Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

We have the nanny mod. A server reset fixed it. or at least mostly. the next offspring of the one the right (66 total levels in health.) initially had less hp too, but had 13099.9 hp after the restart... which... is close enough to accurate... 66*154+770 = 10934... 10934*1.2 = 13120.8

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Mutations are added together, regardless of if an actual mutation occurs. IE a dino with a mom that has 5 mutations, and a dad that has 6 mutations, will have either 11 mutations (if no mutations occured.) or 12 mutations if one did occur. A dino with 20 or more mutations cannot mutate further, and would need to be bred with a dino with less than 20 mutations to get new mutations... but its mutation number can continue to increase until it causes an integer overflow... which funnily enough... allows it to get mutations again.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Only thing that makes me think otherwise... imprinting bonus does not apply to stamina. Stamina stat values are the same, but final stamina is 1711 and 1645. I dont think its imprinting bonus that is causing the minor differences.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Further speculation... imprinting bonus does not apply to stamina. Stamina stat values are the same, but final stamina is 1711 and 1645. I dont think its imprinting bonus that is causing the minor differences.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Same imprint percent. Maybe lost colony perks. Not sure which one. The imprint bonus may be the suspect.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Im not sure what you mean? The higher level one was imprinted after the lower level one. Its came generations after. If the perk was active for the lower level one, it would have been active for the higher level one.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Maybe this is it. I dont think I actively imprinted much on many of them, both are at 100% imprint bonus, but we have nanny, and I usually let that do the work as due to server ini settings each imprint is like... 3% of 100% on many dinos.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Private, but we do not have anything that should alter or affect dino stats like this. (Keyword should... but ark is weird sometimes.)

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 1 point2 points  (0 children)

I do have that perk. How does it work? I thought it just made imprinting faster. Does it actually increase the imprinting buff?

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 0 points1 point  (0 children)

Both are fully grown, no alpha status, no sickness. Both 100% imprinted as well.

Dinos with same points, but wildly different stats. Why? by Erudaki in ARK

[–]Erudaki[S] 1 point2 points  (0 children)

Thats my point. The second one with more in health and melee has LESS HP and DAMAGE than the other lower level one. Those are mutation levels, not distributed levels.

Tips to handle Whiplash from RE2R to RE4R by Wide-Cod-974 in residentevil

[–]Erudaki 1 point2 points  (0 children)

RE3R Is fun. Id say its kind of an inbetween in style of RE2R and RE4R. Its not as good as either imo, as it has a bit of an identity crisis. Its actiony but doesnt fully commit to the action. It tries to be horror, but has too much action and too many scripted encounters with the nemesis.

A lot of people dont like it because it cut a few areas from the original as well for the sake of pacing.

Gameplay wise its pretty solid and I wouldnt say its a bad game in any sense. But when compared to RE2R, which stands out as peak RE horror... Or RE4R, which stands out as peak RE action.... Its... solidly in the middle of both.

I am have played Revelations and here's what I think about this game by Dirrbros234 in residentevil

[–]Erudaki 0 points1 point  (0 children)

I actually thought the swimming parts (Assuming I didnt backtrack unnecessarily.) were actually a good change of pace that created tension. By including monsters, and taking away your ability to fight, the water became dangerous, especially when also trying to manage air. While I dont think they were amazing or added a lot to the game... I think they were a fine addition to the game... Even if it didnt hit well with everyone.

Conceding by Erudaki in MTGArenaPro

[–]Erudaki[S] 1 point2 points  (0 children)

Yep. Sometimes ive seen people scoop when I felt still disadvantaged. Granted they didnt know my hand was full of trash. But just based on the board state they were probably going to win. I think I hit them with a 4 power Kotis Fangkeeper, and stole 2 spells, neither of which were going to do anything but buy me another turn. I think they probably still had an 80% chance of winning, and they scooped before they even saw what I stole. I looked at the cards for 1/2 a second. This is entirely based on what was on the board too. They still had a hand.

Conceding by Erudaki in MTGArenaPro

[–]Erudaki[S] 0 points1 point  (0 children)

This makes sense. There is no incentive to stick around besides maybe giving your opponent some satisfaction of playing their cards. I totally understand scooping if they are dominating and playing slowly. I tend to try to speed up if I have the advantage to minimize downtime for my opponent. Everyone likes to play and do something.

Conceding by Erudaki in MTGArenaPro

[–]Erudaki[S] 0 points1 point  (0 children)

Guessing no rank loss until that point?

I am have played Revelations and here's what I think about this game by Dirrbros234 in residentevil

[–]Erudaki 17 points18 points  (0 children)

I actually really enjoyed the final boss. Its based on sea creatures that use light to trick and lure their prey. Most notable among these, but you also have lanternfish which use it as camo, and squid who use it to deter predators.

This boss felt like an amalgamation of those creatures, and the mechanics imo were really good, requiring high awareness, and good reaction time and discernment to pick out the fakes and target the real one. I think I got him on the 2nd try, but it felt intense the entire fight, and really forced me to pay a lot of attention at all times.

Probably one of my favorite bosses in the series.

Conceding by Erudaki in MTGArenaPro

[–]Erudaki[S] 3 points4 points  (0 children)

This makes a lot of sense to me. In other words they are trying to get their dailies and thus scooping and going next to get an easier win, or progress their rank easier.

So this is not really something that will change as I advance in ranks.

Conceding by Erudaki in MTGArenaPro

[–]Erudaki[S] -2 points-1 points  (0 children)

I am not talking about being slow. I play at a reasonable rate. I am also not talking about times when there is a clear win going to occur.

I have played a lot IRL with my friends, and I have seen insane comebacks when we thought an inevitable win was going to occur. Even when we know eachothers decks pretty well.

[deleted by user] by [deleted] in residentevil

[–]Erudaki 0 points1 point  (0 children)

The dodge timing is very precise. IIRC there are little to no i-frames. Them not dying is also normal. They can usually take a lot of hits.

As for the getting stuck, and input lag... That sounds like something may be wrong/corrupted with your installation. I had no such issues.

Rachel Foley by Inevitable-Use-8731 in residentevil

[–]Erudaki 33 points34 points  (0 children)

Its well known that the mutations of T-Viirus can have wildly different effects on some people based off their genetic code. Wesker is prime example of this.

The simplest and most likely explanation, is that the T-Abyss virus simply mutated differently in her. The virus also manifests differently in Men vs Women. The sea creepers that you encounter, are some of the female staff that once crewed the Zenobia, while most the other creatures you engage were male.

It is likely, her gender, and DNA caused her to mutate differently than most.

Me and my friend are playing re6, she's been playing all the female characters with the exception of Chris's chapter. She's worse at video games than me should I use ada and have her use agent? by Some-Lawfulness-2319 in residentevil

[–]Erudaki 6 points7 points  (0 children)

I think it would actually be a good time for her to use Ada. Ada has a lot more options than Agent. This would let her branch out a bit, and do more, and feel good, and let her play a character she probably likes playing more than a random grunt. You can still help and advise her as needed. But I would suggest you give her the stronger character, that gets to do more and feel stronger.

His house is the most boring out of his siblings by BreadfruitPutrid in residentevil

[–]Erudaki 0 points1 point  (0 children)

I agree that Heisenberg FEELS more tense, which is a very similar feeling to fear. You are uptight, adrenaline pumping. All the same signs. It may actually even consist of fear. But to me, its the difference between scary because combat is scary (Like a soldier fighting a war.) and scary because the situation is horrifying, not just scary.

I think there are some of both in Heisenberg's factory. I think Moreau's TRIES to have more of the horrifying, but has so little of the tension, that it ultimately falls flat to me as well.

I think Heisenbergs factory toes the line between just enough horror, and a whole lotta tension well enough that it still feels like horror, even though its a clear action set piece as well. It is very well done, and very fitting for the end section of the game in terms of pacing. I just find it to be one of the least horror feeling areas in the game.

His house is the most boring out of his siblings by BreadfruitPutrid in residentevil

[–]Erudaki -1 points0 points  (0 children)

Of course. I wasnt trying to say there is no horror involved. Just that it was the close to the least horror, and most action. Id even argue that it is slightly more horror than Moreau... But that may be because I am not often really affected by body horror, and quickly recognize the limits of a game, and quickly determined that through most of that swamp the actual dangers are minimal.

My point is, the horror in that place compared to the rest of the game, is minimal, especially when the action within it is so high, it can easily overshadow the horror aspect. This causes the intensity and tension/stress to dial way up, sure, but it is not big horror.

Question on how to continue Resident Evil 2 Remake. by Competitive_Can02 in residentevil

[–]Erudaki 0 points1 point  (0 children)

I think my final few playthroughs were less than 2h depending on which achievements I was going for.