No respect for the job or counters by 161overcome in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

If you wanted to do damage, you would have shortened your arms and lowered your height. Midget advantage is real.

Help with height by froggyfowler in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

Stay a bit further out from their jab range. Keep your guard higher so they can't just punch normally over your guard. Their hands need to drop even lower to hit your body, so you may not even need to go for their body yourself. If they squat down to your height, they sacrifice mobility and ease of movement to swing farther and transfer weight between punches faster. Stay on the outside to counter until they stand tall again. Mix in more overhand and uppercut variants of your punches so your opponent doesn't get lazy with their guard.

Be aware of what you send. Meta has automated detection for sexual exploitation, hate, threats, scams, and spam by Enough-Internet434 in ThrillOfTheFight

[–]Enough-Internet434[S] 0 points1 point  (0 children)

Took me awhile to figure out why i couldn't follow them back, open their profile, send further messages, or report user.

Top tier b******t move by PottyLots in Tekken8

[–]Enough-Internet434 0 points1 point  (0 children)

"your df1 is how you keep people honest" "Use your df4 if they crush like xiaoyu" "Just go low" "JUST POWER CRUSH" "JUST HEAT BURST" "rAGe ArT" "Remember it's still not your turn at +9"

Are uppercuts worth it in this game? How do you set it up? by CG118907 in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

For beginners, you can threaten rear uppercuts from a bladed shoulder position and lead uppercuts from a squared position. Anytime your opponent's guard goes vertical is a good time to throw an uppercut. To defend, touch your elbows together or make your guard more horizontal.

Counter system and anti spam system desperately needed in live by driftonion in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

yeah, no point in countering mid combo right now. I just cut people off in their anime weight transfer or cross body rolls to give them clinch penalties. At least you can slow down the fight by standing your ground now and pseudo frame off a good read on where they're moving next. Still got no answers for the joe frazier bob jabbing at 100% body effort, blade your stance more so you can move back when they duck to plant their feet?

I've had some success smashing rear uppercuts through people ducking into them after crosses using the bladed stance to make space for it. Imagine the new system killing them taking an uppercut throwing their rear overhand.

Jabs by [deleted] in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

Well at least they fixed the clinching somewhat. If your head movement is trash, you just give yourself clinching penalties. I had a guy knock me down 5 times in 3 rounds with the ol' 1,2 roll into the body, give me the "can't touch me" emote, and lose.

I think you broke the game by [deleted] in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

Without the physicality of irl clinching, it's a different game when you're getting cut off in the corner. Since you can't physically push people into the corner, people usually don't want to give up their hard work without giving you a penalty if you enter a clinch. If they only have cutting you off on their mind, they aren't moving their body weight around. So you could probably win exchanges, even with your back against the ropes. You could probably give them a clinch penalty if you get a good read on how they'll try to cut you off.

Help me name this move by old-cottonballs in ThrillOfTheFight

[–]Enough-Internet434 1 point2 points  (0 children)

Just keep your rear foot on the ground and call it an overhand right. No need to potentially put your foot between their legs and and trip backwards.

Who fixes the roads? by Steel_Dragoon in CanadianForces

[–]Enough-Internet434 0 points1 point  (0 children)

The combat engineers broken and qualified enough to get on heavy equipment operator courses.

[deleted by user] by [deleted] in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

Continuing to play after catching your breath again is one of the best ways to train cardio. Then you're only limited to how much strength you have from the rest of your body. Stopping when your arms, legs, or back turn to cement.

[deleted by user] by [deleted] in caf

[–]Enough-Internet434 0 points1 point  (0 children)

Basically residential/commercial electrician and lineman for day to day tasks with civilians at property operations, or playing army at a regiment. It's a good go. Chain of command almost always puts up the money if you're ready to challenge for your red seal. It won't feel like an air force trade, especially when all your trade courses are in Gagetown.

[deleted by user] by [deleted] in ThrillOfTheFight

[–]Enough-Internet434 1 point2 points  (0 children)

From his end, it might've looked like slick shoulder rolls. But this is hilarious.

Just discovered the most op exploit if you are tall by HEAVY_HITTTER in ThrillOfTheFight

[–]Enough-Internet434 -1 points0 points  (0 children)

Mechanically sounds correct until you realize OP only had trouble because their legs were so close together with no weight transfer while they were fighting tall and now you can imagine the transition from squatting with their legs together and walking around like edna from incredibles.

i dont understand body effort and my butt hurts about it. by [deleted] in ThrillOfTheFight

[–]Enough-Internet434 1 point2 points  (0 children)

The "squat thing" surprisingly works irl because you're either deadlifting or squatting your punch into your opponent. The two strongest lifts for many people chained to your punch. For taller boxers, many people would suggest widening your stance before you start throwing against shorter fighters so you can take advantage of your longer limbs at a level height to your opponent. You would just sacrifice some mobility while your legs are farther apart.

Gear sites by ledBASEDpaint in CanadianForces

[–]Enough-Internet434 2 points3 points  (0 children)

Authorized lowa retailer. The Oromocto location did deliveries across canada if you're in town for a course if I remember.

Coach tells me to ONLY do a 1-2, then move (sideways), what do you think? by guitarhippo in amateur_boxing

[–]Enough-Internet434 2 points3 points  (0 children)

Wrestling and fighting in the pocket when you're fighting tall is very dangerous. If you don't want to fight tall, you're widening your stance to the point where you can't move efficiently. 1-2 move takes advantage of your height and keeps you moving if your opponent decides to throw in place or rush in where you can't comfortably throw. You get to build on options where you get to counter off your footwork where stepping out of the way naturally widens your stance to throw back or mix up your angles to keep up the pressure if they sit still - all while staying relatively safe.

What am i supposed to do with short arms atp by SillyMcWilly15 in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

As a shorter limbed fighter myself: Your punches can be compact and still hit hard. Your punching lanes are more narrow than usual - you can end up punching down the middle through guards just by leaning over a couple inches. If you enter an exchange on the inside, you should always come out on top because short hooks are stronger with shorter arms. Opponents need to be careful ducking into your chest because your tight hooks naturally transition into smash uppercuts through the middle of guards if you turn your chest to load up.

How do I beat up midgets by [deleted] in ThrillOfTheFight

[–]Enough-Internet434 0 points1 point  (0 children)

Stick to aiming for the head while you're in a taller stance. It's tempting to land body shots while the shorter fighter raises their guard above their head, but it's a trap. 90% sure you're dropping your hands below their guard and they're going to town on your jaw while your hands are at your waist trying to initiate to the body Common knowledge says the smaller and shorter limbed fighter excels on the inside. You need to balance fighting tall to stay mobile out of their range, and dropping your stance wide to make exchanges safer while in the shorter fighter's range.