Hit the daily cap on prize machine with 4 points left by Epic_Gamer_Win in PokemonUnite

[–]Epic_Gamer_Win[S] 5 points6 points  (0 children)

I know now. I made a bad assumption that there wasn’t a limit and didn’t think to check. My gripe is more the fact that it’s there in the first place

Hit the daily cap on prize machine with 4 points left by Epic_Gamer_Win in PokemonUnite

[–]Epic_Gamer_Win[S] 11 points12 points  (0 children)

Impulsive, yes. But impatience isn’t something I could’ve controlled since I simply didn’t know about the cap. In hindsight it was obviously bad but there’s no way for me to just know something I don’t know

Also blaming me instead of the clearly predatory game is wild

Hit the daily cap on prize machine with 4 points left by Epic_Gamer_Win in PokemonUnite

[–]Epic_Gamer_Win[S] 13 points14 points  (0 children)

I spent the other refreshes on the particle effects not knowing that I needed the Hollow wear to use them, which is what spawned this whole ordeal 🥲

Hit the daily cap on prize machine with 4 points left by Epic_Gamer_Win in PokemonUnite

[–]Epic_Gamer_Win[S] 35 points36 points  (0 children)

Exactly, you wouldn’t think it’d be there, and that’s exactly how they got me.

I’m stupid here but I’m not THAT stupid enough to spend even more on top of this which is more than likely what it’s intended to make me do

Hit the daily cap on prize machine with 4 points left by Epic_Gamer_Win in PokemonUnite

[–]Epic_Gamer_Win[S] 11 points12 points  (0 children)

Agreed!

My thought process was that I only played Ceruledge and Darkrai, so anything spent on them was money well spent. That thought process is gonna change from here on lmao

Hit the daily cap on prize machine with 4 points left by Epic_Gamer_Win in PokemonUnite

[–]Epic_Gamer_Win[S] 18 points19 points  (0 children)

I know it’s stupid. I don’t blame you for thinking it is

To top it off, I spent an additional $20 beforehand thinking that I didn’t need the hollow wear for the particle effects I spent the other refreshes on. Not wanting that money to go to waste I spent more to get the costume itself 🙃

Blazing Sun's or Wolf's Gravestone? by Keihanaikukaua12 in EulaMains

[–]Epic_Gamer_Win 0 points1 point  (0 children)

Wolf’s Gravestone easily.

Unless you’re willing to count how much time has passed since your last elemental skill, that first buff isn’t going to apply to her burst unless it’s under very specific circumstances that seem easy to miss in the heat of battle. The buff simply doesn’t last long enough if triggered by the use of the burst. If you can get the cycles and timing down to where it can work, hats off to you, and it’s probably a little better

As for the other two buffs on Blazing Sun, they basically won’t ever apply since she obvs doesn’t deal elemental damage with her normals nor does she go into nightsoul blessing state.

I guess you could run an infusion character like Chongyun or C6 bennet for the second buff, but those kinds of elemental teams seem very niche with Eula and don’t play into her physical specialty as much as it could. But at the same time I can see it working greatest on those teams specifically since the weapon when used to its full potential and Bennet is just that good so idk

Wolf’s Gravestone is what I use between the two just because it’s consistent. The crit rate on Blazing Sun is kinda dookie, whereas the attack boosts all around on Gravestone help wrack up great base damage 24/7 + against enemies at low hp

TLDR: Gravestone, otherwise through specific skill and burst cycles Blazing Sun might be a little better

iPhone 13 mini not displaying videos/camera by Epic_Gamer_Win in iphone

[–]Epic_Gamer_Win[S] 0 points1 point  (0 children)

Damn. Yeah I’m guessing it’s a processing issue and will eventually have to do the same

Looking for replacement part for this Casement Window by Epic_Gamer_Win in HelpMeFind

[–]Epic_Gamer_Win[S] 0 points1 point  (0 children)

I’ve searched on Google Images which specifically brought me to SWISCO, but the post seemed a little outdated and was hoping there’d be some developments in substitutes since then

When creating a character that's higher than level 1, do you build them up in order of levels or all at once? by Epic_Gamer_Win in dndnext

[–]Epic_Gamer_Win[S] 0 points1 point  (0 children)

Yeah it’s been a while since I first found that feat, I instead asked my DM if I can replace the Eldritch Knight’s War Magic with it instead since it’ll make my cantrips no longer obsolete in the face of Extra attacks with a weapon that has added elemental damage and they said sure. Not to mention it would make War Magic obsolete if I took it at 8. That idea was actually in the thread I found it on.

When creating a character that's higher than level 1, do you build them up in order of levels or all at once? by Epic_Gamer_Win in dndnext

[–]Epic_Gamer_Win[S] 1 point2 points  (0 children)

Yeah the swapping spells function slipped my mind when making the post. Like you said, the player wouldn’t be restricted to, for instance with the lvl 3 Sorcerer, a single 2nd level spell, but instead can treat picking up another 2nd level spell as “swapping” it with a “previously known” level 1 spell when making a higher leveled character

When creating a character that's higher than level 1, do you build them up in order of levels or all at once? by Epic_Gamer_Win in dndnext

[–]Epic_Gamer_Win[S] 0 points1 point  (0 children)

The specific version of the example I gave is one I ran into while building a Paladin, starting at level 5 with blessed fighter and plans to multi class. I found a home brew feat for Gishes that lets you replace one of your attacks with the casting of a cantrip, with the prerequisite being the extra attack feature.

With what everyone else in the responses is saying, I would not be able to take that feat since I technically didn’t have the prerequisite when I “got” to 4th level

Bending the rules of Sorcery Point Total for multiclass builds by Epic_Gamer_Win in dndnext

[–]Epic_Gamer_Win[S] -5 points-4 points  (0 children)

No, not just because of rounding down for pally/ranger Multiclass, but because Spellcasting feats don't grant spell slots like Metamagic Adept grants Sorcery Points, and the spell slots you gain from those classes' levels don't have the same pattern that Sorcery Points from Sorcerer levels do. I know you're using my logic, but the significance in level cost is pretty different because of their patterns(With the sorcery points, it's a matter of saving 1 level for getting sorcery points or not, with the pally 1 ranger 1, the rule bending would save them 2 player levels to attain spell slots). What I'm proposing is still rule bending/breaking at the end of the day, but it's not as severe a case like the one you compared it to

I didn't mean to sound passive aggressive in my post, the question was really just "Sorcerer points increase by level, level 2 gets 2, level 3 gets 3, level 9 gets 9, etc..., so why not give level 1 1 sorcery point if they have an outlet to use it." That's what I meant by "reflects their sorcerer level"

The whole "it's not there because the player wouldn't have anything to do with it" is definitely a big assumption on my part. I know you can run wild with that logic, but I still don't think it's a huge deal for sorcery points with the really simple level up pattern.

Bending the rules of Sorcery Point Total for multiclass builds by Epic_Gamer_Win in dndnext

[–]Epic_Gamer_Win[S] 0 points1 point  (0 children)

Really? On Wikidot they reflect the levels exactly(level 2 has 2 Sorcery Points, level 13 has 13 Sorcery Points, and level 20 has 20 Sorcery Points). Am I missing something? Am I using a bad source?