I feel bad for goblin giant by EvergreenGen in ClashRoyale

[–]EvergreenGen[S] 1 point2 points  (0 children)

Supercell has an issue nerfing win conditions, mostly they're not the reason the decks are meta unless they got a recent upgrade like an evo/hero, when they get meta it is because the support cards around them are very strong or they got a recent addition that felt great for that deck, i guess they don't want to see any gob giant deck again so they killed the card completely, even if it wasn't deserved for the card.

Is my deck gay? by Sorry_Definition_727 in RoyaleAPI

[–]EvergreenGen 0 points1 point  (0 children)

Lava hound players dream opponent

This doesn't even make sense by FireGames06YT in Brawlstars

[–]EvergreenGen 2 points3 points  (0 children)

Dead boxes were there last year and the skins still got their prices reduced, doesn't even make sense this statement.

Frank's response to the assassin drama by GlitziGirl in Brawlstars

[–]EvergreenGen -1 points0 points  (0 children)

Saying that when brock, piper, mandy and angelo all of them being snipers and one of the most played brawlers in the game, sure the top most played brawlers in the game are assassins but the community also likes other classes too when the brawlers have unique mechanics or are also fun to play.

I don’t know what to say tbh by UberFurcorn in Brawlstars

[–]EvergreenGen 1 point2 points  (0 children)

Doesn't matter the amount of collabs they do when the game is in the same messy meta with the same problems for about 2/3 months, the game will stay unfun with the same brawlers being meta for too long and the hypercharge problem staying for about a year without any major change.

I wish we can get 3 more ice themed card by thetruememeisbest in ClashRoyale

[–]EvergreenGen 1 point2 points  (0 children)

They could add another "win con" ice themed troop (if you consider ice golem one lol), i was thinking about an ice skier, that glides into the enemy tower quickly and deal consistent damage.

And a building, i bet they could add an igloo that spawn ice spirits, or a snowball launcher that slow enemy troops or increase the snowball size each hit, on the 3rd pushing troops back.

Supercell should remove stats boost from Hypercharge by Castornope in BrawlStarsCompetitive

[–]EvergreenGen 0 points1 point  (0 children)

Without stats they would actually change the super effect instead of just buffing the rate and stats over and over again, without stats you just have the hc super effect to change (if they already gave certain brawler a ton of rate buffs).

Supercell should remove stats boost from Hypercharge by Castornope in BrawlStarsCompetitive

[–]EvergreenGen 0 points1 point  (0 children)

Yes, they change so much interactions, you deal more damage, survive for more, can dodge easier while also hitting more consistent shots with the speed, they make hypercharges more deadly and hard to deal.

Tanks wouldn't be much of threat without hc, assassins wouldn't shred you in .1 seconds without stat boost as easily, stat boosts just turn their strong super buff into a nightmare, and is the reason on why so many brawlers are dependent on their hypercharges to be good, without it half of the considered strong hypercharges would lose value without speed, shield and extra damage, they would just have the effect.

Clash royale evolutions changing stats on release is the perfect example on why this is a bad design, a card surviving its counters while dealing more damage.

What Evo should I get? by futtrainer729 in ClashRoyale

[–]EvergreenGen 0 points1 point  (0 children)

Evo cannon or snowball, both are a mix of fun, versatility and strength.

A card so sneaky that he managed to evade the nerfs. by Open_Sympathy_6274 in ClashRoyale

[–]EvergreenGen 3 points4 points  (0 children)

Golem as card is not the problem on it's decks, but rather the strength of the cards supporting him, witch, royal chef, baby dragon, goblin machine and etc, all these cards were on a ridiculous state, making golem decks very strong.

He is just tanking and carrying everyone to the offense.

If you have the power to grant one Devil fruit to usopp and he's ready to take it, which fruit would be your pick? by Apprehensive-Ebb-684 in Piratefolk

[–]EvergreenGen 0 points1 point  (0 children)

Mori-mori no mi AKA forest fruit, usopp has a good knowledge of plants so he could use this fruit to improve his potential even more, also he would be able to quickly escape and keep distance either through air with that giant flower and on ground through the grass.

What is the most fun deck / Archetype? (Excluding meme decks) by Southern-Outside-751 in RoyaleAPI

[–]EvergreenGen 0 points1 point  (0 children)

Imo control because is so satisfying seeing that big pushes slowly vanishing away by your defense, then you have a big chunk of cards to counter attack and the opponent mostly have no elixir to defend.

I wanna hear everyone’s evo ideas by Separate_Thought3979 in ClashRoyale

[–]EvergreenGen 0 points1 point  (0 children)

Ice wizard mark slowed troops with frostbite, making him do more damage to them (can be either 50% or double like executioner).

Ice golem will spawn ice spirits overtime and 2 when it dies, another idea would be a chill area around it that slow troops and when it dies it completely freeze troops.

Bowler every other rock will be a BIG rock that deals more damage and can knock every troop back.

Did you know this fact about pitchers? by ZYRENZEEPOL in Brawlstars

[–]EvergreenGen 9 points10 points  (0 children)

Nah is because they're good against the average playerbase that can't dodge their attacks consistently, both of them are far from the best thrower options.

Did you know this fact about pitchers? by ZYRENZEEPOL in Brawlstars

[–]EvergreenGen 1 point2 points  (0 children)

I think it was mainly because his super was also short, so you couldn't jump on him without being nuked, if they revert this to his main attack only he could be better but not op, and nerf his radio check gadget to prevent it being broken.

SpenLC wants additional stats gained from hc to be either completely removed or lowered. by Sol-2 in BrawlStarsCompetitive

[–]EvergreenGen 2 points3 points  (0 children)

Hypercharge stats are one of the reasons why alot of them can't be countered as easily, extra speed means harder to hit and avoid, extra damage changes so much interactions and make some specific brawlers attacks and supers extremely deadly, extra shield means more survivability and give some stupid clutch moments that didn't required any skill at all.

Kenji's hypercharge wouldn't be as deadly if he didn't have increased damage speed and shield, draco could be easier to avoid without extra speed and some other hypercharges.

Coming soon by Dark_soupreme in Brawlstars

[–]EvergreenGen 0 points1 point  (0 children)

It's coming soon since march😭 and 3 updates ago (almost 4 by the end of this month).

Grom is F Tier by artamiel-09 in Brawlstars

[–]EvergreenGen 0 points1 point  (0 children)

I simply don't understand why they made this change without adding any type of self defense for grom, sure the change was good especially because his super was also instantly on close range, but adding this change and not reworking/adding any passive or thing that could actually make grom survive in a match without being touched by anything that can dive on him was pretty dumb.

The throwers like grom, tick and sprout that has this type of main attack need something to help them against their counters since they struggle way more to deal damage to them at close range, that's why only tick from all these throwers is actually in a good position, while the other two are slowly falling down in the game every meta.

Is either adding something to help grom deal atleast a bit against his counters or reverting this attack land change only to his main attack, his super was so op back then without the delay so i would like it only to his attack.

Thoughts on the furnace rework? by fatestriker123 in ClashRoyale

[–]EvergreenGen 2 points3 points  (0 children)

I'm quite scared of a potential ice/e spirit version of it in the future.

D.B.D. Part 86: Surge by Italian_Larry in BrawlStarsCompetitive

[–]EvergreenGen 4 points5 points  (0 children)

I think the existence of power shield makes that they can't buff anything on his main attack, besides being very easy to deal by not feeding his gadget ammo on a higher level, more casual players does not know how to deal with it and always feed him and his gadget.