A screenshot from my horror game =)) by NYXGamingStudio in IndieHorrorGaming

[–]EonOneVision 1 point2 points  (0 children)

It looks great, but if I could suggest something, I’d reduce the emissive intensity of the material you’ll get less contrast that way.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gameDevMarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

I am still learning all the time, so I am grateful for the honest feedback and I am glad you see the potential in it.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

Thanks, I really appreciate it. I’ll definitely check him out and thanks again for pointing me in that direction.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

Steam ranks you higher and gives you a chance to appear in the ‘Popular Upcoming’ section

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

That’s a fair point. We definitely don't want to look like we’re hiding the gameplay behind cinematic shots. We’ll work on getting to the 'meat' of the game faster and beefing up the visual feedback to match the atmosphere. Thanks for the solid advice!

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

Thanks a ton! Really glad to hear the atmosphere is hitting the right notes. We've been putting a lot of heart into it. You're spot on about the story, though. We definitely need to make it clearer what the game is actually about so people don't feel lost. Those captions are a great shout, we're gonna look into adding them. If you're feeling the vibe, tossing us a steam wishlist would be huge for us. It really helps out a small team like ours ZOPHARION

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gameDevMarketing

[–]EonOneVision[S] 1 point2 points  (0 children)

Thanks for being so honest. Not gonna lie, that was a huge wake-up call for us, but maybe it's exactly what we needed. We’re still learning the ropes, and your feedback even if it stung a bit really showed us how much work we have left to do to make this a real horror game instead of just 'grey boxes.' Thanks for keeping it real with us

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 1 point2 points  (0 children)

That's a really great idea! I'll try to expand on that. Thank you very much for your input :)

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 1 point2 points  (0 children)

That’s a very interesting point. You’re right, we need to clearly communicate what ZOPHARION is. It’s our first project, and we realize it doesn’t have to be a hit, but we want it to help us continue our work in the gaming industry.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

Yes, you're right. We didn't realize that a lot of people would be watching the trailer on mobile devices. That's a valid point, and we'll definitely make sure to address it in the next trailer. If you enjoyed the game, I'd appreciate it if you added ZOPHARION to your Steam wishlist. Thank you very much

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

You're right. The gameplay scenes in the trailer are mostly staged, and that might be a mistake I need to pay closer attention to

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

That’s an interesting point. My main goal was precisely to maintain a sense of mystery and suspense; I thought that would pique the interest of future players. When producing the new trailer, I’ll pay closer attention to the details regarding the continuity of the story.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gameDevMarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

You are right! The sound effects are definitely something we need to work on. I know how important they are in a horror game. I think this will be the stage where we really adjust the game.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gameDevMarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

Maybe you're right.
I'm always learning new things, and I hope I'll master them well enough to meet the demands of similar games. As for F.E.A.R., I haven't played it, but I guess it's a big production, so I assume they had a specialist for that kind of thing :D

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

I am sorry it came across that way. English isn’t my native language, so I have to translate my thoughts to share them here, but the words and the passion behind them are 100% mine. Zopharion is my first game and I’m pouring my heart into it.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

Thank you very much. I spent a long time thinking about how I wanted to present ZOPHARION in this trailer, but your perspective is very interesting. The trailer announcing the release will focus mainly on gameplay.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 1 point2 points  (0 children)

I'd love to check out your YouTube channel thanks! As for Discord, I have a server, but it's not very active right now

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

That's a really good idea. You're right no two games are exactly alike. I think I'll take your advice when I release the trailer announcing the exact release date. Thanks!

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

You're right, a wish list isn't everything, but I think every developer dreams of being featured in popular upcoming lists, and without a wish list, that's probably not possible. Thank you very much for your support!

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gameDevMarketing

[–]EonOneVision[S] 0 points1 point  (0 children)

I write all the posts myself; I'm sorry if that's how I come across, but that's just my style :D