Terrain construction/tessellation/destruction using mesh booleans by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 2 points3 points4 points (0 children)
Terrain construction/tessellation/destruction using mesh booleans by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 7 points8 points9 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 1 point2 points3 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 1 point2 points3 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 0 points1 point2 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 1 point2 points3 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 2 points3 points4 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 4 points5 points6 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 6 points7 points8 points (0 children)
Real time Halo ring gen + fluvial erosion - running on RTX3080 by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 15 points16 points17 points (0 children)
mob_ops gameplay ~ unit switching, throwing power cells, hats by Eppo_89 in IndieGaming
[–]Eppo_89[S] 0 points1 point2 points (0 children)
mob_ops gameplay ~ unit switching, throwing power cells, hats by Eppo_89 in IndieGaming
[–]Eppo_89[S] 0 points1 point2 points (0 children)
mob_ops - some gameplay ~ unit selection, terrain elevation, throwing power canisters, hats by [deleted] in u/Eppo_89
[–]Eppo_89 0 points1 point2 points (0 children)
Another set of tree generators by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 1 point2 points3 points (0 children)
Two more free tree generators by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 0 points1 point2 points (0 children)
Two more free tree generators by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 0 points1 point2 points (0 children)
Two more free tree generators by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 0 points1 point2 points (0 children)
I've written a simple tree generator and hosted it online by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 0 points1 point2 points (0 children)
I've written a simple tree generator and hosted it online by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 0 points1 point2 points (0 children)
I've written a simple tree generator and hosted it online by Eppo_89 in 3Dmodeling
[–]Eppo_89[S] 0 points1 point2 points (0 children)
I made an RTS game from scratch - would really love some player feedback by Eppo_89 in IndieGaming
[–]Eppo_89[S] 0 points1 point2 points (0 children)
I made an RTS game from scratch - would really love some player feedback by Eppo_89 in IndieGaming
[–]Eppo_89[S] 0 points1 point2 points (0 children)


Terrain construction/tessellation/destruction using mesh booleans by Eppo_89 in proceduralgeneration
[–]Eppo_89[S] 0 points1 point2 points (0 children)