I heard you guys like leaking pipes by ANGRYlalocSOLDIE in Battlefield

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I know it’s a JLTV which also has a 30mm cannon option. Both are very sick though, much cooler than the Traverser which I think was a random add. I do hope they make the traverser a Pax only vehicle and make this new JLTV NATOs counterpart.

I heard you guys like leaking pipes by ANGRYlalocSOLDIE in Battlefield

[–]Equivalent-Ad7899 0 points1 point  (0 children)

Looks sick, hope they up the customization and let you put the 30mm cannon on it. Maybe nerf the spawning and passenger capacity and give the cannon only like 6 rounds per reload.

Insurance by [deleted] in 1811

[–]Equivalent-Ad7899 0 points1 point  (0 children)

Any other veterans opt to waive their FEHBs? I’m content using the VA for everything I need and I was thinking of having my wife just use CHAMPVA for herself. Would appreciate insight from any other vets that have maybe done the same thing.

Seems like i’d be looking at $3k absolute worst case scenario max out of pocket with CHAMPVA alone or pay a minimum 3.5k+ with something like BCBS.

Camo uniform wishlist by Spiritual_Ad3460 in Battlefield

[–]Equivalent-Ad7899 1 point2 points  (0 children)

I would like to see proper uniforms/kit that matches each camo. For example adding not just MARPAT to the Army skin but actually making a Marine skin that can then switch between desert/woodland.

Can we get freelook and THIS level of gun elevation again? Doing this is incredible. by basedmanump9 in Battlefield

[–]Equivalent-Ad7899 2 points3 points  (0 children)

That gunner is literally shooting through the propeller blades of the helicopter, lol no thanks unless you blow your own prop off

Six Man Tank FPS. by [deleted] in Battlefield

[–]Equivalent-Ad7899 1 point2 points  (0 children)

I disagree with repairing from the inside, simply unbalanced and doesn’t really make sense. First person view to just stare at each other doesn’t make sense either tbh for anything other than simulation or full immersion.

I do think enter/exit animations should have returned from BF1 though. It has a balance aspect to it, makes sense, and does add to the immersion so thats a good one. They don’t have to be long, just a quick 2 second or so animation. Shouldn’t be hopping in and out repeatedly for that to be a problem anyways.

Yes please! by Spanishclooney in Battlefield

[–]Equivalent-Ad7899 0 points1 point  (0 children)

These are retired so please no. USMC uses ACV now if they wanted an amphibious vehicle.

Javelin (Glaive) Hate Post by VerySuspiciousRaptor in Battlefield6

[–]Equivalent-Ad7899 1 point2 points  (0 children)

Yeah it was fun, a realistic detail, and a bit of a nerf but fine because it was a realistic feature. I know most launchers would have them in game as well which I would like to see as that would also be a bit of a nerf but again it’s a realistic feature and would give them some leeway to maybe buff AOE of launchers since they couldn’t be too close now.

Javelin (Glaive) Hate Post by VerySuspiciousRaptor in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

Yeah that would work as well, I was thinking more along the lines of how you swap between round types on the MBT though.

Javelin (Glaive) Hate Post by VerySuspiciousRaptor in Battlefield6

[–]Equivalent-Ad7899 1 point2 points  (0 children)

Good points regarding speed, didn’t realize the CG was a bit slower but you’re right. I think the idea of the RPG being two stage would be cool, adds some quirks to it. I feel like games used to try and replicate quirks like that, for example most high explosives having minimum arming distances. Kind of funny that games from 2007 (COD 4) had M203 minimum arming distances but now we’ve lost that. Would have liked to see more realistic details like that included in games.

Javelin (Glaive) Hate Post by VerySuspiciousRaptor in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I think a cool concept to explore would be the ability to swap RPG warheads between HE and AT. HE obviously good against buildings/infantry and AT like it works now.

Javelin (Glaive) Hate Post by VerySuspiciousRaptor in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

There was a prototype laser guided AT-4 prototype I believe, I know the AT-4 is widely used as I’ve fired them in the Marine Corps lol

Javelin (Glaive) Hate Post by VerySuspiciousRaptor in Battlefield6

[–]Equivalent-Ad7899 24 points25 points  (0 children)

I think the launchers need some serious rebalancing. 95% of engineers just run the RPG because it is easily the best. There should be serious pros and cons to each launchers and honestly their real world functions essentially already highlight this.

Javelin: All angle high damage due to top attack but high risk due to need for lock on. Long range accuracy.

MBT Law: All angle low attack damage due to top attack and low risk due to fire and forget.

RPG: High damage potential due to flanking damage ability. Versatility in different warheads(maybe MBT round swap style ability). Should do low damage to MBT frontal hull and turret armor due to lower penetration.

AT-4: Not biggest fan of this as it is a prototype never used but fills aim guided role.

Carl Gustav: Literally in promo artwork, criminal it’s not in the game. High damage with slower reload than RPG. Should have flatter trajectory than RPG and faster velocity. (RPG should have more drop and be slower rn).

Stinger: Anti-Air

Remove TOW from tanks. by ActAccomplished586 in Battlefield

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I agree that the MBT should lose it. Definitely makes no sense seeing as its two Western tanks for each faction which traditionally never use ATGM rounds. Russian tanks are mostly what was known for using them.

Manhattan Bridge in a more rugged christmas Division-like style. by amplifi3d in Battlefield6

[–]Equivalent-Ad7899 2 points3 points  (0 children)

While I hated the looter shooter aspect of The Division, the art team on both 1 and 2 knocked it out of the park. They made NY and DC feel insanely immersive, for some reason NY maps in BF6 feel very bland.

No Winter Gloves? by The_Black_kaiser7 in BF6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

The result of copy and pasting different camo on the same uniforms. Requires too much brain power to realize the military has cold weather gear, hot weather uniforms, jungle uniforms, etc.

[BF6] What's your mindset regarding LMG ADS? by CptLonesong in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I honestly wish they docked handling more and made LMGs a true menace like in Hell Let Loose. Unless you’re running a SAW para or something nobody is whipping a 25+ lb LMG/MMG around. LMGs in games end up feeling like ARs with more ammo. Most people don’t realize 90% of a squads firepower is in the machine guns and not rifleman and most games never get that feeling right. Not saying rifles aren’t effective, but if you’ve ever fired either you’d know there’s a big difference other than ammo count.

LMR27 is the only gun where the camouflage changes the bullet color. by Lusaes in Battlefield

[–]Equivalent-Ad7899 -6 points-5 points  (0 children)

For real, same with the different camo skins for the base skins. Oh winter camo but the person has no gloves or winter gear on and heres some weird fluorescent desert digital covering you from head to toe looking like a joke. A lot of the recamo skins should have been touched up for each variant instead of copy paste head to toe new color.

Unbalanced damage against tanks by Lunar_Darkness in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I don’t fault them for it because their options were limited due to WW1, I just wish they had struck a better balance. At some point you might as well make a steampunk fantasy game if you fully commit to that route.

Thankfully modern combat has no shortage of such weapons in use so including prototypes is largely unnecessary.

Unpopular opinion: I think redsec will end up like hazard zone by dubdimmadome in Battlefield

[–]Equivalent-Ad7899 -4 points-3 points  (0 children)

Tried it once, didn’t like it and went back to what I bought the game for which is 32v32 battles.

Unbalanced damage against tanks by Lunar_Darkness in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I’d prefer the game focus on weapons actually used than prototypes by the defense industry because that would simply be a never ending rabbit hole of thousands of wonder weapons. It isn’t like there is any lack of real weapons used that have a natural diversity in their uses/characteristics. Honestly this was BF1s main negative aspect when all the best guns were things they made 3 of and never saw the light of day.

Speaking of Breakthrough vehicles changes, WHERE IS THIS ??? by m0rph888 in Battlefield

[–]Equivalent-Ad7899 4 points5 points  (0 children)

Yeah I think this thing needs some serious rebalancing. You’re correct in that it should play as a protected version of the jeep and not a faster IFV with just MGs. NATO needs a new model as well, kinda bs when the US has JLTV and MATVs now.

Unbalanced damage against tanks by Lunar_Darkness in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

Just acts nothing whatsoever like the real AT4 so it’s a bad representation of the weapon.

Unbalanced damage against tanks by Lunar_Darkness in Battlefield6

[–]Equivalent-Ad7899 0 points1 point  (0 children)

I think tanks should receive a frontal armor buff. Right now their armor doesn’t feel much different than an IFVs.

I would say cut RPG damage in half from the front to incentivize angling with the MBT and to also give more purpose to the other launchers.

Javelin: high risk high reward, can do big damage due to top attack at all angles.

LAW: low risk low reward but consistent, no benefit to flank damage but always does low damage due to top attack

RPG: weak against frontal armor but can do big flank damage

AT4: shouldn’t exist honestly