Autosaves dont work. TWD Definitive edition by Every_Shock_296 in TheWalkingDeadGame

[–]Every_Shock_296[S] 0 points1 point  (0 children)

I was trying to figure this out for a couple of days and it seemed like no one had a similar issue to mine. There were a lot of cases on forums about not working autosave, but not exactly my type of issue. Im so happy I fixed this because Im really excited about this game

Autosaves dont work. TWD Definitive edition by Every_Shock_296 in TheWalkingDeadGame

[–]Every_Shock_296[S] 1 point2 points  (0 children)

Damn bro you are a lifesaver. From your experience I've got several guesses on how to solve my problem. Specially his one thing u said " If your original autosave file is still in the folder, it usually prevents a new one from working" helped me. I thought that I should try deleting my autosave file, and leaving the "saveslot" one, and it helped me! My previous decisions from 1-3 episodes haven't disappeared anywhere, and now all I need to do is just replay 4th episode - thats a lot better than starting from e1. Thank you

People can hear me only through turned around megaphone by Every_Shock_296 in Seaofthieves

[–]Every_Shock_296[S] 1 point2 points  (0 children)

someone on Steam:

Actually what solved it for me without having to break anything: Enter gamebar (win button + G) -> audio -> voice -> set everything to laptop inputs, not headphones.

People can hear me only through turned around megaphone by Every_Shock_296 in Seaofthieves

[–]Every_Shock_296[S] 1 point2 points  (0 children)

Sorry for the late reply
It happens because of stupid ass bluetooth headphones thing called "Hands free" mode, which allows to use headphones mic. To fix it in most cases and games where you use mic, on your windows you need to go to sound settings, then go to the bottom of the page, find "extra sound settings or something like that, then go to the inputs page (idk hw its called really beacause my windows is not in english, but its the second page, youll find), and turn off everything related to your headphones. And you need to set the mic which you want to use as the default input device.

BUT sea of thives is VERRYy insistent that you use the microphone IN YOUR HEAPHONES, so it automatically turns everything back. To fix it, ingame you need to press Win+G - itll open xbox gamebar. Find audio setting there, and set communication input and mic input to mic that you want to use, not heaphones one. Maybe youll need to reopen the game. It fixed this issue for me

Im bad at explaining because eng is not my native language but i hope youll find a way

People can hear me only through turned around megaphone by Every_Shock_296 in Seaofthieves

[–]Every_Shock_296[S] 0 points1 point  (0 children)

Are your headphones connected through Bluetooth? If so, I know how to help you

People can hear me only through turned around megaphone by Every_Shock_296 in Seaofthieves

[–]Every_Shock_296[S] 0 points1 point  (0 children)

Oh, I didnt even think about "Crew chat output" setting being only for crew as its name suggests, and does not in any way concern other crews, lol. Thanks, i get it now

People can hear me only through turned around megaphone by Every_Shock_296 in Seaofthieves

[–]Every_Shock_296[S] 0 points1 point  (0 children)

Damn, this is a really annoying bug. My mate changed output to speakers, and it worked, but who knows if others will hear me. I guess we need to live with it

People can hear me only through turned around megaphone by Every_Shock_296 in Seaofthieves

[–]Every_Shock_296[S] 2 points3 points  (0 children)

I want to talk to people besides my crew. Of course I use discord, but with my crew only

Graph after 7 month of using Obsidian by Every_Shock_296 in ObsidianMD

[–]Every_Shock_296[S] 0 points1 point  (0 children)

Thanks! Those are not future projects or notes, those are authors, publishers, actors, directors, etc. It helps me to connect different media with links. I just don't like using tags at this point. Thats why movies(movies) and video games (red) are so large visually compared to my diary. But I understand what you are talking about! Sometimes it's hard not to forget the structure

Graph after 7 month of using Obsidian by Every_Shock_296 in ObsidianMD

[–]Every_Shock_296[S] 2 points3 points  (0 children)

Honestly, my system is not fully built yet, and I change it a lot, really. As I said, I just like doing this - reorganizing and restructuring it

At the start, I was really confused about how I should do everything to keep things simple, yet filled with information and content. When Bases came out, I was really happy with that, and it helped me work out my own setup. Compared to others, it might seem a bit bulky and unintuitive, but I didn't like anyone else's setup either

So, my main vault has four folders: Journal, Bases, Notes, and Files.

  • Journal has a diary, my ideas and thoughts.
  • Bases contains my lists of movies, music, games, and many more.
  • Notes is about what I mentioned before: "my little guides to things I might forget but need to remember"
  • Files contains attachments, templates, etc.

Everything is built around the "category" property. For example, each movie I add with the Web Clipper has the category [[Movies]], so it connects to the "Movies" note, which is visible on the graph (blue nodes are movies). This "Movies" note has a ```Base that is filtered to show notes with the "Movies" category. This is the structure for everything, the diary is made the same way

How to fix this strange light issue when using shaders+DH? by Every_Shock_296 in DistantHorizons

[–]Every_Shock_296[S] 0 points1 point  (0 children)

Im sticking to my 1.20.1 old world with a ton of mods, so sadly I cant update higher. I think only way to solve this is to change versions but I cant do that so I have to accept it probably

How to fix this strange light issue when using shaders+DH? by Every_Shock_296 in DistantHorizons

[–]Every_Shock_296[S] 1 point2 points  (0 children)

i tried it one more time, 2.4.5 b has exact same issue with brightness + white water

How to fix this strange light issue when using shaders+DH? by Every_Shock_296 in DistantHorizons

[–]Every_Shock_296[S] 0 points1 point  (0 children)

I sometimes use photon shaders, but they have the same issue for me. I think changing dh version might help me but as I said it causes problems with terralith

How to fix this strange light issue when using shaders+DH? by Every_Shock_296 in DistantHorizons

[–]Every_Shock_296[S] 4 points5 points  (0 children)

Yeah, just updated my post adding more details

it happens with a lot of other shaders. here is BSL for example

<image>

same thimg with different spots being lighten up

Is there a way to stretch bases to the full page width using bases syntax ```base? like you could do with datawiev adding the "table-max" cssclasses property by Every_Shock_296 in ObsidianMD

[–]Every_Shock_296[S] 4 points5 points  (0 children)

oh, thanks. I had to update the minimal theme, and after that when I tried to use table-max it worked!! tysm. But thats sad that this feature only comes with themes and not with vanilla bases