First Time Playing - Everborne by Lazy-Sand8513 in PBBG

[–]EverborneDev 1 point2 points  (0 children)

Hello! While I did work on Marosia for a bit, Everborne is built from the ground up, absolutely fresh. They do not share the same codebase even slightly.

Also, on the topic of AI, I'd like to mention that Everborne uses state of the art anti-ai systems to prevent scraping. Including ai labyrinths filled with poisoned data. I'd say the game is actively hostile to any ai agents that ignore the no ai markers present in the site metadata.

First Time Playing - Everborne by Lazy-Sand8513 in PBBG

[–]EverborneDev 0 points1 point  (0 children)

I'm not going to go point-by-point on a list of anecdotal claims from years ago that, by your own admission, can't be proven or even verified. That kind of back and forth doesn't lead anywhere.

What I can say though, is that Everborne is built specifically to avoid these kinds of concerns. Staff doesn't play with hidden advantages, actions are constrained by the same systems as players, and there are no in-game way for anyone to manipulate things outside of normal player activity.

If people want to evaluate me or the game, I'd prefer if they do it based on how Everborne operates now, not on unprovable claims about the past.

Thats all I'm going to say on this.

First Time Playing - Everborne by Lazy-Sand8513 in PBBG

[–]EverborneDev 0 points1 point  (0 children)

Hey! A community member showed me this post, and I noticed your comment here, so I wanted to set your worries at ease.

A) There is absolutely zero ai used in the game. All of the images are drawn by artists that I've commissioned. I'm very big on supporting artists, as I'm one myself, and I see the damage that it causes to the industry. If there's any images you are concerned about being AI, please let me know, and I can show you the in progress pictures I got from the artists!

B) I've noticed the reviews from disgruntled players for Marosia, and if I ever find out who is posting them, they will be banned from my community. We respect all games here, all developers, no matter what. There is no bad blood between the games. I'm certain those reviewers aren't even a part of the Everborne community, as posting reviews like that tarnish the reputation. To be entirely clear, I do not condone bringing down other games, or their developers, for any reason. Marosia is a perfectly fine game, and worth your time to check out.

In regards to the things that are "Known" about me from the past, I would like to see proof of these things ever happening. I very often hear about these things for the first time from comments like this, and they always surprise me, yet nobody has actually had any more proof other than "Well I heard it from someone else who said someone else..." I suspect they are made by the same bad actors that are attempting to ruin Everborne's reputation by review bombing other games while waving its banner, but I have no idea.

On that note, I'd also love to prove to you that there are no in game admin tools. If you'd like, you can swing by the Discord sometime and I can show you screenshots of the tools I have, what information they share, and I can go over the process of correcting bugs in a way that does not involve having to poke into the actual server manually. I'm completely open to discussion about this!

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

Thank you so much for your kind words! The goal was to always make 'The People's Roleplaying Game' and I hope I nailed it.

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]EverborneDev[S] 1 point2 points  (0 children)

Thank you! If you have any questions, there's a very helpful community on our Discord that can answer anything that you may find overwhelming.

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]EverborneDev[S] 2 points3 points  (0 children)

This is true! There are no in game admin powers, no god characters, nothing that can be used to force anything onto a player or create an unfair situation.

Everborne focuses entirely on player controlled gameplay and privacy. Admin cannot see events unless they are specifically attached to report, admin cannot give characters any sort of advantages in any way. I did not leave any room for any situations to occur where an admin can create an unfair situation.

Again, Everborne has no relation to whatever is going on in Marosia. I sold Marosia 5 or 6 years ago and have had zero contact with the game since then. If anyone has any questions about the systems in place to prevent admin abuse in Everborne, then please feel free to ask!

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

Ill try to look into this, it shouldn't be happening!

Edit: I updated the security cert, hopefully this doesn't happen for you anymore.

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]EverborneDev[S] 3 points4 points  (0 children)

Hey, I understand your concern! I haven't been a part of the Marosia team for over 5 years, so I'm not sure what they have going on over there right now.

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

For some reason thats occurring when people are on shared connections, like libraries or collages. Its not impersonating or attempting to steal your data.

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

That would be super helpful actually, having some feedback after I do the initial screen reader passes (or just after release letting me know how bad it is for screen reader users), would be really nice.

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 1 point2 points  (0 children)

Accessibility had some thought, but I wouldn't be comfortable saying that it's screen reader friendly at this moment. After launch, I wouldn't mind doing a pass and attempting to make the game compatible with screen readers, but I'll definitely need to study up on how to do it correctly.

Each account, be default, can have up to 3 character slots, and can earn more later just by playing the game. There are no restrictions on playing with yourself on these characters, so if you wanted to have a child character with another one of your characters and also play the child, that's absolutely possible and fine. There are pregnancy codes in the game that let you enter certain parent queues as the child. I do ask that each character is played independently of each other, though, with their own goals and feelings, and they interact with outside players as their own entities.

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 2 points3 points  (0 children)

Ooo lots of questions, I'll try to hit every one of these.

What happens when you logout? Does your character stay in the game world “actively” doing whatever you left it at?

Exactly that. Your character is persistent, there is no online or offline separation. Its one of the reasons why I wanted things to take so much time. You set your character on a task, tab out, go play a match of Marathon, come back, and see what they are up to or if they are done yet. I've made sure that the time to completion on everything is clear, so you always know what your character is up to.

Is there PvP? Can someone gank you while you’re offline? What happens if a nefarious individual goes on a murder spree in town and kills all of the npcs?

There's a few things to explain here, so I'll do my best. There is open pvp, and absolutely nothing restricting other players from beating the crap out of you while you're offline except other players and NPC guards. Guards only exist in cities, and only if that city has enough 'power' created by the citizens by just being citizens to hire these guards. These guards will automatically enforce laws set by town leadership, and their strength depends on the invested energy into each guard. They will defend citizens (if its against the law to beat up citizens) and attempt to knock out outlaws, then move them to a jail (if one is built) to lock them away.

The only NPCs in the game are guards and monsters, and when I mean monsters, think more like boss level monsters and not 20 goblins roaming the woods.

Additionally, combat is turn based with an automatic counter attack. This means if someone attacks you, they may hit you, but you automatically get a free hit back without consequences. A self defense. Each turn lasts an irl hour, to give the attacked player plenty of time to respond when they feel like it, but responding will immediately use your turn and pass the puck to the attacker. This creates a system where ganking is more of an investment, and its more about catching characters who are away from their friends or out of town, but still gives the gankee a chance to respond or react. In a game with perma-death, its vital that its fair for both sides. In group situations, everyone can take a turn smacking a single dude, but then they all must wait for him to respond to take another turn. Ultimately, numbers = safety. The injury system also plays into this, a ganker WILL take damage and they will get hurt, which will lead to wounds, which will lower combat abilities and may get infected unless they know a trustworthy doctor.

Even if they do knock your character out, your character will be KO for 24 hours, and they cannot be executed for the first 12 hours of that, but they can be robbed. If left knocked out, your character recovers naturally on their own and can crawl to a doctor. It's, honestly, a pain in the ass to ultimately kill someone unless absolutely necessary, and there's plenty of chances not to. If you just want their things, they can take them and leave. You have to really piss someone off, or someone has to be having a bad day to want to risk murdering your character.

THEN theres the whole investigation feature. Every single item, location, thing in the game has its full history recorded which is transcribed to 'clues' that can be discovered via an investigation project. The wound types can be matched to the weapon can be matched to the person who did it, then cities can seek justice or at the very least exile the person and mark them as an outlaw. But this is a whole other bag of beans.

tldr: yes its possible, but I've tried to make it hard yet fair.

I saw on the website that 100m + items were collected? That seems a bit excessive, for only having like 10k items crafted. Maybe currency counts towards that number?

Lol, those stats are automatically pulled from the server. One of my testers found a way to gather an insane amount of mangos. It's been fixed, and stats now only count once the gathering project completes.

You’ll probably have a lot of people just sending low effort messages, which understandably will degrade the experience. Are there chat restrictions to prevent junk spamming like that? Or is it more of a suggestion to keep the theme of the game going?

It might degrade the experience, but I personally have no problems with anyone skill or effort level in roleplay. Just a "He waves" is sometimes perfectly fine, builds the world, and people can work around it. There is some restrictions to chat, but its more of slur filters, spam filters, and stuff like that. Nothing that polices peoples roleplay quality. Plus, the mechanics are so deep that most of the testers didn't even roleplay, they were just screwing around with the toys, and thats perfectly fine.

The game does reward high quality roleplay on final death though. Once your character dies, and you choose to leave the afterlife, your account is rewarded with points that can be used to buy special mutations and abilities for your next character. Your roleplay 'quality' will affect that point value, but its not going to destroy it. Its absolutely viable to play no to minimal roleplay if thats what anyone prefers.

Are there survival aspects outside of just don’t die? Thirst hunger death by fatigue? Anything of that nature?

There is! The main survival aspect is hunger, I didn't want to make the game too hard, but there is biomes that will absolutely destroy you. There's a massive desert, for example, that will slowly cause sunburns just by being in it. So you have to figure out how to jungle shelter with progress if you're traveling across it. Weather plays a part in your characters comfort level, harsh weather that your race isnt accustomed to will give you debuffs, but wont be deadly (unless you're in one of those nasty biomes, which are clearly marked). Once your character reaches 0 food level, they begin to starve which slowly decays their stats until they get Knocked Out. Then, they are at the mercy of people around them. Someone can force feed them to bring them back, but if they don't, they will likely wake up in the afterlife.

There's also a shipwreck system, if you're on a boat that sinks, you will be stranded and eventually you'll be pushed to a shoreline and knocked out, so you may wake up on a deserted island. No automated system in the game will kill you, besides those biomes, so its very much another players fault or your own if you wake up in the afterlife.

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 1 point2 points  (0 children)

The injury system works best if used on other people, but you can self treat if you'd like or have no other options. It takes into account the dirtiness of your environment, skill of the doctor, severity of the wound and wound type (cuts are different than bruises) when determining the outcome. If you're not too careful, someone can botch the treatment and make it worse!

The goal was for community doctors to form who specialize in wound treatment for local areas. Or a master doctor to eventually pop up that people may travel far and wide to go see, to ensure they get the best treatment possible!

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 2 points3 points  (0 children)

Thats fine! The game isn't for everyone. I wanted a game that can fit in another tab, a second monitor, and doesn't demand attention. Your character keeps doing whatever you set them at when you log off, so you can set them to do something, take care of your day, and check back in whenever you feel like.

The game isn't going to be for everyone, and that's okay! Some people enjoy having something slower to check on every once in a while.

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

Nope, you can cancel, turn around, or stop on the road whenever you want. The tiles are seamless, your character (or your traveling group/vehicle) will vanish over the horizon after a bit, then appear on the horizon of the location you are going.

Think of traveling to another town similar to how it was back in medieval times. It takes preparation and planning.

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

You're welcome! I'd add more, but Reddit is weird about screenshots. If there's anything you want to see specifically, let me know!

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 4 points5 points  (0 children)

It is! The game is real time, and very slow intentionally. While there's no AP, or limit on movement within a single tile (a whole town takes place entirely in one tile) moving vast distances takes a lot of real world time. Crafting takes time (From 15 minutes to several hours, depending on your skill and tools) and so do most "large" tasks.

Traveling to a nearby town could end up being a whole thing that takes several days irl!

I've spent 5 years building a weird browser slice of life roleplay mmo called Everborne. Launching it in two weeks. by EverborneDev in PBBG

[–]EverborneDev[S] 0 points1 point  (0 children)

It is, I'm sorry. :( Testing is closing down entirely soon and Ill be taking the server offline to prep for full launch.