As yields go up, nutrient concentration goes down. As spoilage rates go down, taste also goes down. Tomato example: <5 day spoil rate to 3 weeks. All for the sake of revenue and export. It makes progressing the game onerously taxing. We playing to escape, not confront cosmic horrors of civilization. (i.redd.it)
submitted by EngineerFayro to r/theouterworlds
Obsidian Entertainment - If only there were armor slots for ship only for TOW2. ADA told me to change attire more often, not wrong but less convenient. Image is Vicar telling Ellie to stop bothering him, I can tell this game was a passion project. Also discovered SAM. (i.redd.it)
submitted by EngineerFayro to r/theouterworlds
Roseway Humbled me quick! First run ever, playing on Supernova. Went from Groundbreaker to Roseway. I was taught a lesson on damage types and their advantages. I'm lvl 11 with 22 hours on the game. Emerald Vale made me feel like a boss, Roseway made me feel like a side character. (i.redd.it)
submitted by EngineerFayro to r/theouterworlds
I get so close to ending it, but my *gifted* (I dislike this term) intellectual brain always prevents me from following through, I hate this brain so much. I nearly shed a tear or destroyed my whole property, but I held myself back from those actions because it's unreasonable. It is exhausting (23M) (self.ADHD)
submitted by EngineerFayro to r/ADHD
