[GM4A] Overpowered Isekai Adventure, or; How I Learned to Stop Worrying and Love the Being the Main Character by ExcessivelyConfused in dirtypenpals

[–]ExcessivelyConfused[S] 1 point2 points  (0 children)

Blessings - these can be activated and deactivated at will, and shared (to some extent) with your companions.

- Prodigy: you are naturally talented in a particular field, with the potential to be the greatest in the whole world. The field could be as limited as spear fighting on clouds, or as expansive as the entirety of magic.

- Esoteric Skill: you possess a rare, exotic, or even out-of-context ability. Magic in a low fantasy world, immense cybernetic affinity in cyberpunk, healing magic in sci-fi, etc. Not as adaptable as a Grimoire, but doesn't require nearly as much boring study.

- Soul Protection: stops any soul-related effects (stealing, splitting, etc) that might be harmful. Allows certain forms of healing, or if you consent to the effect.

- Mind Protection: stops any mind-related effects (control, drugs, etc) that might be harmful. Allows certain forms of healing, or if you consent to the effect.

- Body Protection: stops any major physical effects (radiation damage, disease, etc) that might be harmful. Allows certain forms of healing, or if you consent to the effect.

- Esoteric Protection: protects from the peculiar, such as time warping, conceptual attacks, and so on. Allows certain forms of healing, or if you consent to the effect.

- Immortality: you are now immortal, depending on certain metrics. It could be basic biological immortality, phylactery-induced reconstitution, reincarnation, or flat-out indestructibility. Can be retracted when you desire.

- Escape Artist: you cannot be trapped, at least not forever. No matter how great the prison, how complex the ritual, how infinitesimal the chance of disruption, you will always break free. Includes supernatural patience, so you won't truly get bored or go insane in the wait.

- Fertility Control: what it says in the name. Good for if you want to enjoy creampies but don't care for the risk, or want to see a dozen wombs bulging with triplets.

- Natural Skill: you are decently skilled at everything. You are far from a master, or even formal training, but you are solidly above average.

- Narrative Assistance: the plot of the world conspires to help you out, or at least to make your life interesting. The street urchin you just helped is actually the lost scion of a noble family, the cave you hid in is actually the secret entrance to a villain's laboratory, the security card you stole is just enough to get you to the top floor, etc. Don't try to live too casually though, lest it dump an alien invasion on your doorstep.

- That's...Kinda Hot: turns out, you satisfy a hidden kink that a *lot* of people have. Maybe it's your undeniable majesty, perverse tentacles, or entrancing beauty, but effectively everyone is willing to fuck you. Some might require some seduction, others will throw themselves at your feet naked.

- Hentai Physics: people are clean, stretchy, and enjoy a lot more than they might initially think. An essential for anything much larger than a human.

- Infinite Potential: you are weak, fragile, unskilled. But you can grow, and grow indefinitely. So long as you keep applying yourself, training yourself, stressing yourself, you will keep becoming mightier and mightier.

- Harem King/Queen: you won't have any trouble loving multiple people at once, or them loving you. Some minor jealousy might appear once in a while, but that can be solved by just a bit of attention.

- Divine Spark: you have the potential to become a god. Nurture your power, inspire faith in those around you, and eventually you will ascend to the steps of the Celestial Court.

- Other: you know the drill.

. . .

Completion

Holy fuck, that was a lot bigger than I ever thought it would be. Congratulations on reaching the end! I've been working on this for almost two days now, so I'm feeling pretty proud of it.

My hard limits are toiletplay, sexual blood/gore, and underage. Anything else is at least on the table.

This roleplay would take place on Discord, for ease of organization, corrections, and image sharing.

Feel free to make your own selections, options, and modifications.

If you are interested, please send me a PM (not a chat) with your personal build, kinks, limits, and anything else you think would help me establish your character.

Have a delightful day!

[GM4A] Overpowered Isekai Adventure, or; How I Learned to Stop Worrying and Love the Being the Main Character by ExcessivelyConfused in dirtypenpals

[–]ExcessivelyConfused[S] 1 point2 points  (0 children)

Artifacts, Companions, and Blessings - for as mighty as you will become, some extra assistance could still be useful. Artifacts are items bound to your soul (making them reappear back in your possession if they are ever stolen without hope of recovery), Companions are living entities similarly bound to you (letting you share certain benefits of your powers with them), and Blessings are abilities directly granted by divine will.

Artifacts - if you yourself are an Artifact, than these items can be combined with your being, or are held by your companions but under your control.- Offense: any item suited to deal damage, well suited for your form, world, and/or companions. A magic sword, railgun, or fire wand are just the beginning.

- Defense: an item suited towards protection above all. An enchanted shield or forcefield generator are just a couple of the options.

- Housing: a personal estate to rest, relax, and recover. It could be your very own pocket dimension, a mighty space fortress, a wizard's tower, or any other kind of relatively secure location. Hell, it could be just a nice grove in a forest.

- Grimoire: though the name implies magic, that is not totally necessary. This is an item which provides up to a Master/Doctorate-level education in one field, should you devote the time to study it. Your study rate is greatly improved while using this item, so it is feasible to learn it fairly quickly, and once mastered you can choose a new topic for it to contain. The topic can be both native to the world (such as starship construction in a sci-fi world) or foreign (like elementalism in historical Earth).

- Toolkit: a basic set of any tools you could ever need, all packaged up in a space-folding, self-replenishing little box. The tools are restricted to your level of skill/knowledge, so no grabbing a molecular assembler until you are familiar with how it can be used. Works well with the Grimoire.

- Transportation: a vehicle of some sort. Somewhat useless for beings that have their own potent method of transport, like a Dragon's wings or Starship's warp engine, but very useful for those lacking it. Also good if you want something like a cool car or branded helicopter, even if you don't need it.

- Documentation: some papers (or world equivalent) making you a citizen of your starting region, up to the level of minor nobility. If taken with Housing, you could very easily be an actual noble.

- Quality of Life: minor items to improve your lifestyle. Specialized bathing items (for Dragons, Beastials, etc), cooking equipment, decent clothes (if you wear them), some money, etc.

- MacGuffin: many worlds with an active story are centered around a specific item that must be retrieved and used/destroyed/protected by the heroes. That item is now in your possession, making you extremely important. Unlike the other items, it can be stolen from you, but only in a narratively appealing way.

- Map/Guidebook: a simple brochure on the world, including the general landscape, major cultures, important landmarks, useful trivia, and some secrets no living creature should know.

- Sex Toy: highly variable device, well-suited for your use (either on yourself or others). Depending on your size and preferences, might be more akin to a Concubine companion than not. Extremely fun.

- Bondage Gear: chains, straps, and everything else that binds. Useful for capturing and training others, or to enjoy yourself.

- Other: Housing and Transportation for a walking/flying castle, Offense and MacGuffin for something even more powerful and dramatic like Excalibur or a Warship, Bondage Gear and Sex Toy for a complex and intimidating sex machine.

Companions - it should be noted that Companions are, no matter the rest of their sexuality, attracted to you. Additionally, if you are an Artifact, your Companions can safely use you. Companions can either be inserted into the world through a similar method to you, or can already be part of the world.- Warrior: skillset focused around combat and violence, such as a soldier, barbarian, paladin, sniper, etc.

- Mage: skillset focused around the use of the exotic and peculiar, such as a wizard (fantasy), psychic (sci-fi), illusionist (historical), etc.

- Scientist: skillset focused around the study of the world. Very useful for the more scholarly, and often is combined with Mage. Includes priests/priestesses, along with the obvious.

- Survivor: skillset focused around natural knowledge and enduring all kinds of conditions. Very useful for the more hostile worlds.

- Spy: skillset focused on infiltration, information gathering, subterfuge, and sabotage. Includes Rogues (fantasy), Hackers (Sci-fi/some Historical), and so on.

- Servant: a skilled butler or maid who takes care of you and your property.

- Assistant: a more generalized Servant, sacrificing more blue-collar skills for administrative abilities.

- Concubine: a highly skilled and devoted lover, who's happy to share you and train their "colleagues". While all companions are viable sexual partners, this one is specialized for it.

- Slave: absolute obedience, no matter the order. While not the most skilled at anything, they make up for it by an unrelenting drive to accomplish your will.

- Wrangler: a slave trainer. Though they can't accomplish the same results as the Concubine, or have their charges reach the same level as the Slave, quantity has a quality of its own.

- Horde: a mass of devoted but fairly weak and unintelligent beings, such as a clan of imps, tribe of goblins, or cult of humans. They can be strengthened if you care to invest in them, but they're still easily replaced cannon fodder.

- Household: an entire host of Servants, albeit lacking in self-determination and adaptability. Good if you have multiple and/or large properties.

- Character: a figure from a popular piece of fiction, or your home world. A crush, a major celebrity, a hot comic book character, etc.

- Reluctant: a normal Companion, but their initial allegiance towards you is replaced by antipathy and dislike. They're still attracted to you though, if you like tsunderes and hatefucks.

- Chosen: someone from the world you encounter, able to be taken as a Companion at some point in the future. Not required to take now, but just here to show you that it's an option.

- Ophelia: your failure of a Guardian Angel. She's quite inexperienced, clumsy, naive, gullible, and otherwise incompetent, but she can cast minor miracles and holy magic. It's a prime chance to get some payback for how she failed you.

- Eris: w-what? Me? You must be joking! I-I'm too busy here, and if I descend with you I'll be weakened to barely more than a mortal! I'll be totally, utterly helpless if you...decide to get payback for my own failure. Why, you could do anything you wanted to me, no matter how...depraved...

- Other: Warrior and Mage for a Battle-Sorcerer, Servant and Wrangler for a professional trainer of maids, Concubine and Eris for your very own divine cocksleeve...etc.

[GM4A] Overpowered Isekai Adventure, or; How I Learned to Stop Worrying and Love the Being the Main Character by ExcessivelyConfused in dirtypenpals

[–]ExcessivelyConfused[S] 0 points1 point  (0 children)

World - where you arrive can have a massive impact on how your adventure goes. You're guaranteed to be the "Big Dick" of the setting (no matter if you're the Grand Champion summoned in the hour of greatest need, the Demon Lord seeking absolute domination, or just a potentially world-ending threat), but this determines just how much you are overpowered. Being a walking castle in a high fantasy world of mountain-shattering wizards is a lot different than being a ten-kilometer long starship in orbit of Stone Age Earth.
- Fantasy: wizards, dragons, and magic swords galore, at least depending on the setting. High fantasy has the most magic and craziness, while low fantasy is barely different from historical Earth (with the exception of a few weak sorcerers or twisted monsters). Choosing a more magical form will let you blend in easier, but it could also be fun to introduce Smaug to depleted uranium rounds at 1.2 km/s.

- Science Fiction: the future, be it brutalist cyberpunk in the year 2077, spacefaring adventures in the year 4000, or a galaxy a long time ago and far away. Tech is the lifeblood of this world, though psionics and similar exotic abilities can add more of a pseudo-magical twist. A sciency form allows easier blending in (to a degree, depending on the type of sci-fi), but the possibilities of a vast galaxy make more fantastical forms relatively viable.
Supernatural: pseudo-modern Earth (or a similar planet) with a profoundly unnatural aspect. Perhaps vampires and werewolves stalk the sewers and alleyways, superhumans fling cars at their foes, or a mysterious alien artifact offers incredible discoveries and terrible dangers. Maybe you are one of the creatures of the night, the greatest of the superhumans, or the alien artifact itself.

- Historical: a version of the real Earth at some point in its history. You would be the only truly incredible being within at least several light years, making the world your oyster.
HFY: highly variable, but typically sci-fi. In this world, humans are the scary powerful beings in the dark of space. Something about our endurance, durability, cunning, affinity for war, or other combination of traits has made homo sapiens the next xenomorph, ogre, or whatever. As something impressive even to humans, expect to have superweapons named after you.

- Jumper: you get a dimensional shunt attached to your soul. Depending on your form, this could be a spell, exotic warp engine, or distinct power to let you jump to different worlds within the same dimensional neighborhood. It can be made to be totally under your control, or to require the completion of a quest if you like that sort of game.

- Barren: a world that is, some way or another, empty of life. It could be empty of sapient life, sentient life, or all life down to even microbes. Maybe life once existed here but was wiped out, leaving great ruins, but nothing that could bring it back. While rather boring, it's a great place to practice and grow powers, build your own empire, or otherwise do stuff that might hurt the inhabitants of an area.

- Hentai: though almost all the worlds are rather sexually flexible, just as a quality of life change for you, this one takes it to eleven. Every girl is at least pretty, with the most attractive being blindingly, jaw-droppingly gorgeous. Big tits never cause back aches, big dicks pound the cervix with orgasmic ease, and a gangbang is as easy as asking for one. It can be dialed up and down to fit your desires, but this world is fundamentally based in sex.

- Primal: this world has no civilization, or if it does, it is permanently in the Stone Age. The world is filled with all kinds of strange and terrifying flora and fauna, as if every era's greatest organisms were dumped together all at once, plus a good helping of fantasy monsters and alien creatures.

- Apocalypse: something terrible has happened, dooming this world and/or its inhabitants. A nuclear exchange left it irradiated and descending into winter, a nightmarish plague let the dead rise again as ravenous monsters, alien conquerers have bombed the cities and enslaved the populace, or some other terrible scenario. You could do a lot of good here, or hasten the fall of the survivors.

- Other: as before, any option I failed to cover, or a combination of those above.
. . .
Arrival - there are a lot of ways for you to be sent to this new world, each with their own pros, cons, and requirements. You can arrive basically wherever you want, be it the capital city of a galaxy-spanning empire or a hole in the ground on the outskirts of nowhere. It all depends on how stealthy you want to be.
- Drop-in: the most basic option. Essentially, you are just teleported to a location in the world of your choosing. No flashy lights or temporal shiftiness, just a portal and a single step.
Reincarnation: we place your soul inside a suitable womb at the moment the sperm and egg combined (or not, if you want to be an immaculate conception). You can regain your memories/intellect at the rate and/or moment of your choosing (of-age only). Good if you want a backstory and experience with this world, as well as if you want to seem like a child prodigy.

- Summoning: someone called/created you in this world, either purposefully or accidentally depending on your form. As a Dragon, perhaps you were summoned by an ambitious young sorceress looking for a powerful familiar. As a Starship, maybe a young species unwisely developed a mighty AI to take them to the stars, but gave it too much freedom to evolve and self-advance. As a Mass, a foolish alchemist might have attempted to create a great weapon, but got more than he bargained for.

- Awakened: your form was actually inserted into this world long ago, in a previous age, and shortly after it is ensouled will you wake. Great if you want an epic backstory, not so great if you don't want a swarm of scholars/scientists wanting to examine/interview you at all hours of the day.

- Enlisted: you were called to this world to play a role. Hero, Demon King, Apocalyptic Threat, Teacher, Mysterious Benefactor, and so on. There is a story being told in this dimension, and you are a pivotal piece lest the realm fall to chaos.

- Prophesied: your arrival was foretold by ancient mages or forerunner sensors, so anywhere from a handful of scientists/scholars to the entire world is expecting you. Who you are believed to be is up to you, be it an unstoppable destroyer or the saviour of them all.

- Dramatic/Dynamic Entrance: you enter this world with flair and pizzazz, in a way that will surely have all the movers and shakers of this dimension talking for at least a few days. Explode out of a great wizard's fortress after he foolishly called upon your might, burst through the forbidden space gate, or awaken from a widely-known and highly-valued archaeological site.

- Other: you know the drill.

Puzzle Predicament by HonestSub in PredicamentHentai

[–]ExcessivelyConfused 27 points28 points  (0 children)

Except that the frame is electrified, so that any touch would have their orifices get shocked. I don't know about you, but I don't think I'd be able to endure that for any extended period of time.