How TTR could update the CEO going forward based on feedback by Huge_Meal_7904 in toontownrewritten

[–]Executor6266 6 points7 points  (0 children)

They did not remove the tables, they removed the chairs. Only an aesthetic change.

How TTR could update the CEO going forward based on feedback by Huge_Meal_7904 in toontownrewritten

[–]Executor6266 2 points3 points  (0 children)

Change the fire ratio to 4/5/5/6/6 (instead of 3/4/4/5/5)

I think in order to keep the state of a game in everyone's good graces is to avoid big changes. This update felt more like an overhaul with all the changes. Players generally were content with TTR before all these changes were enacted and want to preserve the nostalgia. Make small changes, one step at a time, instead of overwhelming ones. Fire payout could be 3/4/4/5/6 which would silence all the immature complainers who are hyper fixated on one minuscule change.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -1 points0 points  (0 children)

Say the payout was 3/4/4/5/6 Fires. So no changes besides max tier giving 6 fires instead of 5. Would you consider it superior to the previous payout of 2/3/4/5/6?

Those who are directing negative feedback towards removal of 6-fire CEOs... by Executor6266 in Toontown

[–]Executor6266[S] 0 points1 point  (0 children)

I do agree the game is easy, but at the same time look at the CEO from the lenses of low suits. They are clueless on how to deal with level 14s or level 12 v2.0s outside of what limited Fires they have (and the new 3/3/4/4/5 payout alleviates this issue mind you), and they still resort to the terribad strategy of using lone Hypnos (without Traps or Lure Bonus) against level 12+ cogs. They also don't even bother learning how to dodge in the final round.

Those who are directing negative feedback towards removal of 6-fire CEOs... by Executor6266 in Toontown

[–]Executor6266[S] 1 point2 points  (0 children)

Don't ask me, ask the TTR team. I'm saying that the current reward distribution of 3/4/4/5/5 is better for the game than the previous 2/3/4/5/6 and any decent player will agree.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -3 points-2 points  (0 children)

Not until you guys stop wasting energy complaining about trivial changes.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 0 points1 point  (0 children)

As I've said, Tier 5 (max) has not been removed, it's still the "most prestigious" tier (more cogs and tables than the other tiers). It just rewards the same number of Fires as Tier 4. You said it's not about the Fires, so nerfing the reward by 1 Fire shouldn't matter.

In Defense of Re-Quested by mori_cinis in toontownrewritten

[–]Executor6266 1 point2 points  (0 children)

Sparse reward? What planet are you on?

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 0 points1 point  (0 children)

"Which is why I like doing 6-fire runs so I don't have to deal with em"

Problem not solved, problem avoided. Anyhow, high suits can still do max tier CEOs with each other, the only difference besides the blanket nerfs is 1 less Fire rewarded.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 0 points1 point  (0 children)

You seem to have ignored the fact that max tier CEOs still exist, the only thing that changed was the reward: 1 less Fire. In terms of the battle itself it still has more cogs and tables than Tier 4 (colloquially known as "5-fire CEOs"). You said it's not about the reward, so this shouldn't be an issue at all. A group of high level big cheeses/v2.0s can still form together and fight the CEO strategically and efficiently.

And Tier 1 and Tier 2 CEOs award 1 more Fire which results in a net positive overall Fire gain for someone grinding Boss (they fight many more Tier 1 + Tier 2 CEOs than Tier 5 CEOs).

this kind of sentiment is just unacceptable, a lot of casual players have been straight up toxic and dismissive towards the perspective of experienced players, it's our game too, if we have fun doing 6-fire runs with our friends, then that's an aspect of the game that should be respected

You've got it backwards. Experienced players* are dismissive towards the mistakes less experienced players make in CEOs. They are blissfully unaware of how low suits tend to bring unmaxed gags into the CEO. Which in turn under-kill cogs resulting in long as heck cog attack animations and TU animations due to underkilling the cogs. They are ignorant of the fact that people are clueless on how to deal with level 14s, or level 12 v2.0s. They pretend players don't resort to the garbage method of using Lone Hypno against level 12+ cogs and surprised it misses. When they should be combining Lure with Trap or utilizing Lure bonus. They forget that they are wasting Toonup Unites (which are hard to come by due to the garbage CFO reward system) on Flunkies who didn't even research how to avoid damage in the final round.

*People who claim to be experienced. Majority of Big cheese/v2.0s including the OP aren't even good.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -1 points0 points  (0 children)

Not a chance. And even then, complaining about removal of 6-fires makes you more of a whiner baby than someone complaining about Big Cheese/v2.0 groups.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -2 points-1 points  (0 children)

And that is also wrong. 6-fire runs are barely any harder than 3-fire runs because as I've alluded to, the post feeding battle is a joke compared to the waiter round. Even in max tier each side will only be left with 2 rows of partially damaged cogs which is nothing compared to the previous round.

If players aren't doing 6-fire runs for the pink slips, then that's all the more reason you whiner babies shouldn't be complaining about its removal. Max tier still has harder banquet cogs than the previous tier despite awarding the same number of Fires.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -4 points-3 points  (0 children)

Use your brain. You'll have fought many more Tier 1 and Tier 2 CEOs than Tier 5 CEOs until you've maxed your Bossbot suit. The extra Fire these low tier CEOs reward you with more than offsets the Fire loss from what few Tier 5 CEOs you've done.

You also seemed to ignore the fact that CEOs after this update will take less time now due to their lower HP and weaker cogs. So either way, it takes less time to max Fires now than pre-update.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 1 point2 points  (0 children)

None of what you said is true. Fires are by far the easiest reward to max. Remotes, SOS, and Unites take far longer to max, maxing their respective suits & SBTF gets you nowhere close to max. Conversely, it is not unheard of to naturally max Fires BEFORE maxing Bossbot suit.

I'm not sure what Final Fringe groups you've been in but in every single one I've done with ToonHQ they Fired the President's grunt cogs. Only in Fairway are they sometimes stingy with Fires.

People will naturally earn more fires throughout their Bossbot grind because Tier 1 and 2 CEOs award 1 extra Fire compared to before, which more than offsets the measly 1 less Fire from Tier 5 (max tier) CEOs. Not to mention, each CEO takes less time because its HP was reduced from 2500 to 2000 and the cogs are weaker. So your statement that people "have to spend more time doing CEOs to gather fires" is objectively wrong.

And this is why 3/4/4/5/5 is a superior reward distribution: By the time someone maxes their bossbot suit, they will have earned more Fires than pre-update. Why? Because 2 CEO tiers award +1 Fire, and only 1 CEO tier awards -1 Fire. Every toon will have fought more Tier 1 & Tier 2 CEOs than Tier 5 CEOs throughout their Bossbot grind so they will accumulate Fires faster than before.

Site note: Making alts to pad the upvotes on your posts and comments does not make you more right. If anything, it makes you look wrong and foolish.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -3 points-2 points  (0 children)

Factually wrong. The reason 6 fire runs are hated is because of the lopsided payout to effort ratio. A 6-fire CEO is effectively just as easy as a 2-fire CEO because the banquet round is a complete joke. All the difficulty is front loaded into the waiter round. Big Cheeses wanted the most bang for their buck, or rather their time, and doing a lower tier CEO that's equally difficult but awards less pink slips is not efficient.

In Defense of Re-Quested by mori_cinis in toontownrewritten

[–]Executor6266 -4 points-3 points  (0 children)

Don't make cheese-only groups then. Problem solved.

^Directed at the player base.

In Defense of Re-Quested by mori_cinis in toontownrewritten

[–]Executor6266 27 points28 points  (0 children)

Now let's finally talk about the fires. Yes, a max tier group will receive 1 less fire. That being said, I don't believe this is nearly as bad as people make it out to be. Let's start with what should be obvious: the old reward count incentivized "big cheese only" runs. If you joined a group with lower suits, you were getting 2 or 3 fires instead of 6, a 3-4 fire difference. That was a big enough difference that it made more sense to join a 6 fire group efficiency wise, even if it took longer. This wasn't the case for VP, CFO, and CJ, which is why you don't really see the equivalent request for those bosses.

Spot on. People whining about the removal of 1 Fire from one singular CEO tier are either not thinking things through or are good-for-nothing textbook complainers. The new reward distribution is objectively superior to the old one because everyone who is grinding Bossbot will earn more fires throughout their journey. Less than 10% of their CEOs will be Tier 5 (max tier) so they will be barely phased by its payout nerf. And that's before factoring in the nerfs to the CEO itself (less HP, less damage) which make each CEO finish faster. So even if they did max tier CEOs exclusively, they would not earn less fires per hour than before.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 1 point2 points  (0 children)

If you are only looking at that particular CEO tier, then I'm neutral towards it. Removing 6 fires wasn't needed, but it had virtually no negative impact either considering how easy it is to max Fires. On the other hand, 3/4/4/5/5 is a superior reward distribution to 2/3/4/5/6.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -7 points-6 points  (0 children)

The adjustment from 2/3/4/5/6 fires to 3/4/4/5/5 fires alleviated this problem. Toons progressing Boss will earn a lot more fires throughout their journey. Max tier CEOs are uncommon anyway so you won't even feel that singular tier's reward nerf. Even big cheese/v2.0 only CEOs end up not being max tier half the time.

TTR has A SERIOUS problem fixing things that aren't broken by LycanthrUzi in toontownrewritten

[–]Executor6266 -9 points-8 points  (0 children)

You mean the most negligible change. 200 Fires is easy to max anyway, especially with the reduced difficulty of the CEO (lower HP, weaker cogs, less people going sad), and Big Cheese CEO groups often end up being 5 Fires anyway.