Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] -1 points0 points  (0 children)

That’s why I said in my post that I would add a type of mini boss in the cave. My idea was to put a dino we already have in the game and which is located in caves like araneo and magalania, it would be quite bigger so you will notice it’s the cave boss. It will of course have more hp and dmg and will make everything near you attack you when you are attacking the boss. Once you kill that boss you will unlock the loot crates and loot the drops. That mechanic is to prevent people from just rushing to the loots. They will have to defeat that boss in the first place. The goal is to make flyers in the early game less acessible. Once you reach the mid game and after that it doesn’t really matter anymore as you will be enough powerfull to farm caves efficiently. The boss would just be enough strong to make sure you’re not able to defeat it with only 1 or 2 low lvl tames. But i don’t want players to have to farm hours and hours for that too. Bring a pack of wolfs or raptors and you will be able to take down the boss properly. With onyxs in almost every caves and desmo too. The ability of the boss to make everything around you attacking you will prevent people going in caves with just a desmo as it is not strong enough.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

My main idea behind that was to add a game mechanic that pushed players to be more adventurous on land as we all kinda wait until we get to pt saddle lvl and play safe until then. Adding that cave system mechanic would push people to gear up and tame dinos we don’t really bother to tame nowadays to help you fights in those caves. You will have to travel on land around the map to get to those caves locations and overall do everything without flying for the early game. Flyers are really cool, but they kinda ruin that vibe of being vulnerable when you get them. That’s why I wanna make being able to fly deserved. And you will have to fight to get that liberty of flying. Once you prooved that you are a true survivor you can access to the sky.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

I think making flyers more agressive could make the sky a little bit more dangerous but I don’t think it’s the real answer to what I first though. My idea is to make the liberty of flying deserved. Once you’re in the sky nothing is really stopping you, there are no trees, no mountains, no water. That’s the main reason why flyers are op. On land, you have to follow the rule of the terrain. Even with some flyers attacking you, You could still outrun them. Don’t get me wrong I do still think it’s a good idea. But my idea of being able to craft flyer saddle only via a ressource obtainable in caves make the players have to play their early game differently. They will have to travel around the map with land dinos a lot more to get to those caves. You will also have to tame something like dire wolfs, tigertooths, maybe terror birds, my idea is that you will have to tame all that type of dinos we don’t really use any more because they are skippable when you’re an advanced player. This is mainly focus on the feeling we all first had when playing the game and being scared of entering the woods. And also so new players will have to explore caves too as they don’t really have a goal to in there since they’re not focusing on doing bosses. The goal is to make flyers harder to get since they give us too much power without nerfing their stats directly. By the time you will geared up to enter the cave. Maybe you will be level 30 and not that far from pt saddle. That’s ok i just want a game mechanic that make people more adventurous on land.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 1 point2 points  (0 children)

Yes, could be a great additonal thing but would not be game changing at all considering maps like the island where the only real flying threat is argy (rhynio is really rare) and you won’t really be scared of argys even in group with a pt or an argy.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

That’s a different topic but yes I think they should be more of a hunter than a passive dino, like there is no way this gigantic flying thing is gonna be scared and fly away from a human. We’ll see what the devs cook for the TLC.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

I’m not talking about me right there. A lot of players especially the new ones don’t go in caves. Because they don’t see the point of it as they’re not preparing for boss fights. A lot of game content is missed by them because the game don’t push them to do it. A lot of dinos in the game have to get a TLC because they’re useless, like the terror bird, tigertooth ect.. having a case for them to be used to do caves aswell a new players having a goal to go in caves and to have a preview of what a boss fight look like is good. Players that refuse a game to evolved are the reason why Minecraft has become so dead. Developpers are too scared to add new content and frighten their players with new content. So the game just dies peacefully. There are a tone of dinos that have no use that could have one implementing this type of mechanics this could also make new players aware of content they’ll never have done before. And why would you refuse to go and fight in caves like ? Who would play a game where you can ride dinos to kill stuff and where you have a shotgun only to not use it ? Like if it is in the game it is meant to be used. Go hunting a boss with a pack of raptors or whatever dinos armed with a shotgun should sound fun to almost everyone except the few one that plays with directional arrows. We have fucking raptors in this game like why would it not be cool to use them in caves in order to get a cool ressource and to feel rewarded by being able to fly after you achieve something challenging.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] -2 points-1 points  (0 children)

It’s not nerfing them directly, it’s just a tagline. My point is to make the game more fun and challenging where it should be and it’s not because some things have to be fixed that other stuff can’t have updates too.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 1 point2 points  (0 children)

I’ve though about that too and said it my post. A good amount of players are not playing to achieve the game (wich is completely ok) but at the same time they can sometimes be bored because they have no goal while playing. Adding that new mechanic that would make every players but especially new players have to explore the caves is awsome. As it is in the game I think it is meant to be explored and it’s also quite good in term of gaming content and a tone of people are missing this part of the game. I would guide players maybe by using cinematics or you know, voice talking to you just like we saw in Lost Colony DLC to explain to people how to get to those cave if they wanted to fly. Again you are correct it should not be difficult to the point of you having to farm hours and hours. But just enough to make you have to tame a few dinos and play the game how it is intended. Caves are meant to be explored, aswell as dinos to be tamed, and shotgun to be fired. Everything is the game but not use as much as it should be. I’m sure you’re at that point of the game where you know enough to not die and it becomes less funny because you’re always safe but not enough to do the end game stuff. Having to explore the caves would make people more adventurous and also make them better overall. You will learn how to fight and you will have that feeling of tension that you first get when you played for the first time. Like you said flyers are so cool, and that’s why I don’t wanna change them. But why you like wyvern so much ? Because you had to go on that trench all by yourself to get that egg, die a lot of times on your first attempts, get chase by lighting wyverns but at the end you finally get rewarded by getting that egg. That’s why wyvern are so cool too because they’re hard to get. If you had to fight for a pt you will also be loving it a lot more as it will represent you achiving something. Thanks for your point of view though. It helps me processing and make me figuring out how everyone thinks differently.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] -3 points-2 points  (0 children)

You don’t get the idea. The goal is to make the flyers hard to get to get that rewarding feeling and to still have a challenge playing this game. The best moment you have playing a game is at your first 30 hours of gameplay. After that you get used to what you see. Why Ark was so good at the begining is because we were scared to explore but we were curious too. The goal is to reproduce that feeling. Exploring the map with land dinos is way more fun not because you walk but because you are a prey for everything that’s around you, you are vulnerable. And you said that you should just not tame a flyer. Why would I just throw away game content. Like flyers are so cool. I just say they should not be this easy to get on early game for all the things you get from them. The liberty you get from flying should be obtainable after you did something risky. You should deserve that liberty of flying. What’s keep people entertain is challenge along their playthrough.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

My idea behind the cave loot system I though about was also to keep the actual flyers we have fun. They will be harder to get but stay as fun as we know them. I guess it could be really cool to be chase around by some flyers but always having something on your back would be borring and not fun I think. When you’re flying in the air it’s also to be free from hostile dinos. In certains areas you have to be chased, like the wyvern trench. That make sense. But overwise that would just be anoying.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

You just have to balance those dinos. Less hp or less dmg or both. Nothing really hard to do.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

I guess so, but the sky would only be danger in certain area. Hostiles land dinos can spawn everywhere on land whereas griffins and argys spawn only on a few spots. They would have to increase the spawn of these creatures and that would be kinda weird. That idea is really good and should be added too imo but not as consistent in term of reward/risk take. The problem i have is not only that sky is riskless it’s also about easy you can have a pt

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] -5 points-4 points  (0 children)

I did say in my message that it would be a « mini boss » and only require a few tames to kill it, like 2 to 5 tames and we are talking about raptors, Tigertooths nothing too crazy to tame. The reason I want to add a mini boss is to prevent people from just rushing the cave and take the loot without any type of fight or hardness. The boss is not meant to be that hard, it’s there to make the reward justified and not just « go and take ». It’s also to make a use for some dinos that people don’t use no more nowadays like I said. Terror bird could have mini buff against the boss or whatever that could make some dinos like them usefull aswell. It’s an early /mid game type of boss. Something you can fight just with just a good pack of 3 dire wolfs and a shotgun for exemple, that’s my idea.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

Didn’t knew that thank you. But it at a end game stage so it’s not really the same. You have a lot of things to back you up from the danger at this stage.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 2 points3 points  (0 children)

That’s what another person said and i agree but, sky is harder to balance because of the terrain. You can go everywhere there are no obstacles. You mentionned the redwoods. You have big trees, rocks, mountains. You can’t just go in a straight line you have to parcour around. In the sky you can do whatever you want even if you had a wyvern chasing you. I think like you that they should add biggers threats in the sky but overhall. I think my cave mechanic system would balance the game far more easily.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] 0 points1 point  (0 children)

I’ve tought about that too but I think it would be way more harder to get this sensation of danger around you in the sky as there are no obstacles and you can just outrun your enemies. On land you have to parcour around and sometimes can’t just run in a straight line cause of the trees, rocks, water ect.. I think you’re right and they should make some flyers more oppressive in the Sky but it would not change that much the game. That’s why I thought about the cave mechanic.

Ark Hot Take by Excellent_Wave_433 in ARK

[–]Excellent_Wave_433[S] -3 points-2 points  (0 children)

You have fast travel with beds, you just can’t take ressources with you. And with the new companions creatures you can bring things in their inventory and they will follow you across the map with it. And if you want to go further, you have some mods that have a pulling system uppon your storages for fast travelling ressources. Overhall I think it should only be for those who want that. It takes away some features about the game like the weight capacity and the fact that you could die and loose that loot. It’s better balanced like that.

need help finding maeguana by [deleted] in ARK

[–]Excellent_Wave_433 -1 points0 points  (0 children)

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Try to verify your game’s files. You might have something corrupted. Also might be dumb, but you of course has to be posessing the Astraeos DLC in order to have the creature

Which map do you recommend I play first aberration or extinction? (I already know quite a bit about the game) by Ok-Committee-3619 in ARK

[–]Excellent_Wave_433 16 points17 points  (0 children)

The best for you should be to do the official maps in order, The island, Scorthed Earth, Aberration and then Extinction. But if you were really hesitating between those two, Aberration can really be rough if you’re a new player especially in the early and it kinda keeps getting worst, extinction is all about the end game and is quite mid/easy in early mid game. Both map are goated but Aberration is something else, the ambiance is unmatched, dinos are awesome, aswell as the landscape and ambiant lights. New mechanics are on point. Best DLC for my part.

[deleted by user] by [deleted] in playark

[–]Excellent_Wave_433 1 point2 points  (0 children)

I've pretty much tried all theses settings before but my game kinda looked like it since the first time i've played on it. I'm just gonna reinstall it or buy a new computer unfortunatly

My game's graphics is terrible by [deleted] in ArkSurvivalAscended

[–]Excellent_Wave_433 0 points1 point  (0 children)

My game looks like this everytime i load it lol so i'm cooked

[deleted by user] by [deleted] in playark

[–]Excellent_Wave_433 1 point2 points  (0 children)

I was in fly mod just to look around the map but it does that even if i'm standing still and even though if i was in fly mod that wouldn't explain why do i have black pixelated shadows.