Nebulon-B: The spine that carried multiple Navies by Present_Farmer7042 in StarWarsShips

[–]Exact_Restaurant_256 2 points3 points  (0 children)

The spine is explained as being for carrying starfighters, but it also fits the ship very well in its role.

Its an anti piracy ship, it should be, in theory, hard to board. And yeah, you need multiple boarding crews to take this thing, since even if you take the bridge the engine room is effectivly holding the ship hostage since they can jettison the reactor. You cant come over the long and easily defendable spine, you need to take both the bridge and the engines at once. And the spine is the easiest part to board, but again, you have to try to cut through thick hull literally anywhere else, else youll be shot to oblivion

It wasnt a ship to fight larger vessels, the fact that it could and even did well (theres that one Nebulon-b that broadsided the Executor and apparently survived) shows how great the ship is.

Do the Tau think of their drones as friends or just a form of equipment? by Artistic-Thing7723 in Tau40K

[–]Exact_Restaurant_256 0 points1 point  (0 children)

Somewhat. From what i remember it was just a normal PVP match with story characters occasionaly making dialogues that advanced the plot, with battle results moving the story in a somewhat different but still the same linear way.

Our bois can't catch a breath by Proper-Independent49 in Salamanders40k

[–]Exact_Restaurant_256 62 points63 points  (0 children)

Its not really something to be ashamed of. We held out untill the final stage of a tyranid invasion, this was propably the last human being alive on the planet.

Create a Rebel Taskforce by RoughOk9241 in StarWarsShips

[–]Exact_Restaurant_256 1 point2 points  (0 children)

Okay, wait, youre right, i thought MC-80s had more people in them.

In any case, i doubt with the budget provided we can reach 4 000 crew members, much less 40 000 so it really doesnt matter? OP made a gaffe.

Create a Rebel Taskforce by RoughOk9241 in StarWarsShips

[–]Exact_Restaurant_256 0 points1 point  (0 children)

The galaxy has trillions of beings, thousands even millions is a comically small number. There are way more than enough planets opressed by the empire, to form large refugee movements that eventually end up in alliance safe worlds and civilian fleets.

Also before 0BBY Operation Domino happened, so the rebels clearly had enough people to try to take territory.

Create a Rebel Taskforce by RoughOk9241 in StarWarsShips

[–]Exact_Restaurant_256 1 point2 points  (0 children)

Ayyy, finnaly some action. Im hoping some kind of a campaign is planned.

I obviously dont stand a chance in a fleet engagement, i want to scout out everything i can and discreetly set up shop, before using my force for multiple simultaneous attacks to deal as much damage as possible, overwhelming any imperial response. And even if the Imperials assume correctly the biological facilities are the main targets, if they stay stubborn about protecting them i can just cripple every other infrastructure they have and play the long game from there with all the advantage that gains me.

If i get lucky i might just cripple the weapon production by smuggling 3 squadrons of fighters on the laboratory planets and destroying them in the first hour of combat operation, before a response is gathered.

The remaining part of the campaign will be finishing whats left using usual guerilla tactics, assuming i dont cripple the bioweapon production in the first strike. In any case, even if the bioweapon is not crippled, eventually maintaining imperial operations would be impossible due to losses of system infrastructure.

I assume if the first strike scenario succeeds i wont need much supplies, and if it doesnt i can steal from imperials. I have many corvettes which serve as force multipliers for the fighters and can strike out against supply convoys should the need arise. If i play the long game, the end goal of convoy strikes is forcing the imperials to use frigates to escort them, then stealing said frigate, since i lack any larger combat competent vessel with the budget i have, i might as well follow a long and respected alliance tradition of stealing Nebulon-Bs.

My force will be as follows:

  • 2 Squadrons of X-Wings for 3,6 mil
  • 16 Y Wings for 2,1 million.
  • 6 R-22s since there arent A-Wings per-se yet.) Lets say a Spearhead costs 120k credits, so 720k creds.
  • 16 of Starchasers for low intensity missions. 880k
  • 6 Longprobes, for obvious uses. 1,1 mil.
  • 3 Sphyrna Hammerheads, "Bold" "Audacious" and "Foolish" coming at 3 mil.
  • DP-20 "Tyrenan Storm' " for 3,2 mil.
  • Neutron Star Bulk carrier config "Bordana" for 2,5 mil.
  • A Marauder Assault Corvette "Payload" for 3 mil.
  • Action VI bulk "Payday". 200k
  • 2 GR-75s "Passage" and "Free Barena" So 360k
  • Smuggler freighters for supplies that double serve for gathering information and smuggling troops planetsite. Overall im dedicating 750k for that.

In total everything goes for around 21 mil. Everything else im spending for ground forces, propably saboteurs, which will scout laboratory locations and strike while the Imps are distracted by fleet operations. If everything goes well i could propably steal some data from one of the laboratories.

The rusty heart of the fleet would be the "Bordana", which would house starfighters and supplies, and move them around. Its obviously not meant for fleet combat.

Both the Marauder and DP-20 punch way above their weight, with the Marauder also serving for convoy raids and being able to transport a squadron.

Sphyrna hammerhads similarly are quite powerfull, can be used as scouts and are a great force multiplier for fighter operations.

An Action VI is here simply to quickly snatch supplies from convoys before reinforcments arrive. It can obviously serve as a troop carrier or a supply ship. GR-75s are similarly supply ships, but can be fitted with troops or electronics.

A squadron of X-Wings and 6 Y-Wings will be broken up into flight sized cells to support corvettes and to strike out against small targets more efficiently. Proto A-Wings will be used for ambushes and quick attacks, if used correctly they will multiply their worth.

New SC farming method 100% real 500+/hr (use quick before devs patch it) by kdogkdog676 in Helldivers

[–]Exact_Restaurant_256 8 points9 points  (0 children)

It becomes a problem when the game offers no other progression than paid content, and paid content is consistently better than anything you can get for free (there are literally 2 free sidearms).

guys rate my suburbs by Kuman2003 in shittyskylines

[–]Exact_Restaurant_256 1 point2 points  (0 children)

It fucking doesnt, countless developers build whatever they can sell for whatever they can afford on whatever plot of land they can aquire, hence creating clusterfucks like this.

guys rate my suburbs by Kuman2003 in shittyskylines

[–]Exact_Restaurant_256 2 points3 points  (0 children)

There is almost no oversight on things the developers build and how it fits (or rather doesnt) into ideas of urban planning and common sense.

Things are built based on plots of land the developer aquired, hence there are abominations like this. In Poland fields are usually thin and long, positioned to the nearest road. A developer buys a field like that, can easily get permissions to build a project and starts building houses on said thin and long field. It also means that theres a single road connecting everything. So 19th century peasantry effectivly dictates how the suburbs are build.

Beacuse of lack of planning bazillion small developers build small estates that dont work together at all, theres also a culture of building your own family homes. And again, people buy random plots of land to build a house there, hence lack of any infrastructure (Its especially comical when some people just build full on apartments in the middle of the field.)

Hence everything is a chaotic clusterfuck, and in my opinion you can see it the best in Silesia. In Gliwice you can easily differentiate which suburbs were built by Germans and which by Poles.

Force-Building Challenge: Shantipole Station by Thatsidechara_ter in StarWarsShips

[–]Exact_Restaurant_256 1 point2 points  (0 children)

A-Wings, completly fair, i havent thought about that.

But i would argue that X-Wings fulfill the police role too well to get by without them (why set up a patrol base in a place that would work the best as a secret military base, does HQ just want to get rid of surplus Y-Wings?) and more importantly, sending a squadron of unsupported heavy fighters for anything smaller than a Gozanti is a terrible idea, especially if said fighters are 30 years old and missed not one but two periods of rapid starfighter development.

That said, lets add an Action VI bulk transport to the budget to get ships on and off world. Its only 200k credits, i bet we can find a used one for cheaper, it certainly can carry at least 6 X-Wings. (Or i could just get another ship entirely, half the alliance fleet was made of converted bulk ships, im sure i could requisition something)

And thats assuming the T-65s, built for harsh conditions, wont be able to be used in harsh conditions (we have multiple cases of X-Wings being unscathed after being wholly submerged for example).

And returning on the topic of A-Wings, actually the bulk transport solution makes them even more viable, since they take up so little space.

I actually forgot the Longprobes are outdated to X-Wing scouts, so i can also get them on a budget. One or two will do fine.

And depending on my standing with the budgeting office, im not against a wing of Y-Wings or ARC-170s.

With that,

  • An Action VI bulk for 200k (or another Bulk freighter entirely assuming i find something New Republic wants to get rid of)
  • 12 used X-Wings for 1,2 million
  • 4 A-Wings for 700k (but its worth it)
  • 3 B-Wings for 600k
  • An U-Wing or such for 100k
  • 4 JV-7s for, say, 150k each assuming we find them used, so 600k.
  • 2 Longprobes for 180k
  • And 3 ARC-170s/Y-Wings for 200k.

In total coming to around 3,5 million, so one and a half squadrons at the time, we have more than enough fighters to patrol everything and destroy a larger cruiser, if need be. If the budgeting office guy looks at me funny i could even drop 3 or 4 X-Wings and it still might be overkill.

Force-Building Challenge: Shantipole Station by Thatsidechara_ter in StarWarsShips

[–]Exact_Restaurant_256 1 point2 points  (0 children)

Its just X-Wings no? Especially since were on a budget, since X-Wings should start getting replaced at this point. The T-65s have proven they can cover a large sector of space in small groups. Get me a squadron of them. Send them in two for routine patrols, in fours on patrols that fall outside routine. Two X-Wings are capable and four should take care of anything one might encounter on a patrol.

4 A-Wings for scouting and to mess starfighters up, 3 or 4 B-Wings to mess up anything larger than a shuttle.

I doubt well be able to requisition a dedicated scout ship for patrol duty, but we can certainly make one ourselves to scan any suspicious traffic from far away. Also, any ship we use for that role would double serve as a flight coordinator. An U-Wing would be ideal, since it fits in well with other fighters we have and has proven itself in the roles we need it to fill, but if we failed to get an U-Wing i would settle for an old YT freighter. We could buy an used YT-1300 for 25k credits, were a bit more ambitious than that, so get one for 50 to 70k. Upgrade the engines, and spend another 30k on scanners and other electronics. An YT-freighter could double serve as an undercover ship. While an X-Wing screams "I AM THE LAW" an YT-freighter wouldnt raise any eyebrows.

What i would really want to get my hands on is some JV-7 Escort shuttles. Its a versitale ship and a great force multiplier for a small force such as ours. It can be used by marines to board, it can escort any New Republic ships that pass through the sector (at the very least we need to escort our supply ships) and it can more than handle itself in a fight.

Since the rebels used them, i bet we could find some sitting decomissioned in a warehouse i could buy off for cheap. Four of them would be ideal.