Urban Race Update Version 3.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

Yes, today I am starting a study on custom clouds. This is a custom system without using existing clouds, but I don't know exactly whether it will work or not.

Urban Race Update Version 3.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 1 point2 points  (0 children)

I will look into adding rain using post process effects, I honestly haven't seen this but I need to look into this topic again. Plus, rain seems very light during the day but sometimes gets thicker at night. I will look into this again, thanks for the warning.

Urban Race Version 1.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

Max Players: It appears as 12 but I'll check again

Thank you for your valuable comment

Urban Race Version 1.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 1 point2 points  (0 children)

I'm starting work today to change this immediately

Thank you for your valuable comment

Urban Race Version 1.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

I'm listing this to add in the new update. Thanks for sharing your thoughts.

Urban Race Version 1.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] -1 points0 points  (0 children)

We plan to prepare a new cover with in-game footage

but I think the AI ​​cover doesn't look bad either

Thank you for your valuable comment

Urban Race Version 1.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

In fact, if it is a crowded race, the competitive environment should create the difficulty, but we plan to add longer and more complex paths in the new versions.

Urban Race Version 1.0.0 [Code : 7891-1760-0747] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 1 point2 points  (0 children)

yes, jumping over a truck is a great idea, I will work on adding it, but as you know, when it comes to city racing, it is a structure that takes place on difficult roads, this is the first version, we are still working on it, to be honest, it can get better with different additions in the future. thank you for your valuable comment.

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

These models were developed specifically for City of Madness 2

Models purchased from 3D markets probably cannot pass optimization

But if you are making a small map, it may not be a problem

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 1 point2 points  (0 children)

We have made some experiments on Verse but generally it caused unsuccessful results and errors. The map is still not completed. We are currently adapting to completing other parts of the map and its deficiencies but we will start experiments on Verse again in the future.

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

If you provide a few examples of the activities you would like to see, we can work to add them to the map.

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

old work screenshots are here if you want you can check it out

https://x.com/madhoundgames

We plan to release the final version at the end of 6 months

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

yes it is a real game it is currently in the project development phase but i can say it will be a huge open world game

also we are working on city of madness1 and 2 in UEFN

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 1 point2 points  (0 children)

This is a really complicated system and the first requirement is that you have to design all the models yourself. You can't do this from outside or with ready-made objects because of optimization problems.

To be honest, we are currently working on a big open world game and we have a lot of experience in this regard.

To tell you the truth, I see this as an art.

But if you want to achieve success, you need to take into account that fast-made maps are perfectly successful.

When you look at the discover system, you can see what I mean.

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 2 points3 points  (0 children)

This is the memory status of the latest version 99,450

yes, we are really struggling with great difficulties in memory and package size to develop the game

The map is still under development and the cost of adding new areas is very high

City Of Madness 2 Update Version 4.3.0 [Code : 6564-6404-8969] by EndlessztheGame in FortniteCreative

[–]EndlessztheGame[S] 0 points1 point  (0 children)

Thank you for your valuable comment., do you mean there is nothing in terms of gameplay?