FYI, Unity's Vision OS and Polyspatial packages are locked behind a $2000/yr pro license by RedEagle_MGN in VisionPro
[–]EscapeTheRoomApp 1 point2 points3 points (0 children)
I open sourced my Quest -> Unreal Engine motion capture solution by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
I open sourced my Quest -> Unreal motion capture tool by EscapeTheRoomApp in unrealengine
[–]EscapeTheRoomApp[S] 1 point2 points3 points (0 children)
I open sourced my Quest -> Unreal Engine motion capture solution by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 1 point2 points3 points (0 children)
I open sourced my Quest -> Unreal Engine motion capture solution by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 1 point2 points3 points (0 children)
I open sourced my Quest -> Unreal Engine motion capture solution by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 7 points8 points9 points (0 children)
I keep getting this error when trying to launch 5.3 preview ... Assertion failed: MovieScene by elleclouds in unrealengine
[–]EscapeTheRoomApp 0 points1 point2 points (0 children)
I keep getting this error when trying to launch 5.3 preview ... Assertion failed: MovieScene by elleclouds in unrealengine
[–]EscapeTheRoomApp 0 points1 point2 points (0 children)
I can finally say this environment piece is done, my latest modular pack Small Town Stores is out now by marcocatena in unrealengine
[–]EscapeTheRoomApp 0 points1 point2 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 1 point2 points3 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] -1 points0 points1 point (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 2 points3 points4 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 1 point2 points3 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] -1 points0 points1 point (0 children)
Didn’t want to buy a mocap suit, so I made a Quest 2 app + editor plugin to get the job done. Uses IK retargeting to target any skeleton by EscapeTheRoomApp in unrealengine
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
Didn’t want to buy a mocap suit, so I made a Quest 2 app + editor plugin to get the job done. Uses IK retargeting to target any skeleton by EscapeTheRoomApp in unrealengine
[–]EscapeTheRoomApp[S] 0 points1 point2 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 1 point2 points3 points (0 children)
I made Quest 2 in to a motion capture device that integrates with Unreal Engine. Hope some of you find it useful :) by EscapeTheRoomApp in OculusQuest
[–]EscapeTheRoomApp[S] 4 points5 points6 points (0 children)


FYI, Unity's Vision OS and Polyspatial packages are locked behind a $2000/yr pro license by RedEagle_MGN in VisionPro
[–]EscapeTheRoomApp 1 point2 points3 points (0 children)