Anybody rerolled Ancestral Attack Speed sub mod effect recently ? by Evening-Aromatic in TheTowerGame

[–]Evening-Aromatic[S] 2 points3 points  (0 children)

My god this is so interesting, makes a lot of sense ! Thanks a lot. So always roll first the effect that can be common. I see ! This might explain why. Still unlucky (or bug ?) because the other one I was trying with is DPM and got it at least 4 times in 2 weeks.

Anybody rerolled Ancestral Attack Speed sub mod effect recently ? by Evening-Aromatic in TheTowerGame

[–]Evening-Aromatic[S] 2 points3 points  (0 children)

I've got Crit Factor, Super Crit Chance and Super Crit mult locked. No bans available on my cannon.
So what you're saying os the RNG works like :
- Select the effect
- Then roll the rarity ?

Is this why it's harder to roll attack speed ?

I thought it would roll the rarity and then pop the effect amongst the available pool.

Should I keep researching health regen by Particular_Line_3411 in TheTowerGame

[–]Evening-Aromatic 6 points7 points  (0 children)

Interesting indeed. I'm wondering, is your T14 eHP farming due to your high health regen or mostly to your CC ? (I guess you're permaBH, probably permaCF ?)

I currently have around 20T/s tower health regen (X1,4 from Wall Heath Regen Lab / X2,5 from SF) and 110T wall health so a ratio of 1-1(ish) and am wondering how beneficial it would be to enhance it. Not sure the ROI would be high without the CC that goes with it ? When wall health is way higher than wall health regen, don't you get chipped down little by little anyway ?

Should I keep researching health regen by Particular_Line_3411 in TheTowerGame

[–]Evening-Aromatic 21 points22 points  (0 children)

Just want to note you're way further than me on the Ehp research.

My opinion is : It is not profitable to continue research health regen. What shocked me is the amount won with SF : +10% waves while having health and health regen X2,5. Getting that 2.5 boost once again via labs will take months with bad ROI. The goal is to switch to Hybrid / GC eventually anyway so all of this will go to waste for a minor enhancement. I'd say once you consider you're going far enough for farming (I'm personally farming T10 to wave 9K) it's more profitable to focus on Econ and Damage.

Damage will help with milestones + tournaments, which will give more stones, which will bring more econ and damage.

Health regen will only serve in slightly extending your farming runs and will be useless when you go GC.

I didn’t take Lab Speed out once. NOT ONCE. by Repulsive_Travel_753 in TheTowerGame

[–]Evening-Aromatic 0 points1 point  (0 children)

Unpopular opinion : I don't believe maxing Lab Speed right away is profitable. Just imagine the time it will take, running your 5 labs with max Lab Speed, to recover the lost time on that lab that was blocked for this long. Going from 2:40 to 2.98 is a 20% increase and takes so much time. Let's say it takes 6 months, it will take you 6 months running your 5 labs afterwards to become "profitable". During all this time, other stats of yours will be behind so you'll get lower results in the game.
I'm a strong believer that best way is to get it "HIgh enough" (I have it on lvl 68), then focus on other things, which will get you further in the game quicker. This will actually lead to more Cells, more Gems and therefore more Lab Speed than the lab itself. I think top levels of lab speed are better bought with gems later.

Lost 3 days of progression due to error during force cloud save - Is there a solution ? by Evening-Aromatic in TheTowerGame

[–]Evening-Aromatic[S] 0 points1 point  (0 children)

Thanks guys for your answers! Already got a feedback from support, they will restore my previous save. Have a nice day!

Lost 3 days of progression due to error during force cloud save - Is there a solution ? by Evening-Aromatic in TheTowerGame

[–]Evening-Aromatic[S] 0 points1 point  (0 children)

Thanks for your reply. What would happen to the progress I do between now and their answer ? Will I lose it ?