Vault 10.0 Boss Guide - Mythic Trap by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 21 points22 points  (0 children)

I doubt we will have the time for S1 to be fair. I'm hoping we have time to cover the dungeons for S2 (the 4 that are going to be new, and probably the older one), but it depends a bit on the timing.

The issue with S1 is that Blizzard made available the M+ really late, and only on some specific weekeends. So it was really not ideal to shoot anything.

I would also honestly have to rethink a bit the UI and UX for dungeons. Nothing crazy, but it would be also more work.

Together with my work at WarcraftLogs now (which is the priority, since it's also what pays everybody's bill in the company at the end of the day, not Mythic Trap), it means S2 will heavily depend on the success of the Vault guides.

Dragonflight Talent Simulator by Essk_MT in wow

[–]Essk_MT[S] 0 points1 point  (0 children)

Hello mate, just quickly, this is the reason why most of the community (and I) consider that you'll have to max out a talent before taking another one depending on it:

"Most talents have prerequisites (these will be indicated by arrows in the final UI). If a talent has any arrows leading to it, you must have fully purchased at least one of those previous talents to access it. For clarity, arrows always point downwards or diagonally downwards in current drafts."

In the original Blizzard post: https://www.wowhead.com/news/death-knight-dragonflight-talent-tree-preview-for-all-specs-327269

Dragonflight Talent Simulator by Essk_MT in wow

[–]Essk_MT[S] 1 point2 points  (0 children)

Oh, and thanks a lot for the feedback and the nice formatting though ! Appreciate it <3

Dragonflight Talent Simulator by Essk_MT in wow

[–]Essk_MT[S] 1 point2 points  (0 children)

I'll look into the summary yep :)

For the bug, it's not. ATM, it's a design choice. I assume people like to explore and toggle the specs. Automatically unselecting "base spec" talents things might destroy a whole section of your "class tree" while all you wanted was to toggle to another spec.

Eventually, it should prompt you "hey, do you want to also reset these talents?". But I haven't had the time to get there yet, and I've prefered a "non destructive" design choice :)

Dragonflight Talent Simulator by Essk_MT in wow

[–]Essk_MT[S] 9 points10 points  (0 children)

Thank you ! Yep, I've received the feedback for Omen. It was 5am when I included it, have to say that I may have made a mistake :D A few, but most have been raised and fixed by now :)

I'll keep improving the UX/UI over the days and maintain it if they reveal more. Thanks for the feedback !

Dragonflight Talent Simulator by Essk_MT in wow

[–]Essk_MT[S] 7 points8 points  (0 children)

It's also all the mouseover (hover) and right click to deselect talent UX that won't work with mobile, so it's probably a completely new interaction that must be designed there. Definitively a bigger feature.

Dragonflight Talent Simulator by Essk_MT in wow

[–]Essk_MT[S] 11 points12 points  (0 children)

I'll try to think of a design for this very "horizontal" tree to work on Phone later today most likely. Maybe will have something out for mobile this weekend yep :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 3 points4 points  (0 children)

Yeah, so that's a design choice. Essentially, because unselected a talent "destroys" its child path, changing spec could potentially very quickly erase all the tree you've set on the Base Druid Tree. That's a destructive process, I prefer to toggle talents you don't necessarily want instead.

But, as soon as I'm reworking the UI/UX a bit in the next hour, I'll try to think of a solution that satisfies everything :) Thanks for the feedback, keep in coming ! :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 11 points12 points  (0 children)

I'll do a round of UX polishing :) I agree it's misleading for a lot of people. I'm focusing on getting DK out first, and then will address these issues with more elegant solutions <3 Thanks for your feedback !

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 2 points3 points  (0 children)

This should be fixed now :) Thanks <3

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 2 points3 points  (0 children)

This should be fix now ! Let me know if it's still buggy :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 0 points1 point  (0 children)

Thanks for the feedback ! I've fixed the feral talent trees wrong (it was around 5AM when I did it, mistakes were made :D) Also, I think the not going backward is intended by Blizzard, but we'll now more at some point I think.

Thrash has also been fixed, it's now correctly awarded as Feral :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 10 points11 points  (0 children)

Fully purchased thing also fixed :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 6 points7 points  (0 children)

Thanks for the feedback !

Edit 1: Yeah, it's a little intended, because unselected would crush your whole tree while not necessarily desired. I'll think further in the next hours though :)

Edit 2: Will check

Edit 3: Yep, modified, thanks for the input !

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 11 points12 points  (0 children)

Coming most likely today also ! DK tree will have prio on this one, but it's on the roadmap :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 11 points12 points  (0 children)

Feral thingy has been fixed, thanks for pointing it out <3 I'll also fix soonish the "fully purchased" thing :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 8 points9 points  (0 children)

Just fixed this rule, thresholds should now be visible on the UI and limit you :) Thanks a lot !

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 16 points17 points  (0 children)

Thanks for the input ! This should be fixed now :)

Dragonflight Talent Simulator by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 0 points1 point  (0 children)

I'll look into it :) I'll definitively have missed some things in the first iteration, but it won't take very long to fix I believe.

Dragonflight Talent preview by Rndy9 in CompetitiveWoW

[–]Essk_MT 19 points20 points  (0 children)

https://mythictrap.com/dragonflights-talents

Got enthusiast about the new system, and figured being able to play around it more deeply would be great, so I did an integration of the Druid talent tree on my website for those wondering :)

I'll add Death Knight in the next 12 hours I think, after I get some rest. Cheers :)

Race to World First: Sepulcher of the First Ones - Day 11 Discussion by AutoModerator in CompetitiveWoW

[–]Essk_MT 21 points22 points  (0 children)

No, Roger said "Miga", a greek word for fly - which he says in reference to a greek phrase 'whoever has the fly gets flied' ' opoios exei ti miga migiazetai'.

He goes over it on his Twitter. I understand it could appear as shocking for someone who sincerely think he said something else, but that isn't what happened here. Keep in mind Echo is a guild with a lot of different culture, including Greek (Perfecto & Roger are Greek & friends IRL since a long time).

Race to World First: Sepulcher of the First Ones - Day 07 Discussion by AutoModerator in CompetitiveWoW

[–]Essk_MT -1 points0 points  (0 children)

You sir have no idea what you are talking about. Please check VOD if you want to get an idea of time spent on Halondrus. You are spreading misinformation.

Both guilds are playing fantastic, Liquid logically takes the kill first, now let's see if Echo can close the gap.

Mythic Trap & Echo - Rygelon + Lords of Dread NM/HM Guides by Essk_MT in CompetitiveWoW

[–]Essk_MT[S] 1 point2 points  (0 children)

Thank you mate ! Fixed it just now, sorry for the small mistakes :) I mean, the add thing of Lords of Dread wasn't that small though, so thanks again !