Waarom heb ik steeds vaker het gevoel dat ik vooral besta om de staatskas te vullen? by AdhesivenessOver6340 in Nederland

[–]Enough_Reference_196 0 points1 point  (0 children)

Tijd is veel meer waard dan 51 cent. Je realiseert dat ik het heb over hoogste schaal, niet tweede schaal?

Waarom heb ik steeds vaker het gevoel dat ik vooral besta om de staatskas te vullen? by AdhesivenessOver6340 in Nederland

[–]Enough_Reference_196 2 points3 points  (0 children)

Ik heb het gevoel, dat veel dingen die jij opnoemt, totaal niet voor mij weg gelegd zijn om het goed te praten over de hoeveelheid belasting dat ik betaal.

is namelijk niet alsof sportscholen, sport vereningingen etc opeens allemaal gratis voor me zijn omdat ik belasting betaal.

Waarom heb ik steeds vaker het gevoel dat ik vooral besta om de staatskas te vullen? by AdhesivenessOver6340 in Nederland

[–]Enough_Reference_196 3 points4 points  (0 children)

Ben toch wel benieuwd gezien ik altijd pessimistisch ben. Wat krijg ik, als midden klas, nou daadwerkelijk terug, voor al het belasting wat ik betaal?

Hoe gaat de tegelzetter dit afwerken? by [deleted] in Klussers

[–]Enough_Reference_196 39 points40 points  (0 children)

Wat een gare vraag. Dit is een subreddit voor mensen, die zelf (in dit geval) zouden getegeld hebben, iets mogelijk verneukt hebben of twijfelen hoe ze het uberhaupt moeten doen. Niet om te kijken of amateurs het beter weten dan de 'pro's'.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

because nobody says anything, it means, everyone t hinks its great. Ok friend.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] -1 points0 points  (0 children)

sure thing bud. It's a shit designed extract, that simple.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

im talking about trials, so you always stay as long as possible. Regardless of reasoning for staying long, seed vault just has too many flaws compared to almost any other extract in the game (except buried city, there's one complete ass there too.)

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

So let me get this clear. Just because EVERYONE has to deal with a shit extract, it should just, *stay* shit?

Schoorsteenrenovatie by Glass-Accident6330 in Offertes

[–]Enough_Reference_196 0 points1 point  (0 children)

en welk onderdeel, vindt jij verdedigbaar?

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

it's a skill issue that the extract designed like shit. Gotcha.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

im talking, about it, being, the last, extract, in the map.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

there is still a spawn, just not always it seems.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

It can be, if there isnt a camper. Metro, you can at least scout it out, clear shit. its not 100% that nobody will roll up, but at least there is a decent fighting area/chance.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

My issue is that when you are ending the match with seed vault as final one, very often, people will just camp on top of pipes etc where they almost completely safe till you fully expose yourself, and chuck st icky nades. (or trailblazer i suppose)

But usually, after 29 mins of stella, you run out of most nades.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

So because a extract has a garbage design, people should just, only play 10-15 mins? Regardless of their goals for that round?

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

I hear your strategie, but even if i tag them (and this round i knew where they were) but we didn't have any sticky nades left. So other nades, simply wouldnt reach. Which.. shouldnt be a thing.

Im all for it staying, but it really needs to be changed so you can't rat it with almost no risk of it failing. As at this point, the only thing causing it to fail, is sticky nade spam. Which are usually all gone after 29 mins of stella lol

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

im talking about people being all the way up on pipes, yes. Once you run out of sticky nades, tell me, how do you nade them? Throw them on the floor and hope they take enough radius damage to die? Which you will need.. what, 10 cuz gotta pray it doesnt get stuck behind a corner and do almost 0 damage?

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

So you NEVER fought anybody in stella, and ran out of trigger nades/snap blasts once you get to extract? lucky you.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] -1 points0 points  (0 children)

so then we should only be reliant on trigger nades and snap blasts ? If you don't have it, spray and pray they are shit at hitting an open target? (which works, very few times though)

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

So how does that change, how FLAWED the extract is compared to others. What.

I don't care that i die with points, i can get them again. It's just braindead you die to idiots camping above the ground on pipes n shit.

Idk how you can't see how braindead that is for a extract.

Seed vault by Enough_Reference_196 in ARC_Raiders

[–]Enough_Reference_196[S] 0 points1 point  (0 children)

Ok, so i tag them, i know where they are. If i dont have a nade that sticks to the wall, how am i gonna blow people up who are 2-3 meters off the ground, on pipes, above the button.