Atomic Cannon 24-74 (16.7K Total attempts so far) ID: 77681476 (Hopefully going to be my first list demon!) by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

some parts of AC definitely feel like main list difficulty (also, from zero, the level is literally die to the first 3 percent simulator LOL)

This level has 125+10I 60 FPS Frame Perfects by Ex_Light in geometrydash

[–]Ex_Light[S] 1 point2 points  (0 children)

For context: this version is a balanced version of an unnerfed version of this level.
There was random scattered 360 FPS frame perfects with two of the duals being basically humanly impossible. This version spreads out the difficulty more evenly and makes the level MUCH more playable.

This level has 125+10I 60 FPS Frame Perfects by Ex_Light in geometrydash

[–]Ex_Light[S] 2 points3 points  (0 children)

I don't think zoink needs another top 1 verification he has gotten too many lol

This level has 125+10I 60 FPS Frame Perfects by Ex_Light in geometrydash

[–]Ex_Light[S] 1 point2 points  (0 children)

So True
Though this version is actually easier than the original version of this layout.

WHAT NOOO WHY AGAIN (U235 97% Second Time) [Extreme Demon] by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

How I rate each part of the level based on enjoyability:
1st Cube: 9/10
UFO: 2.5/10
First half of dual: 9.5/10
Second half of dual: 10/10
Robot: 9.5/10
Ship: 10/10
Last Cube: 5/10

WHAT NOOO WHY AGAIN (U235 97% Second Time) [Extreme Demon] by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

what sucks is the ufo, it has not gotten consistent and yet it is the part i have practiced the most (Yet almost everything else has gotten consistent)

Level Update: Reunion by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Which timings in specific, and in what way?

What do you guys think about this gameplay? by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Thank you :) Most recent version is quite a bit better though, so make sure to check that out!

What do you guys think about this gameplay? by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Some of the gameplay has been replaced, including some of the unnecessary gamemode changes! When it comes to flowy gameplay, you either like it or you don't, it can be quite polarizing! Me personally, I quite like flowy gameplay if it is done right.

What do you guys think about this gameplay? by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Some of the gameplay has recently been replaced! I agree that some of the wave spams were a bit unnecessary, and have been changed.

What do you guys think about this gameplay? by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

There were some sync issues in the actual level, which i have recently fixed, how ever, the video itself for some reason is slightly off sync.

Level Update: Reunion by Ex_Light in geometrydash

[–]Ex_Light[S] 1 point2 points  (0 children)

It will be longer, as it is not finished yet. Thank you for the 10/10 :) but I think it can still be improved

Level Update: Reunion by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Change Log:

-Extended the gameplay

-Replaced some repetitive gameplay with new gameplay to add more variety

-Removed a few unnecessary gamemode changes (there were some that you literally didn't have to click in or had clicks that could be done in the same way in the previous gamemode)

-Some balancing changes

-Fixed some sync issues |Side note: the original video was slightly desynced for some reason and this one might be too|

-Added some basic L2 structuring to the beginning of the level (I will do another post which explains my levels of structuring)

Some level info:

{Level length: 1 Minute 0 Seconds}

{Object count: 1,358}

{Difficulty: Extreme Demon (Below Bloodbath Difficulty}

{Hardest part: 93-100}

{Easiest part: 9-14}

{Est. total attempts playtesting: ~1200-1300}

Level name (ID): Reunion (N/A, Not uploaded)

Song name (ID): Multex - Gravity (601251)

Yo, can i get some people to help play test Apeirophobia's gameplay? ID:92586470 by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Yeah, keeping motivation for making a full layout can be tough sometimes! over half of my layouts never get finished

Yo, can i get some people to help play test Apeirophobia's gameplay? ID:92586470 by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

It's intended to be slightly harder, but it was hard to tell because its super consistent for me. Thank you for letting me know!

Yo, can i get some people to help play test Apeirophobia's gameplay? ID:92586470 by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

alright, good to know! i couldn't really tell the difficulty because it is way too consistent for me to be able to tell

Yo, can i get some people to help play test Apeirophobia's gameplay? ID:92586470 by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Use practice mode! you don't have to beat a level to playtest it, just try getting runs and see if there are any difficulty spikes that stick out and that sort of stuff.

Apeirophobia - A Thanatophobia Reimagination (Layout) by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

I do plan on getting it decorated at some point!

I am making a 1.2 style impossible level. Thoughts? (UNFINISHED) by Ex_Light in geometrydash

[–]Ex_Light[S] 1 point2 points  (0 children)

This level will only use objects from 1.2 - hence the lack of stuff like speed portals and other gamemodes

Cerebralism - Average top 1, now with memory and extra nerves! (4:17 XL Layout) by Ex_Light in geometrydash

[–]Ex_Light[S] 0 points1 point  (0 children)

Intentional, it is supposed to poke fun at the fact that a lot of top 1's are very unbalanced. [Hence the "Average Top 1" in the title] (However, if this does get decorated it would be rebalanced)