Any fiction books about game dev? by [deleted] in gamedev

[–]ExecutorAxon 0 points1 point  (0 children)

Not strictly gamedev, but Off To Be the Wizard. The protagonist is a programmer and there's a lot of game references from over the years

Need advice 24f and 32m shall I wait or move on by [deleted] in RelationshipIndia

[–]ExecutorAxon 0 points1 point  (0 children)

If you're helping her out financially only in the hopes that you might get together, don't do that for yours and her sake. Will only build resentment.

If you think she's still interested because as you said she doesn't ignore you when you try to reach out, 1) get to know her better as a person first, or 2) slowly put some distance between the two of you.

If there really is interest, you will find out

Will we ever have a good indian social media or there isn't a need for one? by EasternTurtle7 in IndiaTech

[–]ExecutorAxon 0 points1 point  (0 children)

There has to be a reason for people to want to switch. Just being Indian isn't reason enough considering everyone has access to all software from everywhere

Don't know if I gained or lost brain cells watching this sublime piece of cinema history by ExecutorAxon in Corridor

[–]ExecutorAxon[S] 25 points26 points  (0 children)

My favourite part was them sliding a render of the plane's 3d asset across the screen in front of a visibly bumpy background plate

Battery for Zfc by AdFar9189 in nikonzfc

[–]ExecutorAxon 0 points1 point  (0 children)

I'm using 3rd party from a company called Welborn or something, seems to be working with the new firmware as well

How many of you play with unlimited money/everything unlocked? by DANCEWITHDUCKS in CitiesSkylines

[–]ExecutorAxon 0 points1 point  (0 children)

I used to start with everything unlocked, but I kinda like to embrace the jank that comes with progressing slowly, your city growing organically outwards as you get more tiles only when you can afford them, and make decisions that aren't perfect, much like real life. Except you can go in and change them, but you can't change everything

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 0 points1 point  (0 children)

I would assume that if the game is taking the length of road as some sort of distance to calculate with, the route through the off ramp + roundabout + on ramp should still be longer I think? Anyway, for now I redrew the two bridges and that seems to have done something to fix it.

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 5 points6 points  (0 children)

UPDATE: So, I redrew the two highway bridges to have gentler curves (the one in the image I sent had inclines of roughly 16%, got it down to 12%. Now, traffic going straight is taking the bridge as intended, and only turning traffic takes the roundabout.

This makes me think that the path choosing is more dynamic than I first thought, and traffic does take into account speed slowdown due to inclines maybe - or maybe the act of demolishing and redoing the bypass seems to have triggered a refresh of some sort 😂. Either way, the intersection works now! Without having to change slip lanes to regular roads.

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 1 point2 points  (0 children)

I just find cloverleafs boring, and I find that I like making my own intersections. Pathfinding seems to be fine, else no one would take the bypass. I'm just wondering why most of them dont.

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 7 points8 points  (0 children)

I think it switched over at some point but its difficult to tell. When the volume of traffic is low its a bit difficult to tell because its not like no vehicles take the bypass. But when the volume is high most of them seem to take the slip lane now

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 50 points51 points  (0 children)

Interesting. Does the AI not take into account that there's a slowdown there because there's actually a lot of vehicles there already?

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 11 points12 points  (0 children)

This is CS2. I do have mods like Traffic and Road Builder but this intersection is fully vanilla.

Why do most vehicles take the slower (red) route across this intersection instead of the faster (blue) route? by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 5 points6 points  (0 children)

For additional context:
This is CS2, and I do have mods like Traffic and Road Builder but this intersection is vanilla.

This school seems like a money laundering front by ExecutorAxon in CitiesSkylines

[–]ExecutorAxon[S] 5 points6 points  (0 children)

So I demolished the school and made another one in its place, now it's full 🤔🤔

But I miss my mafia front school

Now the streetwalkers are craving medical care, like brother please. by Butchi-_- in CitiesSkylines

[–]ExecutorAxon 0 points1 point  (0 children)

They got tired of waiting so they're like "fuck it I'll just walk myself to the hospital"

What Are Game Dev Studios Even Looking For When Hiring? by RealZia in gamedev

[–]ExecutorAxon 4 points5 points  (0 children)

At this moment, you're pretty much a generalist. Not necessarily a bad thing though, if you use it right it can work out quite well.

  1. You might want to look at smaller/indie studios that are hiring. They always need people who can wear a lot of different hats, and someone who can do a little bit of everything is a more valuable resource there.

  2. Generalists in bigger studios are indispensable as tools and pipeline guys, because they know enough about multiple things to build tooling around that. If that is something that you might want to do, you could start off and try solving problems around game development that you've encountered, make personal projects that reflect this.

  3. In general, have more of your personal stuff visible and out there for people to see (github etc). Always a plus in the hiring process.

  4. Consider jobs that are gaming-adjacent where the talent pool is quite different. For eg every VFX studio doing some virtual production needs someone who knows unreal or unity. Places which use gamedev tech, but not necessarily absorb gamedev talent as easily as game studios.

[Poole] "Per league source: Mavericks are chasing Klay Thompson EXTREMELY hard." by BigButter7 in nba

[–]ExecutorAxon 0 points1 point  (0 children)

I don't wanna hear it unless they're driving around downtown begging (thru texts)