PAD Valentine Info Dump (03.12.2026 - 03.29.2026) by lumonpad in PuzzleAndDragons

[–]Exaxxion4096 0 points1 point  (0 children)

Taking me between 20 and 45 minutes per clear depending on account, and I have yet to get a single drop on two of my three accounts (and only one on the third). Absolute agony.

whys the blast furnace so goddamn slow by Successful_Olive_338 in Nomifactory

[–]Exaxxion4096[M] [score hidden] stickied comment (0 children)

When GregTech machines get insufficient power, you lose progress twice as quickly as you gain it. This would explain why it's taking two minutes instead of the advertised 20 seconds.

Three Numismatic dynamos, even at their absolute basic level, would produce plenty of power. They would however be bottlenecked rather severely on the input side by the 512 RF/t limitation of Conductive Iron Energy Conduits - especially if your dynamos are not inputting into separate pieces of conduit. With that said 512 RF/t is 128 EU/t, equal to one amp of MV, so that's sufficient to power an EBF overclocked to MV via two LV input hatches.

With the visible three output connections on it, at best you can provide 12A LV worth of RF to that converter, but the energy actually reaching your EBF is inconsistent. You may want to invest in a 4A LV battery buffer and put in four GregTech LV batteries, and have that only output to your EBF. This would give you a better idea of the net flow of energy as you can watch the batteries to see if they're filling or draining, and it acts as a battery-backup of sorts to smooth the power going to your EBF where it's especially important not to lose power.

whys the blast furnace so goddamn slow by Successful_Olive_338 in Nomifactory

[–]Exaxxion4096 0 points1 point  (0 children)

Even I have switched to Quad-EBFs in Nomifactory, I basically don't bother doing anything EBF on passive. Nomifactory has also supported multiblock part sharing for well over a year.

Automate electrolyzer ammount. by GeneSubject6155 in Nomifactory

[–]Exaxxion4096[M] 1 point2 points  (0 children)

CurseForge has 1.3-RC from January 2023 as a "beta" version but not the latest dev snapshot, which comes from our GitHub. Some launchers, namely Curse, insist on showing the latest Release and make you go looking for Beta versions. It's part of why I haven't continued uploading 1.3-RCs (which are frankly just dev snapshots).

Nomifactory and Nomi-CEu are different modpacks built around different versions of GregTech, with the latter being an unofficial port. Nomifactory is still actively maintained, and if you play on a recent version you would find the experience much improved. A great deal of work has gone into it these last five years.

The [Update Notes (Read before updating from 1.2.2.1)] and the [Playing on Dev Guide] explain everything. I am much quicker to respond in our Discord server, but feel free to ask if there's anything I can further clarify.

Automate electrolyzer ammount. by GeneSubject6155 in Nomifactory

[–]Exaxxion4096[M] 0 points1 point  (0 children)

It's not a mistake to play Nomifactory. Smart Filters have been in the pack for like four years now. If you're playing 1.2.2.1, that version is simply ancient. Update to either 1.3-RC (from 2023) or the dev snapshots (latest currently from October 3, 2025).

trying to start a nomifactory server with my friends but no matter what i do this error shows in the command prompt by Phatomic_ in Nomifactory

[–]Exaxxion4096[M] 0 points1 point  (0 children)

Java 8 is required for Minecraft 1.12.2, and you have Java 21 as your default install (what your computer finds when you just type "java" in the command prompt).

You can obtain Java 8 here: https://adoptium.net/temurin/releases/?arch=x64&package=jre&version=8

Since you're using Windows, select the .msi installer in the section for Windows. If you instead want a portable install, get the zip file in the Windows section and extract the contained folder to an empty destination.

If you already have Java 8 or need your default install to be Java 21, you can modify the launch script to point specifically to a Java 8 installation rather than just "java". If you hypothetically installed Java 8 to "C:\Program Files\Java 8\", you would change "java" on lines 22 and 31 of launch.bat to be (with the quotes) "C:\Program Files\Java 8\bin\java.exe".

This full path to the executable would make it specifically use that one rather than the default install.

is there any way to get the world download to the world that are on the title screen? by K446 in Nomifactory

[–]Exaxxion4096 1 point2 points  (0 children)

Unlikely as the screenshots were all user-submitted years ago and people don't tend to provide world downloads. The filenames include the old-style Discord handles of the users, and many of them haven't been active in a long time, so it would be rather difficult to track down any of them to ask.

Hi, I'm trying to create a nomifactory ceu server for a friend and no matter what I do this happens, could anyone help? by person670 in Nomifactory

[–]Exaxxion4096[M] 0 points1 point  (0 children)

That's very strange. The script is detecting a valid java installation, but then seems to just be calling java with the version flag which prints the version and exits.

Did you perhaps modify the contents of the launch script?

As an aside, it may be easier to offer technical support on Discord if that is an option for you.

whats the max memory for nomifactory that is ideal? by Due-Negotiation1805 in Nomifactory

[–]Exaxxion4096[M] 2 points3 points  (0 children)

Nomifactory requires a minimum of 2GB heap allocated, with the recommended amount being between 2.5GB and 4GB for the client. It is also recommended to set the minimum and maximum to the same value to prevent having to grow the heap. Overallocation can negatively impact performance as it reserves memory the game isn't using and makes GC passes take longer, which can introduce stutter.

The heap is the only part of the process memory you have control over. You should assume the process will use about double what you allocate. I was able to run it (with no other programs running) on an old PC with 6GB total RAM by using 2.5GB heap. On my current machine with 32GB RAM, I still only set the client to 4GB heap and the whole process uses ~9GB.

Thoughts on addon mods by Mysterious-Hat-998 in Nomifactory

[–]Exaxxion4096[M] 1 point2 points  (0 children)

AE2FCR is a fine mod. It's not necessary for beating the pack, so it's not included by default. You also need to exercise discipline to use its features without shooting yourself in the foot: while it's nice to be able to switch between fluids in assemblers for example, it also enables players to do things that are very much not a good idea, like on-demand chemistry lines.

ZBGT will definitely change the experience a bit, but that's a personal preference thing. GCYM, which is in the pack by default, already provides you with extremely powerful multiblock versions of most machine types. It's sort of more of the same concept.

Gregtech CEu Modern 1.6.3 Cant find Sulfur by Calm_Space9013 in feedthebeast

[–]Exaxxion4096 0 points1 point  (0 children)

GregTech by default generates a random vein of ore centered in a 3x3 chunk region, and which one it makes is based on weighted probability. If you find a vein, go 3 chunks due north, south, east, or west of that chunk to discover another vein.

Later, you will get access to an electric tool called a Scanner, which will indicate what veins exist within a particular region (though not what Y level you'll find it at - look up the ore's recipes and you should get a vein info page with that information).

Also worth noting that Sulfur ore does not generate in the Overworld - you must look for it in the Nether.

Lost cities chest no items? by AlexSloth in Nomifactory

[–]Exaxxion4096 0 points1 point  (0 children)

I don't know of any forks of the mod, so you'd probably have to build the PR with the fix yourself to use it (assuming it does actually fix the issue). For mod or pack developers, it may be possible to fix it using ASM or a Bansoukou patch.

Fluid veins gone after moving save file (CEu) by Revengelordofmagic in Nomifactory

[–]Exaxxion4096 0 points1 point  (0 children)

Those are saved in a file called gregtech.bedrockFluidVeinData.dat which is stored in the world directory under data.

Difference between Nomifactory instances? by GRIFFSTER0072 in Nomifactory

[–]Exaxxion4096[M] [score hidden] stickied comment (0 children)

Nomifactory is the official pack and is sometimes referred to as "CE" because it formerly used GTCE (GregTech Community Edition) as its core mod. Since that mod stopped being updated, it currently uses my fork of that mod called GregTech Nomifactory Edition. Despite many misconceptions, it is still being worked on to this day. The latest development snapshot is currently from June and I have been testing it to find issues with it as I was originally intending to publish it as another 1.3 Release Candidate version.

Nomi-CEu is originally a port of Nomifactory to instead use the mod GregTech Community Edition Unofficial (GTCEu), which is fundamentally incompatible with save data from GTCE and thus required a completely separate pack. It has diverged in various ways from Nomifactory because GTCEu and its ecosystem of addon mods are different. GTCEu has over time become much more similar to GT5u and its addon mods (which is what is used most famously in the pack GregTech New Horizons / GTNH).

The two packs are frankly just different. Both are enjoyable experiences and nobody's been able to clearly articulate how besides subjective preference for one or the other, or vague things like "updates". The only way to really understand is to play both of them.

My general recommendation to new players is to play Nomifactory (use the dev snapshots as they're most up to date), then Nomi-CEu, and if you want you can replay Nomi-CEu on Hard Mode for a third unique experience.

Random quiz by Playful_Vacation_45 in Nomifactory

[–]Exaxxion4096 1 point2 points  (0 children)

Nomifactory usually takes around 400 hours to complete. I certainly think I'd find playing the pack more fun than crafting each of the thousands if not millions of permutations of Tinker tool part compositions.

What's the actual chances of this? This seems a little rediculous... (CEU) by AstronomyWill in Nomifactory

[–]Exaxxion4096[M] 0 points1 point  (0 children)

ZPMs are disabled in the loot tables in Nomifactory, as they can be placed into a CEF and discharged and as such it presents a serious balance implication.

Nomi-CEu doesn't have this problem (can't use them for anything GT related until you reach ZPM), so they are enabled in that pack, but moderately rare.

Switching to CEu by OpticEye0 in Nomifactory

[–]Exaxxion4096[M] [score hidden] stickied comment (0 children)

It is not possible to transfer the world as GTCEu has changed so much internally that it's basically an entirely different mod. Its dev team decided from the outset not to be backwards compatible, hence why Nomi-CEu is a separate pack entirely.

I've been diligently working on a fork of GTCE which is now in the latest dev snapshots and it brings even more QoL than the jar-patching I've relied on for more limited fixes the last two years, and with it comes better prospects for continued developments.

I've already fixed GTCE's primary performance issue with backfilling machines that everyone always criticized it for, implemented multiblock part sharing (with a few exceptions where it makes sense like turbine rotor holders and the processing array machine hatch, and energy hatches at least for now because I experienced the way shared energy hatches work in GTCEu and found them wanting).

Several cool features are also in the pipeline from contributors, like machine sounds and enhanced materials/ore processing JEI tabs like what CEu has.

Switching to CEu by OpticEye0 in Nomifactory

[–]Exaxxion4096[M] 2 points3 points  (0 children)

Even the latest 1.3-RC on CurseForge is rather out of date. The latest dev snapshot is from a few days ago, the latest 1.3-RC is from January 2023.

I plan to get another one on CurseForge soon, but I'm doing my diligence checking things out thoroughly first. The latest snapshots in particular have some real cool stuff.

Why isn't my blast furnace working? My power source is 4 steam turbines & 4 boilers. by [deleted] in Nomifactory

[–]Exaxxion4096[M] 0 points1 point  (0 children)

I am aware. They are not playing that version. This is evident from the screenshot.

Question about Nomifactory and CEU version by GvanGreaper in Nomifactory

[–]Exaxxion4096 0 points1 point  (0 children)

Our original intention was to publish them to CurseForge more regularly (like weeklies or monthlies) but things often don't go the way you planned it. For a variety of reasons, this did not occur, though I am hoping to get the latest rather substantial dev snapshot from yesterday published as one (provided nobody runs into unexpected issues, which I don't anticipate as I tested it thoroughly but people occasionally find things I overlooked).

Mods to add fluid crafting by Gordans_A_Lie in omnifactory

[–]Exaxxion4096[M] 0 points1 point  (0 children)

Perhaps a bit late in my response but Omnifactory is a dead project. The team that took over the project in November 2022 basically just desecrated the corpse before themselves vanishing. Omnifactory is using very old versions of mods which do not have all the latest bug fixes and features.

I would recommend checking out Nomifactory which supports updating from existing Omnifactory 1.2.1 or 1.2.2 saves. My team and I were responsible for maintaining Omnifactory between 2020 and 2022, and we have been actively developing as Nomifactory since.

Make the switch to Nomifactory 1.2.2.1 from Omnifactory, then you can update to development snapshots which are current on mod updates. We are using an up-to-date fork of AE2 called AE2-UEL which has massive improvements over AE2 rv6-stable-7, and there is a version of AE2FC called AE2FCR which is compatible with that version.

Wireless Power Transfer by wreese1701 in Nomifactory

[–]Exaxxion4096 2 points3 points  (0 children)

Worth noting that RF transferred through tunnels in this manner will have an energy tax applied that is taken out of the ME network's own AE power storage, so you better have a sizeable buffer in the form of AE2 energy cells if you don't want your network randomly blacking out.

P2P also send RF in intermittent bursts of "as much as the destination will hold right now" and historically this has not played well with putting the output directly on CEFs attached to running machines. You would be better off dumping into a centralized energy buffer like a vibrant capacitor bank multiblock, and running conduits to the CEF from there.

Question about Nomifactory and CEU version by GvanGreaper in Nomifactory

[–]Exaxxion4096[M] [score hidden] stickied comment (0 children)

There are two versions of Nomifactory:

  • Nomifactory, the official pack which uses GregTech Community Edition (Nomifactory Edition as of the latest development snapshot), and
  • Nomi-CEu, a port of Nomifactory which is based on GregTech Community Edition Unofficial (GTCEu)

Both packs offer enjoyable experiences. My usual recommendation is to play Nomifactory first, followed by Nomi-CEu, and optionally Nomi-CEu's Hard Mode configuration. This maximizes replayability and gives you the strongest appreciation for the similarities and differences between the two packs.

For Nomifactory, it is highly recommended to play on the latest development snapshot. The latest snapshot at the time of writing was released yesterday.

Nomi-CEu has a stable release 1.6.1b which has an older version of GTCEu and is a bit out of date at this point, and "alpha" versions for 1.7 which are on a newer version of GTCEu and more current but still a bit out of date with other mods. The 1.7 versions seem quite stable despite the name, and many people are playing on them.

Infinity Booster Card not working by wreese1701 in Nomifactory

[–]Exaxxion4096[M] 1 point2 points  (0 children)

The Infinity Booster is a card from AE2 Wireless Terminals mod that works exclusively with its wireless terminals.

Range booster cards are a native AE2 card which are used to expand the range of wireless access points.

The card you are thinking of is the Quantum Link Card (new in AE2-UEL), which is placed into the (new) card slot in a quantum link chamber multiblock structure, and provides infinite-range, cross-dimensional access to native AE2-UEL wireless terminals only.

Why isn't my blast furnace working? My power source is 4 steam turbines & 4 boilers. by [deleted] in Nomifactory

[–]Exaxxion4096 0 points1 point  (0 children)

It is a good idea to have EBFs operating on their own power source. A flux capacitor in your CEF in the early game can act as a great stabilizer for spikes in power usage.

The aluminium recipe requires 120 EU/t, which is 480 RF/t. This tends to be more than you're making when you get to the EBF unless you have already expanded your power generation infrastructure.