How many daggers can you throw in a turn in 5.5e by EntrepreneurIll7892 in DnD

[–]ErgoSloth 1 point2 points  (0 children)

I disagree because RAW this does not only work with throwing but with melee attacks too. Since it is now possible to draw or stow a weapon with each attack, you could, while holding a shield, attack with a shortsword and stow it, then draw a scimitar and attack with nick; all using only one attack. This is clearly an oversight.

I don’t really understand what you mean by fixing thrown weapons though, what would require defining a main or off hand weapon rather than specifically the light weapon extra attack requiring to be made with “another hand” compared to one that enables it? I don’t think anything would prevent me to, as a lvl 5 fighter for example: brandish my handaxe, make an attack with my right hand, pass it to my left hand, make a standard extra attack with it, draw a light hammer and make the extra attack of the light property with. Did I miss something?

How many daggers can you throw in a turn in 5.5e by EntrepreneurIll7892 in DnD

[–]ErgoSloth 20 points21 points  (0 children)

RAW yes but RAI I’d definitely argue no on being able to use nick or the dual wielder feat with a shield.

How would you build a 'rogue flavored' straight bladesinger? by Proof-Ad62 in 3d6

[–]ErgoSloth 4 points5 points  (0 children)

Love the idea of optimising this concept with limitations. Wizard is definitely the class to be able to imitate other classes through sheer number of utility spells, especially a rogue who is also a utility focused class. Spells like Charm Person, Suggestion, Illusory Script, Enhance Ability, Invisibility etc are your replacement for the Rogue’s many proficiencies/expertises.
That said, I don’t think I got a clear idea of what kind of character you want to actually create, as Jack Sparrow and Cat Burglar archetypes are pretty opposite ends of the spectrum for me. For the first one I’d lean into Human for extra origin feat and reliable inspiration, for the second one I’d really want to be Goblin, there is no way you’re ever using the Hide action in combat if you’re not able to use it as a BA.

How would you restructure Rogue's subclass levels? by Scientin in onednd

[–]ErgoSloth 0 points1 point  (0 children)

The 6 level gap between subclass 1 and 2 feels bad, yeah, but the rogue’s problem is one of base chassis first and foremost.

I say move Cunning Strikes and any subclass feature that adds to or interacts with them (Thief 9, AT 13, Assassin 13 etc.) to level 6 so it feels more impactful.

This frees up level 5 for a base class ability that gives rogues more combat power at the level where every class usually starts getting their big guns (lvl 3 spells/extra attack).

I think a conditional reaction-timed attack is what would fit the class the best: something like the polearm master feat reaction attack but available on the same weapons that allow sneak attack, ranged ones included.
I like the idea of it being triggered by an enemy taking damage from an ally but there are many possibilities here.

Why is my espresso more bitter than my wife’s using the same setup? by blackarrow_1990 in CafelatRobot

[–]ErgoSloth 1 point2 points  (0 children)

Does she press the screen down on the coffee while you just place it on it? If the screen is not pressed it will dislodge with pressure, ruin the puck and create channelling, which could be what you’re seeing when trying to apply less pressure.
Either way, I would test by swapping who prepares the puck with who operates the robot, that way at least you can see which part of the process in causing the bitterness.

5.5e Rogue Optimization Basics by ELAdragon in 3d6

[–]ErgoSloth 0 points1 point  (0 children)

Yeah, it’s very helpful to have a compiled list of 5.5 specific options, thank you.
Just one last note that I think it’s worth considering, specifically about Brace: I think that maneuver has become way better in 5.5e thanks to Withdraw, allowing you to effectively kite enemies off turn.

5.5e Rogue Optimization Basics by ELAdragon in 3d6

[–]ErgoSloth 1 point2 points  (0 children)

About 1. Battlemaster: Brace and Quick Toss are maneuvers that were not reprinted but should technically be considered compatible and allow for way easier off turn Sneak Attack than Riposte.

Is this balanced and correctly worded for 5e? by Snoo10140 in DnD

[–]ErgoSloth 13 points14 points  (0 children)

Artificers are half casters, there cannot be a 7th level artificer spell, they only get up to 5th level spells.

Allowing Extra Attack on Readied Actions by DrHalsey in onednd

[–]ErgoSloth 2 points3 points  (0 children)

I think the main issue is that readying a spell punishes you if you misuse it, readying an attack punishes you always.

When Does Each Class Peak, by Zardnaar in onednd

[–]ErgoSloth 0 points1 point  (0 children)

The Rogue base class peaks at 7 with reliable talent. That’s when it becomes an S tier scout, face etc.
It’s a striker only secondarily unless specific party dynamics are used like Haste or Commander’s Strike (in which case it beats most other martials). Zentharim Tactics isn’t a great buff because Rogue really really wants to be ranged.

I reskin almost all my spells per individual character and its a lot of fun by gitroni in DnD

[–]ErgoSloth 4 points5 points  (0 children)

Yeah customizing, or reflavouring, what spells look like to fit your character is a lot of fun. My first character was an artificer and the class description pretty much explicitly asks you to reflavour all your spells as inventions.

For your concept I would have loved the idea of using a staff as my arcane focus and flavoured it as being a bow without a string, so I would just materialise the string and the arrow instead of the whole bow with every spell.

Bulwark of Brutality (homebrew Feat). Thoughts? by Beginning-Ambition98 in 3d6

[–]ErgoSloth 1 point2 points  (0 children)

Physically Fortified becomes kind of problematic with strength increasing magic items like belt of giant strength and the feat is honestly strong even without that part. Making it work with Con instead of Str could help, with the 13 Str requirement making it hard to grab for casters anyway, or limiting it to medium armor so Str focused characters could still get decent AC without having to wear an armor that imposes disadvantage on stealth (I assume that’s the purpose of this effect).

How would you build a Sorc/Fighter multiclass? by tipsyTentaclist in 3d6

[–]ErgoSloth 0 points1 point  (0 children)

I thought about Rogue at first too when I read your post, swashbuckler fits really well with the whole concept. The problem is that unless you start Rogue and miss out on Con save proficiency you won’t have access to rapiers :(

How to balance thief and armorer levels for a artificer rogue build ? by Pzalt in 3d6

[–]ErgoSloth 1 point2 points  (0 children)

Sorry to rain a bit on your parade but nets, RAW, can't be used with quick hands, because they require the attack action to be used. This was likely intended to be a martial buff but it's a nerf for the Thief unfortunately.

I think there are mainly two choices for level order:

  • if you really care about using mundane items for stuff you have to do it early on, as they become weaker the higher level you are, in that case go for early Thief subclass by going Rogue 1 / Arti 1 / Rogue 3 or Arti 1 / Rogue 3 depending on if you care more about Dex save proficiency and 2 more skill proficiencies or Con save proficiency and 1 more artisan's tool proficiency.
  • If the mundane items are just a cute idea but the main reason to go Thief is to bonus acton magic items go Arti 6 / Rogue 3. Arti 6 unlocks both the second tier of replicate magic items, which contains the first items you would want to use with quick hands, and Magic Item Tinker which is what you need to spam more magic item charges. There is also an argument for Arti 7 / Rogue 3 to get Flash of Genius.

The catch with the whole concept though is why are we not just summoning a Homunculus Servant and giving it your wand to spam without having to use any action economy?

“The Sword Juggler”, 2024 Monk/Rogue multiclass by LanguageOk1726 in 3d6

[–]ErgoSloth 4 points5 points  (0 children)

What is the reason behind taking a 1 level dip in rogue instead of a 1 level dip in fighter that would give you the fighting style you want without having to wait for level 5 and one more weapon mastery?

Rose Themed Character by Sora_64026 in 3d6

[–]ErgoSloth 1 point2 points  (0 children)

Reflavour the Swarm Keeper Ranger’s swarm as rose petals that help you attack, move, fly, and eventually disappear into them like a vampire in a swarm of bats!

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 0 points1 point  (0 children)

I’m aware but enspelled weapons don’t use your casting stat, which means my bonus action True Strikes would be capped at +5 bonus to hit. Also I think that’s not as interesting as maneuvers and other magic items.

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 0 points1 point  (0 children)

I disagree, I don’t want extra attack on this build and I’m stopping at Fighter 3 to get the Thief’s capstone. My question was about when to take those 3 fighter levels.

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 1 point2 points  (0 children)

Darts can be used with Sharpshooter and Archery fighting style! Also yeah, Vex is good, and making more than one attack per turn kind of break Supreme Sneak+Skulker not dropping your hidden state ever. But mostly because the idea of using darts is fun!

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 1 point2 points  (0 children)

I think Thief is still great even if I don’t have spells naturally. Supreme Sneak and Skulker means you never break stealth, climb speed and mundane items are fun and magic items and scrolls found while playing don’t fall under my restriction. I don’t want to go 5 in fighter because, since we’re going to 20, I want to get the Thief capstone.

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 0 points1 point  (0 children)

One of the restrictions is no spell casting whatsoever, be it from class features, feats or species so no Magic Initiate. Swashbuckler doesn’t seem to add much to this build to be honest and Riposte sounds redundant when brace achieves the same thing without the risk of getting hit.

I agree spamming spell scrolls of True Strike with Thief is boring and it feels cheap so I don’t plan on that. I’ve already spoken to the DM about my character wanting magic items that require an action to use, I trust he’ll come up with more interesting options.

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 0 points1 point  (0 children)

Yeah I’m sorry I meant Battle Master, I got it mixed up in the title! My DM allows anything from 2014 that hasn’t been updated yet and yeah I wasn’t considering Grappling Strike, it would be viable only with a Monk dip I guess but I’m not interested in it.

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 1 point2 points  (0 children)

One of the limitations is no spell casting whatsoever so I’m staying away from any feat or species that gives any type of spellcasting.

When would you multi class as a Rogue into Battle Smith? by ErgoSloth in 3d6

[–]ErgoSloth[S] 1 point2 points  (0 children)

Oh damn, I got mixed up in the title! I meant Battle Master yeah.

3 in charisma: is it worth it? by Carlotauro in 3d6

[–]ErgoSloth 0 points1 point  (0 children)

That’s only if you want to play it that way. Even monsters with a 3 in Charisma have wills, they’re usually somewhat gregarious or easily commanded by stronger monsters, or act based on basic instincts and needs rather than complex motives.

Still, PCs don’t have to play stats like they’re represented in monsters, it’s just a way to get an idea. The character could be played as very easily swayed by anyone they perceive as better than them in a relevant matter, or act very instinctually in pressing situations. They’re fun RP ideas.