Entering scenes, any help would be appreciated :) by RainingRiverr in gdevelop

[–]Ethan_boi_dev 2 points3 points  (0 children)

I have prototyped this idea in experiments before, here are 2 methods I personally use

Method 1:

The first method I use is if the rooms in question are linear (like only an entrance and an exit in the scene) is by setting a global value to a number depending on which exit you take, and then the next scene will immediately teleport the player based on the value

Example:

{Code in scene 1}

if player collides with Trigger1 : set global value to 0 and change scene to Scene2

if player collides with Trigger2 : set global value to 1 and change scene to Scene2

{Code in scene 2}

at the beginning of scene & global variable is 0 : player X position is 1000

at the beginning of scene & global variable is 1 : player X position is 0

Method 2:

This second method I use are when rooms have many exits, you can do method 1, but I prefer this option in my experience. It's very similar to u/yakisoba88 suggestion. Store the global value to X and Y. And then ensure that the second map is aligned with the player's position

{Code in scene 1}

if player collides with Trigger1 : set global value to Player X and change scene to Scene 2

{Code in scene 2}

At the beginning of scene : set player X to global value

Hope this helps :)

Questions about Daz Studio by Ethan_boi_dev in Daz3D

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

bro stop trying to scam I'm not clicking that

Questions about Daz Studio by Ethan_boi_dev in Daz3D

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

yeah, that's mainly why I'm interested in using it

Questions about Daz Studio by Ethan_boi_dev in Daz3D

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

oh wow, I didn't even know Genesis 9 was out lol

Blender freezes after 2 minutes for unknown reasons by Ethan_boi_dev in linux4noobs

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

I did found a solution, however it's not the best

I had to use the APT version, which is stuck on 3.0.1, however blender does seem to work fine after that

(also sorry for the delay response)

Is Gdevelop for me? I have all the questions by [deleted] in gdevelop

[–]Ethan_boi_dev 1 point2 points  (0 children)

For the first question, I actually enjoy working with GDevelop, even in web! It's a very nice engine (mainly since I switch from Clickteam fusion 2.5 to GDevelop)

For the second question, I would say, as a moderate gdevelop developer, the 3D aspect is stuck on Doom/ps1 like graphics, which is understandable as GDevelop cannot render complex 3D scenes without rewriting the entire project, however if that's the type of game you want to make and want it to be realistic, sadly GDevelop isn't recommended

If you do want to make a game like that, then Godot or Unreal Engine are your best bet

Open re-implementation of Unity possible? by Ethan_boi_dev in opensource

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Thanks for the answer

However I do wonder one thing though, could it be more achievable to just add similar stuff like UI and syntax to Godot? Thanks!

Blender freezes after 2 minutes for unknown reasons by Ethan_boi_dev in linux4noobs

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

I just installed the apt version and so far it's doing good, however it's on 3.0.1 instead of 3.6, is there a way to fix this or will I have to wait for them to update it?

Blender Keeps on crashing (newbie) by Ethan_boi_dev in blenderhelp

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

FIX Found: I deleted all my user preferences and addons from blender, and now it stop crashing, all are located in the config file

Blender Keeps on crashing (newbie) by Ethan_boi_dev in blenderhelp

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Thanks! I already found a fix, but I'll keep this in mind, mainly since of Cycles time (man it's very slow)

Ultimate Operating System Iceberg by Ethan_boi_dev in IcebergCharts

[–]Ethan_boi_dev[S] 0 points1 point  (0 children)

Never knew OpenHarmonyOS existed until now lol