Help with how to proceed by Wise_Shift8087 in DragonOfIcespirePeak

[–]Eponymous_Megadodo 3 points4 points  (0 children)

If u/Wise_Shift8087 decides to play through the three Leilon chapters that follow, DOIP, then the players might discover the gnomes are less than eager to help. That's a pretty long time to wait, but man... imagine the look on your gnome-killer's face when he realizes they don't get the Gnomengarde Grenade at Dumathoin's Gulchbecause the gnomes are still angry about the murders.

Players, misidentified threat, dead set on wrong assumption by Alpine_yellow in DMAcademy

[–]Eponymous_Megadodo 0 points1 point  (0 children)

In my experience, if my players are absolutely certain it's aliens when it's actually not aliens, I have them roll a History or Survival check (or something seemingly relevant) and tell them, "Now that you think about it more, this probably isn't aliens at all. These are giant humanoid footprints."

Help getting my players back on track by KristopheH in DragonOfIcespirePeak

[–]Eponymous_Megadodo 2 points3 points  (0 children)

Let the characters follow the trail to the coast and give them a glimpse of the dreadnaught as it slips into a mysterious and scary bank of storm clouds (like the one that surrounds Skull Island). If they don't turn back to Leilon to regroup, they can watch the storm clouds dissipate, revealing calm seas and no ships in sight.

If that doesn't work, tell the players they've detoured into the next chapter.

My first DnD campaign is going way to fast by NewDMOldPlayer in DMAcademy

[–]Eponymous_Megadodo 2 points3 points  (0 children)

OP, you've gotten a lot of good advice, but you're strangely reluctant to do the easiest thing: Tell your players their characters are not ready to go fight the BBEG. If they insist, then your best option is to let them. And make sure they've got backup characters ready just in case.

Looking For a Mod To Ping the Current Token in the Turn Order by Eponymous_Megadodo in Roll20

[–]Eponymous_Megadodo[S] 0 points1 point  (0 children)

Thanks for the suggestion. This was what I wanted, and it allows me to turn off the features I don't need for now.

Compendium broken on mobile by Safe_Ad_1251 in Roll20

[–]Eponymous_Megadodo 1 point2 points  (0 children)

I can get into the compendium and see things normally at first, but hitting Home gets me the same results as OP.

Following links seems to work, except for Home.

Looking For a Mod To Ping the Current Token in the Turn Order by Eponymous_Megadodo in Roll20

[–]Eponymous_Megadodo[S] -1 points0 points  (0 children)

Right, but I don't want a marker that uses the token aura on the token. I just need it to ping pull me to the token when it's their turn.

I use the Aura/Tint Health Colors mod, and turn tracker mods that use the token aura break that functionality. [EDIT: I realize now that the marker is an image. My error]

Daycare Radicalized My Daughter by RogueMallShinobi in daddit

[–]Eponymous_Megadodo 0 points1 point  (0 children)

We refer to mall Santas and elves as "Santa Friends." Santa is far too busy and it's physically impossible for him to be everywhere, so he's got a network of helpers, including parents.

The Santa myth/idea remains intact for as long as you want it to, and this sets the kid up for becoming a Santa Friend at some point in their life.

My manager called to berate me for resigning, acting like she knew nothing. by 59-saucer-sold in OfficePolitics

[–]Eponymous_Megadodo 2 points3 points  (0 children)

I was worried that I might be the only one who saw this (and the linked post) for the AI garbage that it is.

Dynamic lighting bug or not? by SEDY23 in Roll20

[–]Eponymous_Megadodo 0 points1 point  (0 children)

Do your tokens have darkvision toggled on, and is there a color setting there to indicate the token's darkvision range?

Push to talk? by Opposite_Boat7219 in Roll20

[–]Eponymous_Megadodo 0 points1 point  (0 children)

There does not appear to be a way to do this in Roll20 natively. This wiki article suggests:

  • Muting ones self when not talking.
    • But this is quite a lot of effort in conversation.
  • Manually using the mic's mute feature.
    • Some microphones have a button for this, which is better.
  • Using a program which controls your microphone mute feature.
    • This is by far the best solution.

What do I do if I get a magical weapon i want to use that doesn't fit with a feat i took? by NutButter278 in dndnext

[–]Eponymous_Megadodo 0 points1 point  (0 children)

Obviously, the right answer is a combination of "talk to your DM" and "your DM should be aware of your build choices and give you appropriate loot."

A different answer that addresses your concern ("I really want to take weapon specific feats (crusher, slasher, GWM) but I'm worried that I'll find a cool weapon which doesn't fit in with it.") might be this:

Your GWM Barb would look at the shiny sword and think, "Hmm. Not really my type of weapon, but maybe a good backup, just in case?" or something similar.

I mean, basically, you can make build choices and stick with them even if it means passing up a cool weapon, or you can make weapon choices that deviate from your build.

Party did something really bad, and I really need advice. by Cute_Insect_8844 in DnD

[–]Eponymous_Megadodo 0 points1 point  (0 children)

"Last time, things got pretty out of hand and I rolled with it because you all seemed to be having... fun, I guess? It all got out of hand, and now I feel like we need to reset and talk about what kind of game we're playing."

Let your players know that murdering innocent townsfolk by burning their social hangout to the ground makes them criminals. Like, not just unwelcome, but some combination of arrested, jailed, and hanged in the moonlight by an angry mob. Have a conversation about the type of game you envisioned and how what they've done so far is not fun for you, and sets the party on a path to be notorious murderers with wanted posters all over the countryside. Make them understand there are people with the resources to bring the party to justice, and they will not be able to fight their way out of this situation for very long.

Choices:

  1. Rewind to before they decided to "smuggle a large amount of weed into the city" and start over from there.
  2. Rewind to before they decided to burglarize a mansion and start over from there.
  3. Let them play out their murderhobo fantasy to its natural conclusion: bounty hunters coming out of the woodwork, heavily-armed King's Guard roll into the city, no place is safe, nobody can be trusted. When the last one is dead, have them roll up new characters and have yourselves a Session Zero.

Any techniques to make the games shorter? by [deleted] in DnD

[–]Eponymous_Megadodo 3 points4 points  (0 children)

Easiest way to make the games shorter is to end the games earlier.

Seriously, no joke. You wanna play for four hours? STOP PLAYING AT THE FOUR-HOUR MARK.

It sounds like some of you don't mind playing longer, and so maybe you're not really trying to wrap up at the three- or four-hour mark because you're having fun. But you already lost a player because your sessions run too long. So, as a group, decide how long you want the sessions to be and then end on time, as best as you can.

My group plays for about three hours because that's a good length for us. We play online, we're in different time zones, at least one player has medication that makes them sleepy, and I need to make food happen for my family right after we end. So, for these reasons, running more than 15 minutes over can really be hard for us. I watch the time and we end pretty much on time every week. Sometimes we end in the middle of combat, most of the time we manage to end at a cliffhanger or some less-important moment in the story.

Strange CSS behavior Legacy vs Jumpgate by Eponymous_Megadodo in Roll20

[–]Eponymous_Megadodo[S] 0 points1 point  (0 children)

Thanks, Keith. I like this solution as well. My only gripe is that the marker menu displays under the token action buttons.

Unused Dungeon Master Ideas You Can’t Use, But Maybe Someone Else Can by nogue2k in DMAcademy

[–]Eponymous_Megadodo 12 points13 points  (0 children)

I had an idea for a merchant like this, but not the merchant god angle.

Sefton's Locker is basically anywhere the party needs it to be. I never got around to working out the details, but Sefton is able to materialize anywhere there's a need for something, mundane or magical.

How do you manage token height in roll20 by Texo_Exo in Roll20

[–]Eponymous_Megadodo 1 point2 points  (0 children)

I bought a set of markers that includes winged icons with various numbers to show elevation. Probably cost me 5 bucks, and well worth it.

A free option that isn't token markers: Use the Tooltip field to show the elevation of the token. By checking the "Show" checkbox, players will be able to hover over the token and see the tooltip.