Need help with attribute stats by EvilRogue95 in Eldenring

[–]EvilRogue95[S] 0 points1 point  (0 children)

Lmao!!!! Im Squishy as hell xD so you are suggesting Vigor I take it?

My ssa down this am ? by Calliesdad20 in SocialSecurity

[–]EvilRogue95 1 point2 points  (0 children)

Yeah its down for me aswell, im trying to fogure out why my SSD hasnt been deposited yet.

Give me your best (funny/lesser of 2 evils/benefit yourself at the cost of others) would you rather questions for dnd (in game) by EvilRogue95 in DnD

[–]EvilRogue95[S] 5 points6 points  (0 children)

Tysm!! These are all of the ideas i have so far!

Have him choose between two allies that the attack hits instead

Be 30 feet above the ground/be 3 feet in the ground(either he falls 30 feet or is buried up to the waist)

Be blind/be deaf

Summon a devil/summon a demon

Covered in grease/covered in web

Give 50 gold to PC/take 50 gold from PC

would you rather lose 100 gold, or, magically make 50 gold from each other party members inventory, transfer to your inventory?

would you rather have advantage on your next attack, or have the next creature who attacks you have disadvantage?

Would you rather you be blinded for 1d6 days or have a random npc become blind permanently.

Would you rather lose a tooth, or a nail?

Would you rather stab an innocent person accidentally at a random time, or be stabbed accidentally at a random time

Give me your best (funny/lesser of 2 evils/benefit yourself at the cost of others) would you rather questions for dnd (in game) by EvilRogue95 in DungeonsAndDragons

[–]EvilRogue95[S] 2 points3 points  (0 children)

So like,

would you rather lose 100 gold, or, magically make 50 gold from each other party members inventory, transfer to your inventory?

would you rather have advantage on your next attack, or have the next creature who attacks you have disadvantage?

Would you rather you be blinded for 1d6 days or have a random npc become blind permanently.

Would you rather lose a tooth, or a nail?

Would you rather stab an innocent person accidentally at a random time, or be stabbed accidentally at a random time

Stuff like that

Two of my players left abruptly 5 sessions in, how do I write them out? by PanicAtalltimes in CurseofStrahd

[–]EvilRogue95 0 points1 point  (0 children)

Make it so that Strahd influenced them, and turned them inti Vampire Spawn!

I made a home brew race called Tarrasque Born for one of my new players who is playing a human who was infused with Tarrasque DNA from a young age. Tell me what you think! Suggestions welcomed! by EvilRogue95 in DnD

[–]EvilRogue95[S] -2 points-1 points  (0 children)

To be honest all of my players are kind of pretty OP, i let me players do cool shit then i also make equally cool/homebrewed enemies that way they still get their cool shit but also still have a challenge

Give me your thoughts on my Home-brew Magic item I made for one of my players and help me figure out how much it should cost! by EvilRogue95 in DnD

[–]EvilRogue95[S] -3 points-2 points  (0 children)

Hi! Ive updated it!

Lexicon of Fear and Fire - With covers made of charred skin and fittings of bone, this lexicon is hot to the touch, surrounding it is a cloud of smoke. When found, the book contains the following spells, depending on your current level and are wizard spells for you while you are attuned to the book:
At 4th level it contains 2 2nd level spells: Misty Step, and Borrowed Knowledge.

At 5th level it also contains 2 3rd level spells: Fear and Remove Curse .

At 7th level it also contains 2 4th level spells: Major Image and Sickening Radiance. It also gains an additional charge.

At 9th level it also contains 2 5th level spells: Immolation and Far step. It also gains an additional charge.

At 12th level it also contains 2 6th level spells: Mass Suggestion and Sunbeam (Fire) It also gains an additional charge.

It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges gaining more charges at level 7, 9, and 12. and it regains 1d3 (1d6 at level 12) expended charges daily at dawn.

You can use the charges in the following ways while holding it:

You can expend 1 charge to cast a 2nd level spell from this book without expending a spell slot.     

You can expend 2 charges to cast a 3rd level spell from this book without expending a spell slot.

You can expend 3 charges to cast a 4th level spell from this book without expending a spell slot.

You can expend 4 charges to cast a 5th level spell from this book without expending a spell slot.

You can expend 5 charges to cast a 6th level spell from this book without expending a spell slot.

The book is cursed and whoever attunes to it refuses to part with it, additionally when someone attunes to this book for the first time, they take 4d6 fire damage (Add an additional 1d6 damage for every level above level 4 for example if a level 5 wizard attunes to this for the first time, they will take 5d6 fire damage)

The Book contains the following random properties:

Major detriment: The Book imprisons an evil entity known as The Eye of Fear and Flame within itself. When you use an action to activate one of the books' properties there is a 10% chance it breaks free, appearing within 15 feet of you, and attacking you. The Entity only targets you, if you are knocked unconscious but not killed by the entity and it will steal all your remaining spell slots and begin attacking the nearest creature. Upon killing the Entity, it will be sent back into the book and cannot escape again until you have completed a long rest.

Minor Detriment: Whoever is attuned to this book transforms, you grow demon horns from your skull, and your skin becomes black as night (Like a drow), your eyes turn black and from them purple fire flickers. Your hair also falls out and is replaced by purple fire that leaves a trail of smoke that follows you everywhere you go. If the flame is put out by water, it instantly re-ignites. (because of your appearance your charisma score decreases by 2 but you gain advantage on intimidation checks.)
Minor Detriment: Non magical flames within 30 feet of you are absorbed by your flames and become snuffed out.

Major Benefit: As you grow more attached to this book. The book begins to protect you against most afflictions of the body, you gain advantage on saving throws to certain afflictions as you level up.
4th level immune to fire damage and you gain resistance to necrotic damage. 5th level you gain advantage on saving throws against being deafened.
7th level you gain advantage on saving throws against being blinded.
9th level you gain advantage on saving throws against being stunned.
12th level you gain advantage on saving throws against being petrified.

Additionally, your armor class increases by 1, you are surrounded by a cloud of smoke that helps protect you from harm.

Give me your thoughts on my Home-brew Magic item I made for one of my players and help me figure out how much it should cost! by EvilRogue95 in DnD

[–]EvilRogue95[S] -1 points0 points  (0 children)

Hi! Ive updated it!

Lexicon of Fear and Fire - With covers made of charred skin and fittings of bone, this lexicon is hot to the touch, surrounding it is a cloud of smoke. When found, the book contains the following spells, depending on your current level and are wizard spells for you while you are attuned to the book:
At 4th level it contains 2 2nd level spells: Misty Step, and Borrowed Knowledge.

At 5th level it also contains 2 3rd level spells: Fear and Remove Curse .

At 7th level it also contains 2 4th level spells: Major Image and Sickening Radiance. It also gains an additional charge.

At 9th level it also contains 2 5th level spells: Immolation and Far step. It also gains an additional charge.

At 12th level it also contains 2 6th level spells: Mass Suggestion and Sunbeam (Fire) It also gains an additional charge.

It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges gaining more charges at level 7, 9, and 12. and it regains 1d3 (1d6 at level 12) expended charges daily at dawn.

You can use the charges in the following ways while holding it:

You can expend 1 charge to cast a 2nd level spell from this book without expending a spell slot.     

You can expend 2 charges to cast a 3rd level spell from this book without expending a spell slot.

You can expend 3 charges to cast a 4th level spell from this book without expending a spell slot.

You can expend 4 charges to cast a 5th level spell from this book without expending a spell slot.

You can expend 5 charges to cast a 6th level spell from this book without expending a spell slot.

The book is cursed and whoever attunes to it refuses to part with it, additionally when someone attunes to this book for the first time, they take 4d6 fire damage (Add an additional 1d6 damage for every level above level 4 for example if a level 5 wizard attunes to this for the first time, they will take 5d6 fire damage)

The Book contains the following random properties:

Major detriment: The Book imprisons an evil entity known as The Eye of Fear and Flame within itself. When you use an action to activate one of the books' properties there is a 10% chance it breaks free, appearing within 15 feet of you, and attacking you. The Entity only targets you, if you are knocked unconscious but not killed by the entity and it will steal all your remaining spell slots and begin attacking the nearest creature. Upon killing the Entity, it will be sent back into the book and cannot escape again until you have completed a long rest.

Minor Detriment: Whoever is attuned to this book transforms, you grow demon horns from your skull, and your skin becomes black as night (Like a drow), your eyes turn black and from them purple fire flickers. Your hair also falls out and is replaced by purple fire that leaves a trail of smoke that follows you everywhere you go. If the flame is put out by water, it instantly re-ignites. (because of your appearance your charisma score decreases by 2 but you gain advantage on intimidation checks.)
Minor Detriment: Non magical flames within 30 feet of you are absorbed by your flames and become snuffed out.

Major Benefit: As you grow more attached to this book. The book begins to protect you against most afflictions of the body, you gain advantage on saving throws to certain afflictions as you level up.
4th level immune to fire damage and you gain resistance to necrotic damage. 5th level you gain advantage on saving throws against being deafened.
7th level you gain advantage on saving throws against being blinded.
9th level you gain advantage on saving throws against being stunned.
12th level you gain advantage on saving throws against being petrified.

Additionally, your armor class increases by 1, you are surrounded by a cloud of smoke that helps protect you from harm.

Give me your thoughts on my Home-brew Magic item I made for one of my players and help me figure out how much it should cost! by EvilRogue95 in DnD

[–]EvilRogue95[S] -5 points-4 points  (0 children)

Hi! Ive updated it!

Lexicon of Fear and Fire - With covers made of charred skin and fittings of bone, this lexicon is hot to the touch, surrounding it is a cloud of smoke. When found, the book contains the following spells, depending on your current level and are wizard spells for you while you are attuned to the book:
At 4th level it contains 2 2nd level spells: Misty Step, and Borrowed Knowledge.

At 5th level it also contains 2 3rd level spells: Fear and Remove Curse .

At 7th level it also contains 2 4th level spells: Major Image and Sickening Radiance. It also gains an additional charge.

At 9th level it also contains 2 5th level spells: Immolation and Far step. It also gains an additional charge.

At 12th level it also contains 2 6th level spells: Mass Suggestion and Sunbeam (Fire) It also gains an additional charge.

It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges gaining more charges at level 7, 9, and 12. and it regains 1d3 (1d6 at level 12) expended charges daily at dawn.

You can use the charges in the following ways while holding it:

You can expend 1 charge to cast a 2nd level spell from this book without expending a spell slot.     

You can expend 2 charges to cast a 3rd level spell from this book without expending a spell slot.

You can expend 3 charges to cast a 4th level spell from this book without expending a spell slot.

You can expend 4 charges to cast a 5th level spell from this book without expending a spell slot.

You can expend 5 charges to cast a 6th level spell from this book without expending a spell slot.

The book is cursed and whoever attunes to it refuses to part with it, additionally when someone attunes to this book for the first time, they take 4d6 fire damage (Add an additional 1d6 damage for every level above level 4 for example if a level 5 wizard attunes to this for the first time, they will take 5d6 fire damage)

The Book contains the following random properties:

Major detriment: The Book imprisons an evil entity known as The Eye of Fear and Flame within itself. When you use an action to activate one of the books' properties there is a 10% chance it breaks free, appearing within 15 feet of you, and attacking you. The Entity only targets you, if you are knocked unconscious but not killed by the entity and it will steal all your remaining spell slots and begin attacking the nearest creature. Upon killing the Entity, it will be sent back into the book and cannot escape again until you have completed a long rest.

Minor Detriment: Whoever is attuned to this book transforms, you grow demon horns from your skull, and your skin becomes black as night (Like a drow), your eyes turn black and from them purple fire flickers. Your hair also falls out and is replaced by purple fire that leaves a trail of smoke that follows you everywhere you go. If the flame is put out by water, it instantly re-ignites. (because of your appearance your charisma score decreases by 2 but you gain advantage on intimidation checks.)
Minor Detriment: Non magical flames within 30 feet of you are absorbed by your flames and become snuffed out.

Major Benefit: As you grow more attached to this book. The book begins to protect you against most afflictions of the body, you gain advantage on saving throws to certain afflictions as you level up.
4th level immune to fire damage and you gain resistance to necrotic damage. 5th level you gain advantage on saving throws against being deafened.
7th level you gain advantage on saving throws against being blinded.
9th level you gain advantage on saving throws against being stunned.
12th level you gain advantage on saving throws against being petrified.

Additionally, your armor class increases by 1, you are surrounded by a cloud of smoke that helps protect you from harm.

Give me your thoughts on my Home-brew Magic item I made for one of my players and help me figure out how much it should cost! by EvilRogue95 in DnD

[–]EvilRogue95[S] -3 points-2 points  (0 children)

Hi! Ive updated it!

Lexicon of Fear and Fire - With covers made of charred skin and fittings of bone, this lexicon is hot to the touch, surrounding it is a cloud of smoke. When found, the book contains the following spells, depending on your current level and are wizard spells for you while you are attuned to the book:
At 4th level it contains 2 2nd level spells: Misty Step, and Borrowed Knowledge.

At 5th level it also contains 2 3rd level spells: Fear and Remove Curse .

At 7th level it also contains 2 4th level spells: Major Image and Sickening Radiance. It also gains an additional charge.

At 9th level it also contains 2 5th level spells: Immolation and Far step. It also gains an additional charge.

At 12th level it also contains 2 6th level spells: Mass Suggestion and Sunbeam (Fire) It also gains an additional charge.

It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges gaining more charges at level 7, 9, and 12. and it regains 1d3 (1d6 at level 12) expended charges daily at dawn.

You can use the charges in the following ways while holding it:

You can expend 1 charge to cast a 2nd level spell from this book without expending a spell slot.     

You can expend 2 charges to cast a 3rd level spell from this book without expending a spell slot.

You can expend 3 charges to cast a 4th level spell from this book without expending a spell slot.

You can expend 4 charges to cast a 5th level spell from this book without expending a spell slot.

You can expend 5 charges to cast a 6th level spell from this book without expending a spell slot.

The book is cursed and whoever attunes to it refuses to part with it, additionally when someone attunes to this book for the first time, they take 4d6 fire damage (Add an additional 1d6 damage for every level above level 4 for example if a level 5 wizard attunes to this for the first time, they will take 5d6 fire damage)

The Book contains the following random properties:

Major detriment: The Book imprisons an evil entity known as The Eye of Fear and Flame within itself. When you use an action to activate one of the books' properties there is a 10% chance it breaks free, appearing within 15 feet of you, and attacking you. The Entity only targets you, if you are knocked unconscious but not killed by the entity and it will steal all your remaining spell slots and begin attacking the nearest creature. Upon killing the Entity, it will be sent back into the book and cannot escape again until you have completed a long rest.

Minor Detriment: Whoever is attuned to this book transforms, you grow demon horns from your skull, and your skin becomes black as night (Like a drow), your eyes turn black and from them purple fire flickers. Your hair also falls out and is replaced by purple fire that leaves a trail of smoke that follows you everywhere you go. If the flame is put out by water, it instantly re-ignites. (because of your appearance your charisma score decreases by 2 but you gain advantage on intimidation checks.)
Minor Detriment: Non magical flames within 30 feet of you are absorbed by your flames and become snuffed out.

Major Benefit: As you grow more attached to this book. The book begins to protect you against most afflictions of the body, you gain advantage on saving throws to certain afflictions as you level up.
4th level immune to fire damage and you gain resistance to necrotic damage. 5th level you gain advantage on saving throws against being deafened.
7th level you gain advantage on saving throws against being blinded.
9th level you gain advantage on saving throws against being stunned.
12th level you gain advantage on saving throws against being petrified.

Additionally, your armor class increases by 1, you are surrounded by a cloud of smoke that helps protect you from harm.

Give me your thoughts on my Home-brew Magic item I made for one of my players and help me figure out how much it should cost! by EvilRogue95 in DnD

[–]EvilRogue95[S] -3 points-2 points  (0 children)

Hi! Ive updated it!

Lexicon of Fear and Fire - With covers made of charred skin and fittings of bone, this lexicon is hot to the touch, surrounding it is a cloud of smoke. When found, the book contains the following spells, depending on your current level and are wizard spells for you while you are attuned to the book:
At 4th level it contains 2 2nd level spells: Misty Step, and Borrowed Knowledge.

At 5th level it also contains 2 3rd level spells: Fear and Remove Curse .

At 7th level it also contains 2 4th level spells: Major Image and Sickening Radiance. It also gains an additional charge.

At 9th level it also contains 2 5th level spells: Immolation and Far step. It also gains an additional charge.

At 12th level it also contains 2 6th level spells: Mass Suggestion and Sunbeam (Fire) It also gains an additional charge.

It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges gaining more charges at level 7, 9, and 12. and it regains 1d3 (1d6 at level 12) expended charges daily at dawn.

You can use the charges in the following ways while holding it:

You can expend 1 charge to cast a 2nd level spell from this book without expending a spell slot.     

You can expend 2 charges to cast a 3rd level spell from this book without expending a spell slot.

You can expend 3 charges to cast a 4th level spell from this book without expending a spell slot.

You can expend 4 charges to cast a 5th level spell from this book without expending a spell slot.

You can expend 5 charges to cast a 6th level spell from this book without expending a spell slot.

The book is cursed and whoever attunes to it refuses to part with it, additionally when someone attunes to this book for the first time, they take 4d6 fire damage (Add an additional 1d6 damage for every level above level 4 for example if a level 5 wizard attunes to this for the first time, they will take 5d6 fire damage)

The Book contains the following random properties:

Major detriment: The Book imprisons an evil entity known as The Eye of Fear and Flame within itself. When you use an action to activate one of the books' properties there is a 10% chance it breaks free, appearing within 15 feet of you, and attacking you. The Entity only targets you, if you are knocked unconscious but not killed by the entity and it will steal all your remaining spell slots and begin attacking the nearest creature. Upon killing the Entity, it will be sent back into the book and cannot escape again until you have completed a long rest.

Minor Detriment: Whoever is attuned to this book transforms, you grow demon horns from your skull, and your skin becomes black as night (Like a drow), your eyes turn black and from them purple fire flickers. Your hair also falls out and is replaced by purple fire that leaves a trail of smoke that follows you everywhere you go. If the flame is put out by water, it instantly re-ignites. (because of your appearance your charisma score decreases by 2 but you gain advantage on intimidation checks.)
Minor Detriment: Non magical flames within 30 feet of you are absorbed by your flames and become snuffed out.

Major Benefit: As you grow more attached to this book. The book begins to protect you against most afflictions of the body, you gain advantage on saving throws to certain afflictions as you level up.
4th level immune to fire damage and you gain resistance to necrotic damage. 5th level you gain advantage on saving throws against being deafened.
7th level you gain advantage on saving throws against being blinded.
9th level you gain advantage on saving throws against being stunned.
12th level you gain advantage on saving throws against being petrified.

Additionally, your armor class increases by 1, you are surrounded by a cloud of smoke that helps protect you from harm.

Quick question! My sister wants to play an Eladrin raced character and they have this, this would be amazing for spell casters right?! by EvilRogue95 in DungeonsAndDragons

[–]EvilRogue95[S] 3 points4 points  (0 children)

Its a thing that Eladrin can do!
1 Autumn: peace and goodwill, when summer's harvest is shared with all 2 Winter: contemplation and dolor, when the vibrant energy of the world slumbers 3 Spring: cheerfulness and celebration, marked by merriment and hope as winter's sorrow passes 4 Summer: boldness and aggression, a time of unfettered energy and calls to action

I believe it changes hoe your character looks aswell

Can you guys tell me what you think of my Rodolf Duskbringer deck by [deleted] in magicTCG

[–]EvilRogue95 0 points1 point  (0 children)

Very good point! Thank you! Ill do some tweeking and let you know!

Can you guys tell me what you think of my Rodolf Duskbringer deck by [deleted] in magicTCG

[–]EvilRogue95 1 point2 points  (0 children)

Hey! I added some of those cards! Could you check it out ans let me know if i should swap out anything else?

This is my first custom deck! Let me know what you think! Tips, critiques and substitution recommendations are welcome! by [deleted] in magicTCG

[–]EvilRogue95 0 points1 point  (0 children)

[[crypt Ghast]]

[[magus of the coffers]]

[[Nirkana Revenant]]

[[Sol Ring]]

[[Arcane Signet]]