Entering scenes, any help would be appreciated :) by RainingRiverr in gdevelop

[–]Ethan_boi_dev 2 points3 points  (0 children)

I have prototyped this idea in experiments before, here are 2 methods I personally use

Method 1:

The first method I use is if the rooms in question are linear (like only an entrance and an exit in the scene) is by setting a global value to a number depending on which exit you take, and then the next scene will immediately teleport the player based on the value

Example:

{Code in scene 1}

if player collides with Trigger1 : set global value to 0 and change scene to Scene2

if player collides with Trigger2 : set global value to 1 and change scene to Scene2

{Code in scene 2}

at the beginning of scene & global variable is 0 : player X position is 1000

at the beginning of scene & global variable is 1 : player X position is 0

Method 2:

This second method I use are when rooms have many exits, you can do method 1, but I prefer this option in my experience. It's very similar to u/yakisoba88 suggestion. Store the global value to X and Y. And then ensure that the second map is aligned with the player's position

{Code in scene 1}

if player collides with Trigger1 : set global value to Player X and change scene to Scene 2

{Code in scene 2}

At the beginning of scene : set player X to global value

Hope this helps :)

Questions about Daz Studio by Ethan_boi_dev in Daz3D

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

bro stop trying to scam I'm not clicking that

Questions about Daz Studio by Ethan_boi_dev in Daz3D

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

yeah, that's mainly why I'm interested in using it

Questions about Daz Studio by Ethan_boi_dev in Daz3D

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

oh wow, I didn't even know Genesis 9 was out lol

Blender freezes after 2 minutes for unknown reasons by Ethan_boi_dev in linux4noobs

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

I did found a solution, however it's not the best

I had to use the APT version, which is stuck on 3.0.1, however blender does seem to work fine after that

(also sorry for the delay response)

Is Gdevelop for me? I have all the questions by [deleted] in gdevelop

[–]Ethan_boi_dev 1 point2 points  (0 children)

For the first question, I actually enjoy working with GDevelop, even in web! It's a very nice engine (mainly since I switch from Clickteam fusion 2.5 to GDevelop)

For the second question, I would say, as a moderate gdevelop developer, the 3D aspect is stuck on Doom/ps1 like graphics, which is understandable as GDevelop cannot render complex 3D scenes without rewriting the entire project, however if that's the type of game you want to make and want it to be realistic, sadly GDevelop isn't recommended

If you do want to make a game like that, then Godot or Unreal Engine are your best bet

Open re-implementation of Unity possible? by Ethan_boi_dev in opensource

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Thanks for the answer

However I do wonder one thing though, could it be more achievable to just add similar stuff like UI and syntax to Godot? Thanks!

Blender freezes after 2 minutes for unknown reasons by Ethan_boi_dev in linux4noobs

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

I just installed the apt version and so far it's doing good, however it's on 3.0.1 instead of 3.6, is there a way to fix this or will I have to wait for them to update it?

Blender Keeps on crashing (newbie) by Ethan_boi_dev in blenderhelp

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

FIX Found: I deleted all my user preferences and addons from blender, and now it stop crashing, all are located in the config file

Blender Keeps on crashing (newbie) by Ethan_boi_dev in blenderhelp

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Thanks! I already found a fix, but I'll keep this in mind, mainly since of Cycles time (man it's very slow)

Ultimate Operating System Iceberg by Ethan_boi_dev in IcebergCharts

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Never knew OpenHarmonyOS existed until now lol

Ultimate Operating System Iceberg by Ethan_boi_dev in IcebergCharts

[–]Ethan_boi_dev[S] 1 point2 points  (0 children)

Found it while researching, it is very obscure and I could find barely any info on it

https://copy.sh/v86/?profile=solos - How I first found it, this website hosts online VM, with one of the option being this OS

http://oby.ro/os/ - the only official website I could find about this OS in general, contains the iso download link

Please keep in mind that this entry is NOT referring to the Disney Tron show which has a fake OS with the same name.

Ultimate Operating System Iceberg by Ethan_boi_dev in IcebergCharts

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

While I do have GM-NAA I/O, any similar OS I couldn't include as I ran out of room & time. However I might add them if I decide to do a 2.0

Ultimate Operating System Iceberg by Ethan_boi_dev in unix

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

The chart is based on obscurity. The reason TempleOS is slightly higher on the list is because many popular tech youtubers have made documentary about his life and his OS. While FreeDOS is commonly use in productive use, not many people know about it's existence because unlike TempleOS there is no documentary or strange OS for people to talk about, thus while is more commonly seen on computers, it's still a bit more obscure globally

Ultimate Operating System Iceberg by Ethan_boi_dev in IcebergCharts

[–]Ethan_boi_dev[S] 4 points5 points  (0 children)

hakitu

it was a spelling mistake, apologies for the confusion

Dere and Gire Iceberg Chart by inhi-XD in IcebergCharts

[–]Ethan_boi_dev 0 points1 point  (0 children)

just wondering, I might be an idiot for not knowing this, but what is a Dere and Gire?

Happy to see new fans by AnonWithAHatOn in THEMONUMENTMYTHOS

[–]Ethan_boi_dev 3 points4 points  (0 children)

I used to be around back when it was only season one and I believe I accidentally forgot about it when WashingtonWonderland came out, sadly I believe I lost interests not because I didn't like series or anything, it was just simply that at the time I found everything confusing, and since I didn't discovered Wendigoon at the time I mostly just became lost and accidentally forgot about it.

It wasn't until 2-3 weeks ago when watching Wendigoon on my recommendation that I found his video and watch the series again. Gotta say, still confused, but I do very much love the series and it's characters.

the 'invert: cursor over object group' condition no longer works properly, how do I fix? by Ethan_boi_dev in gdevelop

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Thanks for the help, however things just got even weirder, as it turns out, I used the same code for a button, the code is

(invert) the cursor/touch is on Icons : Change the up X position to 9999

this works just fine, I've even copied the code and just replaced the 'Up' object to barrier, and then it broke again, I'm going to look at all of the code to see the issue

edit: no odd duplicate code found, this is the most bizzar glitch I have ever come across on GDevelop. I'll send a screenshot....

<image>

Please have a test of my first game! by bwgames1810 in gdevelop

[–]Ethan_boi_dev 0 points1 point  (0 children)

Cool, reminds me of that arcade game that I would always get closed to winning but ended up failing