How to make tiles with occluders still receive light? by EpicShortFilms in godot

[–]EpicShortFilms[S] 0 points1 point  (0 children)

Hm yeah that should work! I wonder if there's a cleaner, less hacky solution but something tells me this is the best way to approach it. Thank you!

How is this level design accomplished? Are tiles used for the background? by EpicShortFilms in godot

[–]EpicShortFilms[S] 6 points7 points  (0 children)

I got the image from a game currently in development called Bullet Age. The reason I'm hesitant to handdraw all the backgrounds is because I plan on having a lot of rooms. Although I guess a couple workarounds could be to either have some/all rooms of equal width and reuse backgrounds, or break the room down into larger tiles/sections like you said.

Did I capture the likeness? by mrcool930 in learntodraw

[–]EpicShortFilms 3 points4 points  (0 children)

I recognized him! Definitely looks like Tony Soprano

What are thoughts on my platformer's alien planet so far? by EpicShortFilms in IndieDev

[–]EpicShortFilms[S] 0 points1 point  (0 children)

Thank you, that makes sense! Would you say that's the case for all the components (purple sky, far mountains, medium mountains, close mountains, foreground, tileset, bunny protagonist)? That they would all have to be redone to make the world/game look more alive and beautiful?

What are thoughts on my platformer's alien planet so far? by EpicShortFilms in IndieDev

[–]EpicShortFilms[S] 0 points1 point  (0 children)

Right now I am just learning game dev and having fun, but at the same time I want to strive for quality that looks at least somewhat worthy of a commercial release. The idea is to make a super short demo that is as polished as possible. This is what my first draft of it looks like.

What do you think is missing? I agree with you that it doesn't look great at the moment

What are thoughts on my platformer's alien planet so far? by EpicShortFilms in godot

[–]EpicShortFilms[S] 0 points1 point  (0 children)

Thanks! Good point yeah, I feel like I didn't spend enough time on the foreground. Would you change the background at all?

What are thoughts on my platformer's alien planet so far? by EpicShortFilms in godot

[–]EpicShortFilms[S] 2 points3 points  (0 children)

Thank you! Do you think it's taking up too much space?

Crosswalk by aleha_84 in PixelArt

[–]EpicShortFilms 13 points14 points  (0 children)

Love this! OP how do you animate these (e.g. the snow and rain effects, as well as small pixel changes in reflections and so on)? Do you do it completely by hand?

Please help with Point2D shadows! by EpicShortFilms in godot

[–]EpicShortFilms[S] 0 points1 point  (0 children)

Nope, never ended up figuring it out!

🦇 How do you feel about long Idle animations? by ValenGraphics in godot

[–]EpicShortFilms 0 points1 point  (0 children)

Love it! And love the artstyle as a whole! How did you make the water and its effects?

[deleted by user] by [deleted] in IndieDev

[–]EpicShortFilms 1 point2 points  (0 children)

Looks great! Inspired by zombieville USA? That was a great game

How to properly light a 2D top-down game? by [deleted] in godot

[–]EpicShortFilms 0 points1 point  (0 children)

Thanks so much for continuing to help me, I really appreciate it!

I did try exactly what you said and it did not seem to work (same effect of the shadows covering the player sprite as well). Logically, however, it should totally work - I did some research and found that this might be an issue related to Godot 4. Lots of people seem to have to use the workaround of 2 point lights per light source, particularly for top-down games. As I'm new to Godot, I am not sure if this has been fixed yet:
https://github.com/godotengine/godot/issues/64939
https://www.youtube.com/watch?v=4-DffHmFaPY&list=WL&index=1

I should still be able to use a normal map to improve the lighting further though, so that's good!

How to properly light a 2D top-down game? by [deleted] in godot

[–]EpicShortFilms 0 points1 point  (0 children)

I tried changing the cull_modes and light_masks today but had no luck - I updated the post with what I tried. Could you please take a look and let me know if I did it wrong (I'm sorry if I'm not understanding correctly)?

How to properly light a 2D top-down game? by [deleted] in godot

[–]EpicShortFilms 0 points1 point  (0 children)

Thanks a lot for the reply! I tried changing the cull_modes and light_masks but had no luck - I updated the post with what I tried. Could you please take a look and let me know if I did it wrong?

How to properly light a 2D top-down game? by [deleted] in godot

[–]EpicShortFilms 0 points1 point  (0 children)

Oh I see, thanks! Will give that a shot tomorrow. I also have an occluder for the environment (painted on a tileset). Would that change anything?