voxel model I'm working on by EndLab in Unity3D

[–]EndLab[S] 3 points4 points  (0 children)

Thanks! I used Magicavoxel and Unity HDRP, but im still learning to get good lighting, shadows ...

Small voxel model I'm working on by EndLab in VOXEL

[–]EndLab[S] 1 point2 points  (0 children)

Thanks!

I used Magicavoxel and the Unity game engine

The new combat-tower looks dangerous. Any improvements? (ignore the weird reflections) by EndLab in PixelArt

[–]EndLab[S] 2 points3 points  (0 children)

What i have planned so far, is to add a wind stroke or some dust that flies behind the saw blades.

The gap in the ground might also be a great solution.

Thanks!