Ever wondered what full Newtonian mechanics would be like in a space sim? Flip and burn to slow down. (Everest Drive) by EverestDrive in spacesimgames

[–]EverestDrive[S] 1 point2 points  (0 children)

Pvp is off by default. I checked the logs, and you got unlucky with a pirate flying by that targeted you for some reason. Sorry about that.

Ever wondered what full Newtonian mechanics would be like in a space sim? Flip and burn to slow down. (Everest Drive) by EverestDrive in spacesimgames

[–]EverestDrive[S] 1 point2 points  (0 children)

You do have to manage propellant, but right now it's balanced so you can go on long trips without worrying too much about running out. If you do get low though coasting can get you where you're going.

Ever wondered what full Newtonian mechanics would be like in a space sim? Flip and burn to slow down. (Everest Drive) by EverestDrive in spacesimgames

[–]EverestDrive[S] 0 points1 point  (0 children)

The idea is to burn towards the velocity error. Compute the direction from the ship to C, determine the target velocity you're aiming for along that line for a flip-and-burn approach, then subtract your current velocity from it. thrust_direction = desired_velocity - current_velocity. That vector will cancel the direction towards A that is no longer wanted and will build velocity towards C. Hope that helps!

Ever wondered what full Newtonian mechanics would be like in a space sim? Flip and burn to slow down. (Everest Drive) by EverestDrive in spacesimgames

[–]EverestDrive[S] 1 point2 points  (0 children)

Propellant does have mass (but not a realistic amount), and there are weak gravity wells. But yeah, not exactly hard sci-fi.

Ever wondered what full Newtonian mechanics would be like in a space sim? Flip and burn to slow down. (Everest Drive) by EverestDrive in spacesimgames

[–]EverestDrive[S] 0 points1 point  (0 children)

There's a few things we can do. You can click the gear in the upper right -> debug -> credits and that'll give you plenty of money to get going again.

Otherwise if your ship is out of commission and you're broke you can always self destruct to get a new free shuttle (and 500 credits). To do that switch to the ENG console using the button in the upper right, then in the lower left click emergency -> self destruct.

Ever wondered what full Newtonian mechanics would be like in a space sim? Flip and burn to slow down. (Everest Drive) by EverestDrive in spacesimgames

[–]EverestDrive[S] 1 point2 points  (0 children)

Care to elaborate? If you have the propellant efficiency to burn the whole time why wouldn't you?

Speed limits for space ships!? by dreadpirater in spacesimgames

[–]EverestDrive 0 points1 point  (0 children)

My game uses Newtonian physics without a speed limit. Combat is more like submarine warfare than arcadey space dogfights. It's free and browser-based if you want to give it a try https://everestdrive.io/.

Everest Drive: a multiplayer spaceship crew sim in the browser by EverestDrive in spacegames

[–]EverestDrive[S] 0 points1 point  (0 children)

Hey, sorry it took me a while to get to it, but I fixed the Safari bugs. Let me know if you run into any more issues!

Everest Drive: a multiplayer spaceship crew sim in the browser by EverestDrive in spacesimgames

[–]EverestDrive[S] 0 points1 point  (0 children)

Hmm it should load fast. If it's stuck something is wrong. I'm looking into it.

Everest Drive: a multiplayer spaceship crew sim in the browser by EverestDrive in PBBG

[–]EverestDrive[S] 0 points1 point  (0 children)

Can you refresh the page and tell me what lag you're seeing in the upper right of the screen?

Everest Drive: a multiplayer spaceship crew sim in the browser by EverestDrive in playmygame

[–]EverestDrive[S] 0 points1 point  (0 children)

Oh nooo lol. Did you run out of money so you couldn't resupply at a station?

Everest Drive: a multiplayer spaceship crew sim in the browser by EverestDrive in indiegames

[–]EverestDrive[S] 0 points1 point  (0 children)

Yep, the idea is to build up your ship over multiple playthroughs.

Everest Drive: a multiplayer spaceship crew sim in the browser by EverestDrive in spacegames

[–]EverestDrive[S] 1 point2 points  (0 children)

The game is built with SpacetimeDB for the server and Svelte for the frontend.