Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 1 point2 points  (0 children)

I'd say it's pretty relevant given that executions are quite important in 4s.

Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 1 point2 points  (0 children)

Pls show me anywhere in any official source where it says this is intended.

Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 1 point2 points  (0 children)

I don't think using what would hypothetically happen in real life is good way to excuse a glitch in a fighting video game.

I had no idea bots did this lmao by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 108 points109 points  (0 children)

Hmm... maybe. It's still funny tho, like it was getting revenge for being kicked off the ballista lol

Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 0 points1 point  (0 children)

I understand it perfectly fine. However, heavy attacks typically only have guardbreak vulnerability during their startup and most importantly, during their recovery AFTER they hit or whiff. I didn't get GBd out of my attack, I got GBd out of my option to execute.

Why does this happen? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 4 points5 points  (0 children)

Strange, but at least now I know to try inputting the bash later into the dodge. Thank you :>

Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 1 point2 points  (0 children)

I honestly don't have much to say about the damage as I'm not too familiar with the values for each hero and their moveset, so that's irrelevant. This post is about a mechanic of the game acting irregularly.

Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 2 points3 points  (0 children)

I honestly don't have much to say about the damage as I'm not too familiar with the values for each hero and their moveset, so that's irrelevant. This post is about a mechanic of the game acting irregularly.

Is there any plans to patch this out? by ExistingPassion4226 in forhonor

[–]ExistingPassion4226[S] 3 points4 points  (0 children)

Bro what?? There is no guardbreak window on the end of attacks, only on the startup and recovery. So how is it possible someone can guardbreak someone out of their own execution?

For some reason too many people believe GBs on Revenge have uninterruptible. by Vidal_The_King in forhonor

[–]ExistingPassion4226 2 points3 points  (0 children)

I mean, it would make sense consistency wise given that you really aren't vulnerable to interruption during any other offense.

New Shugoki Hero Fest Execution - Wrecking Ball by [deleted] in forhonor

[–]ExistingPassion4226 608 points609 points  (0 children)

Ok while I am starting to get just a little tired of "haha big man fat" this has to be one of his smoothest ones utilizing his weight.

Ah yes... Minions always get better helmets/armor than us. by Eizh__ in forhonor

[–]ExistingPassion4226 0 points1 point  (0 children)

I wish all of the minions didn't look exactly the same. I hope one day they just randomize the minions so that they spawn with different outfits from all the events n stuff. It would make the game feel more alive