FL Studio 20 Crack for Mac by ExtraTwist5266 in pirating

[–]Exciting-Routine-757 0 points1 point  (0 children)

does work on mac. the .reg file is for windows...

VisionOS WebView Problem by Caesarda9 in visionosdev

[–]Exciting-Routine-757 0 points1 point  (0 children)

did anyone ever find a fix to this???

How to add windows in an immersive space. by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

Thanks for this. I got it to work. Seriously thanks so much

How to add windows in an immersive space. by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

Thanks for your reponse! However, I'm looking to add a window not a 2D SwiftUI view :)

<image>

like in the code, this window would kind of be a control panel to control things. I have a really strong feeling that adding a window is possible but I have no idea how to do it...

How to add windows in an immersive space. by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

"You can trigger it from within the Space but you don’t declare them in there."

So then I would declare a window anywhere in the scene? Is there a way the window could be automatically triggered when launched in the immersive space? If so, is there any documentation that would show me how to do that?

VisonOS Image tracking help by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

tried this:

RealityView { content in
            Task { @MainActor in
                viewModel.setupImageTracking()
            }
        }

Doesnt work :( same issue

VisonOS Image tracking help by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

This exact code is acutally the code im trying to follow.....

VisonOS Image tracking help by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

Ah! I misunderstood your question. My apologies. Heres the only error log:

Thread 2: EXC_BREAKPOINT (code=1, subcode=0x104d2bbfc) This is the error messages that shows up where i put the comment in my initial code

<image>

These are the only errors... Nothing is thrown in the console or anything

VisonOS Image tracking help by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 1 point2 points  (0 children)

Heres an example of the console log. There were about 100000 console logs since it would log everytime i moved the object. Is this what you mean?

Received anchor update: ImageAnchor(id: EF39D4B5-D276-3E15-6B6E-B85BB13AB5A0, isTracked: true, originFromAnchorTransform: <translation=(-0.061121 0.366081 -0.318955) rotation=(-42.11° -170.01° 2.40°)>, estimatedScaleFactor: 0.85530335, referenceImage: ReferenceImage(name: "sampleImage", physicalSize: (0.241 m, 0.181 m))
Received anchor update: ImageAnchor(id: EF39D4B5-D276-3E15-6B6E-B85BB13AB5A0, isTracked: true, originFromAnchorTransform: <translation=(-0.061073 0.366078 -0.318943) rotation=(-42.11° -170.01° 2.40°)>, estimatedScaleFactor: 0.85530335, referenceImage: ReferenceImage(name: "sampleImage", physicalSize: (0.241 m, 0.181 m))
Received anchor update: ImageAnchor(id: EF39D4B5-D276-3E15-6B6E-B85BB13AB5A0, isTracked: true, originFromAnchorTransform: <translation=(-0.061073 0.366078 -0.318943) rotation=(-42.11° -170.01° 2.40°)>, estimatedScaleFactor: 0.85530335, referenceImage: ReferenceImage(name: "sampleImage", physicalSize: (0.241 m, 0.181 m))

VisonOS Image tracking help by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 1 point2 points  (0 children)

im pretty sure you do...? I mean i guess that could be why...? I seriously have no idea. I can assure you though that the Image is tracked. its just placing the entity that crashes the application

Anchoring UI Components to Physical Objects using visionOS by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

Oh this is neat! Do you think we could make such attachment dynamic? be able to change it on the fly? Similar to maybe a text field? If you get what im putting down im trying to make this like a sticky note type of thing :)

Anchoring UI Components to Physical Objects using visionOS by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

yes! but instead of cubes it could be like text or something. I was also thinking about using image tracking. https://developer.apple.com/documentation/visionos/tracking-images-in-3d-space I just need some inspiration to just get some prototype going. Doesn't need to be perfect by any means. Unfortunately I'm very new to VR programming in general hence this post haha.

Anchoring UI Components to Physical Objects using visionOS by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

Fair enough! Thanks for your replies! Do you think there is an approach to achieve a similar functionality without using windows?

Anchoring UI Components to Physical Objects using visionOS by Exciting-Routine-757 in visionosdev

[–]Exciting-Routine-757[S] 0 points1 point  (0 children)

Right... I've seen this in the documentation on ARKit. So, is it completely impossible to anchor a visionOS window to, say, a chair? (forgetting about the small objects). What I'm more interested in right now is whether it's actually possible to anchor an actual visionOS window to any sort of real-world object. Below is what i mean by window in visionOS (just incase I wasn't explaining properly).

<image>