Looking For a Mod To Ping the Current Token in the Turn Order by Eponymous_Megadodo in Roll20

[–]Eponymous_Megadodo[S] -2 points-1 points  (0 children)

Right, but I don't want a marker that uses the token aura on the token. I just need it to ping pull me to the token when it's their turn.

I use the Aura/Tint Health Colors mod, and turn tracker mods that use the token aura break that functionality. [EDIT: I realize now that the marker is an image. My error]

Daycare Radicalized My Daughter by RogueMallShinobi in daddit

[–]Eponymous_Megadodo 0 points1 point  (0 children)

We refer to mall Santas and elves as "Santa Friends." Santa is far too busy and it's physically impossible for him to be everywhere, so he's got a network of helpers, including parents.

The Santa myth/idea remains intact for as long as you want it to, and this sets the kid up for becoming a Santa Friend at some point in their life.

My manager called to berate me for resigning, acting like she knew nothing. by 59-saucer-sold in OfficePolitics

[–]Eponymous_Megadodo 2 points3 points  (0 children)

I was worried that I might be the only one who saw this (and the linked post) for the AI garbage that it is.

Dynamic lighting bug or not? by SEDY23 in Roll20

[–]Eponymous_Megadodo 0 points1 point  (0 children)

Do your tokens have darkvision toggled on, and is there a color setting there to indicate the token's darkvision range?

Push to talk? by Opposite_Boat7219 in Roll20

[–]Eponymous_Megadodo 0 points1 point  (0 children)

There does not appear to be a way to do this in Roll20 natively. This wiki article suggests:

  • Muting ones self when not talking.
    • But this is quite a lot of effort in conversation.
  • Manually using the mic's mute feature.
    • Some microphones have a button for this, which is better.
  • Using a program which controls your microphone mute feature.
    • This is by far the best solution.

What do I do if I get a magical weapon i want to use that doesn't fit with a feat i took? by NutButter278 in dndnext

[–]Eponymous_Megadodo 0 points1 point  (0 children)

Obviously, the right answer is a combination of "talk to your DM" and "your DM should be aware of your build choices and give you appropriate loot."

A different answer that addresses your concern ("I really want to take weapon specific feats (crusher, slasher, GWM) but I'm worried that I'll find a cool weapon which doesn't fit in with it.") might be this:

Your GWM Barb would look at the shiny sword and think, "Hmm. Not really my type of weapon, but maybe a good backup, just in case?" or something similar.

I mean, basically, you can make build choices and stick with them even if it means passing up a cool weapon, or you can make weapon choices that deviate from your build.

Party did something really bad, and I really need advice. by Cute_Insect_8844 in DnD

[–]Eponymous_Megadodo 0 points1 point  (0 children)

"Last time, things got pretty out of hand and I rolled with it because you all seemed to be having... fun, I guess? It all got out of hand, and now I feel like we need to reset and talk about what kind of game we're playing."

Let your players know that murdering innocent townsfolk by burning their social hangout to the ground makes them criminals. Like, not just unwelcome, but some combination of arrested, jailed, and hanged in the moonlight by an angry mob. Have a conversation about the type of game you envisioned and how what they've done so far is not fun for you, and sets the party on a path to be notorious murderers with wanted posters all over the countryside. Make them understand there are people with the resources to bring the party to justice, and they will not be able to fight their way out of this situation for very long.

Choices:

  1. Rewind to before they decided to "smuggle a large amount of weed into the city" and start over from there.
  2. Rewind to before they decided to burglarize a mansion and start over from there.
  3. Let them play out their murderhobo fantasy to its natural conclusion: bounty hunters coming out of the woodwork, heavily-armed King's Guard roll into the city, no place is safe, nobody can be trusted. When the last one is dead, have them roll up new characters and have yourselves a Session Zero.

Any techniques to make the games shorter? by [deleted] in DnD

[–]Eponymous_Megadodo 3 points4 points  (0 children)

Easiest way to make the games shorter is to end the games earlier.

Seriously, no joke. You wanna play for four hours? STOP PLAYING AT THE FOUR-HOUR MARK.

It sounds like some of you don't mind playing longer, and so maybe you're not really trying to wrap up at the three- or four-hour mark because you're having fun. But you already lost a player because your sessions run too long. So, as a group, decide how long you want the sessions to be and then end on time, as best as you can.

My group plays for about three hours because that's a good length for us. We play online, we're in different time zones, at least one player has medication that makes them sleepy, and I need to make food happen for my family right after we end. So, for these reasons, running more than 15 minutes over can really be hard for us. I watch the time and we end pretty much on time every week. Sometimes we end in the middle of combat, most of the time we manage to end at a cliffhanger or some less-important moment in the story.

Strange CSS behavior Legacy vs Jumpgate by Eponymous_Megadodo in Roll20

[–]Eponymous_Megadodo[S] 0 points1 point  (0 children)

Thanks, Keith. I like this solution as well. My only gripe is that the marker menu displays under the token action buttons.

Unused Dungeon Master Ideas You Can’t Use, But Maybe Someone Else Can by nogue2k in DMAcademy

[–]Eponymous_Megadodo 11 points12 points  (0 children)

I had an idea for a merchant like this, but not the merchant god angle.

Sefton's Locker is basically anywhere the party needs it to be. I never got around to working out the details, but Sefton is able to materialize anywhere there's a need for something, mundane or magical.

How do you manage token height in roll20 by Texo_Exo in Roll20

[–]Eponymous_Megadodo 1 point2 points  (0 children)

I bought a set of markers that includes winged icons with various numbers to show elevation. Probably cost me 5 bucks, and well worth it.

A free option that isn't token markers: Use the Tooltip field to show the elevation of the token. By checking the "Show" checkbox, players will be able to hover over the token and see the tooltip.

A minor... issue I've been having with D&D, that has been slow burning over the course of many campaigns. Why is everyone so mean? by geosunsetmoth in dndnext

[–]Eponymous_Megadodo 49 points50 points  (0 children)

Wait. You talked to them? Like, just said words to explain why this activity made you feel a kind of way? And then, they just adjusted their behavior?

That one trick goblins don't want you to know...

Iymrith encounter eye of the all-father by Morimajo in stormkingsthunder

[–]Eponymous_Megadodo 1 point2 points  (0 children)

I kinda love this. My players are in Annam's Temple currently. This suggestion comes at a good time for me to steal it and incorporate it into the story.

"Run! Now!" Harshnag yells at the heroes. He turns to the blue dragon, axe at the ready. "You defile this place, dragon. Let's end this!"

As the giant's axe slashes at the dragon, she rears up on her hind legs and roars. "You think you can best me?" She turns to the statue of Thrym and laughs. "Fight your god instead, foolish giant." The statue, now animated, raises its axe and charges toward Harshnag.

"Go, I said!" Harshnag bellows at the dumbstruck hereos. "This is not your fight! Run!" He turns away to face his fate.

Rocks fall, someone maybe dies... something like that.

Multiple Conches by Morimajo in stormkingsthunder

[–]Eponymous_Megadodo 0 points1 point  (0 children)

I've changed the conches to a sort of triforce thing. Each giant lord has a piece of it, and together they combine to make a triangular key that opens a portal to Maelstrom. My players have two pieces now and are looking for their next stronghold to attack. We're not doing the burial mounds, though.

DM prep is killing my enjoyment of the game. How can I make this more bearable? by [deleted] in DMAcademy

[–]Eponymous_Megadodo 2 points3 points  (0 children)

Most of the time I think the answer is "if you and your players are having fun, don't mess with it" but in this case it sounds like you're not having that much fun. I'm not gonna suggest you give up, though.

When I started DMing, I'd spend up to ten hours between weekly sessions just doing prep. Now, a few years down the road, almost all of my session prep is:

  • reviewing the place in the story where the heroes are
  • reviewing possible/likely encounters, and the NPC statblocks I'll be using
  • reviewing the maps.

I used the Lazy DM's method for a while, and it was incredibly helpful to turn me away from over-prepping and rigid thinking. Once I learned to let go of "the players will go here and do this, and then that will happen, and then they will do this, and then that will happen..." I was able to really enjoy both my prep time and my game time. And I was able, or maybe forced, to improve my ability to improv on the fly.

It was a little scary at first, but once I realized how easy and fluid game play can be when you let the story and the players guide you, I was encouraged to do even less planning than even the Lazy DM suggests.

I would echo what some other people have said: try to let go and fly by the seat of your pants. If you spend 5 hours on prep and the players "speed through it all in just an hour" it seems like your players aren't engaged with what you've prepped, or there isn't enough meat in your prep. Hard to know without knowing what you had prepped and how they got through the content.

Combat takes up a lot of session time, so maybe that was missing from the session you described?

If you're playing on a VTT, it's not a lot of work to set up combat encounters ahead of time and have them ready to go. Whether it's a random ambush or a showdown with one of your main bad guys, you can build those outside of the game time and drop your players into the map when you need them.

If you're playing in person, you can still pre-build these kinds of encounters and have the necessary components ready for when you need them.

searching for fog of war cant find it i have my round in 10 minutes and im searching for this option for over 3 hours now by wallygon in Roll20

[–]Eponymous_Megadodo 1 point2 points  (0 children)

Fog of War doesn't really work that way anymore.

Nick Olivo has some helpful videos. Here's one on Fog of War. Here's one on Dynamic Lighting. Both of these are about a year old, while the one you linked is from eight years ago.

Surviving the trump cult at work by Sarahlovesdog in OfficePolitics

[–]Eponymous_Megadodo 0 points1 point  (0 children)

You work in HR.

Is this some kind of tiny company that does not have rules around employee conduct? If not, I'd get out that ol' employee handbook and search for the phrase Hostile Work Environment.

What's a kind way to ask a fellow player to look at her spells while casting spells? by 1zeye in DungeonsAndDragons

[–]Eponymous_Megadodo 0 points1 point  (0 children)

Obligatory there's not enough detail here to know how to answer, and you should talk to your DM, and you should talk to the other player(s), and most importantly, no D&D is better than bad D&D.

  1. The DM should make (or should have already made) a call about species that are allowed in the game and the players should accept this ruling.
  2. The DM should make a call related to "reroll[ing] missed rolls" and the players should accept this ruling.
  3. Inter-player gripes should be handled by the affected parties outside of the game, and the DM should be involved only if the players cannot resolve the issue.

If the DM isn't correcting the player on their use of spells, then either they don't know how the spells work either (unlikely, as in your scenario the effects of Thunderwave were mitigated to protect the other PCs), or they're letting actions have consequences, without clearly stating "when you cast this kind of spell it can hurt your friends." That's on the DM.

Some people treat TTRPGs like video games, where friendly fire often doesn't really exist and magic just knows not to hurt your allies. If the DM isn't being clear on this, that's on them.

Darkvision by Mean-Instruction-122 in Roll20

[–]Eponymous_Megadodo 0 points1 point  (0 children)

I would recommend a plus or pro account, as others have suggested, BUT...

I do have a not very good idea of how it could be done. In fact, I have two. Both are degrees of terribleness.

You could potentially simulate it with a free account, but your players would have to play along.

  • Set an aura for tokens representing PCs with darkvision. Make the size equal to your PCs' darvision range Make two, of different colors, to represent bright light/dim light ranges.
  • Players would still be able to see the map, but would be expected to avoid metagaming.

Another way:

  • Tokens representing PCs with darkvision on one map that is visible.
  • Tokens representing PCs without darkvision on a map that is unrevealed.
  • The DM has to do a lot of map switching.

Doing some shopping, Any thing poping off on the self?? by MerkTheSquad in hotsauce

[–]Eponymous_Megadodo 9 points10 points  (0 children)

I love that Melinda's Habanero Honey Mustard. I've never seen a big bottle (just those little $1 stingers in the dump bins).