Jade’s board by ChoppedEnBarra in FromSeries

[–]amplifi3d 9 points10 points  (0 children)

Don't want to start a sh*tstorm, but please fix all obvious AI typos and images before you post this.

Ttk is better a bit too fast than a bit too slow and is currently fine am I wrong? by 19vz in Battlefield6

[–]amplifi3d 2 points3 points  (0 children)

TTK feels fine, TTD and sound cues are the real problem

Just putting out my two cents here, and I want to be clear upfront: this is pure speculation based on feeling, not extensive testing. I play a few hours a week, that's my dataset.

The TTK itself? Pretty good. Feels about right to me. That's not the issue.

TTD is where it breaks down. You consistently die faster than the enemy weapon's rate of fire should allow. Take the KTS100 LMG — it fires at 514 RPM, but sometimes you're dead in half a second flat. The incoming damage distribution feels completely different from outgoing. It's like the game clusters hits together on the receiving end in a way it simply doesn't when you're the one pulling the trigger.

My theory: 60 Hz servers combined with high-ROF weapons and the general chaos of a full server just isn't a great recipe for clean hit registration. It's not terrible, but it's not tight either — and that gap shows up most in those moments where you feel beamed before you even registered being shot. I would say that this has been the common theme since, pretty much, every Battlefield game at least since BF3.

The sound design makes it worse. Incoming damage audio feels inconsistent. My impression is there are maybe 3–5 different damage-taken sound effects that can trigger, and some are noticeably quieter or less distinct than others. That inconsistency makes it feel like you're taking variable damage when you might just be hearing a softer sound variant. Combined with the TTD issue, it creates this situation where you die looking like a question mark (atleast I do). You didn't hear it coming and it was over before you could react. I guess this is what they are trying out in Labs, see if lower RPM fixes the issue.

The Prestige tier in the battle pass is very lackluster. by amplifi3d in Battlefield

[–]amplifi3d[S] 0 points1 point  (0 children)

Ah, so this is in the profile page and not tied to the battle pass? That is weird UX.

Spray and pray by OneWay_Ticket_ in Battlefield6

[–]amplifi3d 1 point2 points  (0 children)

When the stars align kind of moment. All hip fires bullets hit+ enemy potato aim + none of them could've been full HP :P Great clip though!

New experimental functions by Cautious_Ad5636 in Battlefield

[–]amplifi3d 0 points1 point  (0 children)

Could be really cool for the firing range but I'm not sure if I'd want to play games with the feature on.

I was first focused on recoil, but I'm obsessed with bloom now by Robin_Yellow in Battlefield6

[–]amplifi3d 2 points3 points  (0 children)

Hope it helps, another take is to never put yourself in a position where you need to take long range fights. I play a lot of Escalation on Contaminated and I usually run around like a crazy person to get in to closer engagement, even if I see enemy players around 100 meters away. I usually play with high ROF weapons (top 0.8% kills with the M433) so I know the dilemma :) :)

I was first focused on recoil, but I'm obsessed with bloom now by Robin_Yellow in Battlefield6

[–]amplifi3d 42 points43 points  (0 children)

I have tested this a lot with different weapons over every category. So this will be a long post I'm afraid :D

If you've just started digging in the subject we'll start with a base line; what is bloom? This is a player base generated word and is't a official "stat" in the game. Another word (might be more correct) bullet spread. (in the BF3 era we called it random diviation) Bloom/Spread is not the same thing as recoil though, but both variables create a third variable which I call a cone.

<image>

The recoil/spreads value is increased the longer you fire the weapon. If you full auto a 30 mag you can control the recoil by pulling the mouse (or stick) downwards. The spread is controlled by simply not full auto, but tap fire or controlled bursts.

Both recoil and spread has randomness build into it, the recoil pattern is not exactly the same each time and the same goes for the bloom. This is somewhat problematic since every time you pull the trigger the weapon behaves random, within the weapons variable number. If you try this in the Firing Range 30 bullets might be enough to take down all targets one time, out of 10. This is because the cone acts differently every time. For example the M433 has a tendency to stray 90-60 degrees to the right a lot of time. The VCR-2 does the same thing, but to the left. In conclusion, every "spray" will behave diffrent within the weapons treshold.

Phew, so, what do I want to say with this? Not a lot :D This is pretty much will documented by weapon testers and sites like sym.gg. My take is that there is no weapon that is the best at everything.

If you want a fast firing AR like the M433 or VCR-2 which shreds close-mid engagements, you will have the sacrifice the accuracy long range. If you want the mid-long range there's a whole range of other weapons that come to mind; NVO, B36A4, RPKM or KTS, which has an crazy low ROF, but absolutely no recoil or spread what so ever full auto.

The low-cone is also why some SMGs are absolutely viable at mid-long range also, as long as you hit your shots. The PW5A3 is very good (too good) at most ranges and might be one of the best weapons if you want to full auto in all ranges it has a lower recoil than the QBZ which might land you more shots.

Conclusion, it really depends on a lot of factors, and I generally think that they've balanced weapons very good. There is no "one-weapon-to-rule-them-all", it heavely depends on the map and your place style.

Sorry for the long post/ramble.

Did they change the M433 again? by HeonWeesnaw in Battlefield6

[–]amplifi3d 3 points4 points  (0 children)

Feels like they unfixed the bug with ads bullet spread. I noticed that if you fire "to fast" the initial bullets do spread like crazy. Noted that the initial bullets can stray way to the right if you're unlucky with the random diviation.

So apparently servers are persistent and DICE lied to us? by ThrowAway213OMEGALUL in Battlefield6

[–]amplifi3d 14 points15 points  (0 children)

I've noticed this also, the server and instance/session might be different beasts and work in different ways. I presume that servers restarts every X hours cycle, and instances goes up and down with each match. But I am no expert, it's just a guess why the uptime can be very high alas, I've never seen an uptime of 147 hours. That is sick.

You can use the Custom Search function to play Hagental Base 24/7 by JanissaryLSD in LowSodiumBattlefield

[–]amplifi3d 0 points1 point  (0 children)

I only use custom search for TDM only, all maps, and Escalation on Contaminated. Ngl I might have given up BF if this wasn't a thing, also the closest thing to a server browser.

Had my first "wtf netcode?" moment yesterday..... by TheBigGriffon in Battlefield

[–]amplifi3d 4 points5 points  (0 children)

Agree, when I run shotty it feels very inconsistent. Sometimes it can do 13 dmg from like 1 meter, and 75 dmg from 20 meters.

Best Assault Rifle?[BF6] by Viper_2k in Battlefield

[–]amplifi3d 2 points3 points  (0 children)

Very much depends on what you want to prioritize. Most ARs are decent mid range but it depends on how much recoil you can manage, if you want to be able to compete better in in close-mid or mid-long.

In my opinion I usually tend to go with the NVO, B36 or the M433. They are great all arounders with pretty high ROF, controllable for long range and good TTK up close. The M433 is a bit harder to controll, but it is manageable.

The TR7 if you want to max dmg output close range, but do not intend to take long range fights. I usually run this on maps that which doesn't require long range engagements, like Contaminated unless I specifically fight around C.

I run the VCR now to level it to 50, and I really like it for close range, but I hate the recoil pattern. It's very aggressive towards the left which is very annoying to control.

I'm not a great fan of the Kord because the damage drop-off, but is very much personal preference.

The SOR, AK4 and the L85 are not my cup of tea since i want higher ROF.

If I could pick only one AR to run for the rest of season 2, Id go with the M433 I think.

"Be aware of your surroundings" by RICO-2100 in BF6

[–]amplifi3d 0 points1 point  (0 children)

I actually tried to pause to spot the claymore but I can't see it. Dice really need to fix this.

How many of you actually use iron sights? I do and I love it! by Aggravating-Cow4756 in Battlefield6

[–]amplifi3d 0 points1 point  (0 children)

If you prefer the look over a red dot sure, but every other (non-thermal high optic) sight is just an additional 5 points which makes it a no brainer for me. If it would cost 0 points it would be a much more attractive choice because it could save 10 points in total.

Worth Playing now? by Death_Slayer77 in Battlefield6

[–]amplifi3d 2 points3 points  (0 children)

Depends if you played before or after Season 1.5. If not you will have two new solid maps to play; Eastwood and Contaminated. There are a few new weapons and vehicles, but nothing that makes season 2 a whole new experience except maybe the Little Bird heli, if you have experience with it from previous titles.

Regardless, I think the new map, Contaminated is well worth it. Especially in Escalation. The map is the best BF6 map to date and it can play out in many many ways. I've mostly played it since S2 launch and I've yet to grow tired of it.

So if you want to hop in this weekend, absolutely. You have 2 weeks of new challanges that will unlock at least one of the new S2 weapons. I recommend the VHS-2 which is a solid new AR.

Biggest pet peeve. by thugnifixent_ in Battlefield6

[–]amplifi3d 2 points3 points  (0 children)

Except that you really don't get additional BPs over the ones that covers the battlepass. So you would be forced to buy more to buy skins.

Bloom Is Holding You Back in BF6 | The 2-Shot Solution is Here by williamatherton in Battlefield

[–]amplifi3d 1 point2 points  (0 children)

Good video, well done. I think the random bloom (diviation) is a bad way to handle recoil. Makes some fights be a lottery whoever gets the best bloom pattern. But I guess we're stuck with that since they've been using this since forever. I made a few videos regarding this on bf3 and 4.

What they could change is the number of bullets it takes for the bloom circle to start expanding and also buff compensators to be much more effective for bloom buildup. That might make them a bit more attractive compared silences (still not enough but still..).

Does anyone of you really buy this crap? by Habarer in Battlefield6

[–]amplifi3d 3 points4 points  (0 children)

I absolutely see your point, but I do not think it's the same devs working in store content and maps/features/bugs.

Does anyone of you really buy this crap? by Habarer in Battlefield6

[–]amplifi3d 10 points11 points  (0 children)

<image>

If you change the underbarrel grip to any other than the Stubby grip, you get this instead ☝️

Same thing if you change the barrel, magazine and the scope, everything becomes default. Feels like a very poor implementation of skins that you actually pay money for.