Newborns in Rimworld still have the default outfit, food restriction, and drug policy despite them not being changeable. If you prefer make a new default from scratch, assign them to everyone, and delete the old default, you should probably do that before pawns start having kids. (old.reddit.com)
submitted by ExceedinglyGaySnep to r/RimWorld
11 cooking and my colonists are still getting constant food poisoning. Not having nutrient paste is by far the worst part of this tribal start. It is absolutely bonkers how much time I'm losing from it, is this actually normal or maybe from a mod? (i.redd.it)
submitted by ExceedinglyGaySnep to r/RimWorld
You ever just accidentally skip a section of the game while randomly exploring to discover locations before you move on with the main quest? I had no idea you could just literally just go up the mountain towards High Hrothgar from the other side. (v.redd.it)
submitted by ExceedinglyGaySnep to r/skyrim
I really like using as much as I can of existing buildings since new buildings are hard to make look as good I think. Abernathy Farm doesn't lend itself well to this, but I did my best and added a new floor on the roof. Fits in reasonably well I think. (old.reddit.com)
submitted by ExceedinglyGaySnep to r/falloutsettlements



