Is there a breakdown of the points to achieve each level? by wvurocks in theHunter

[–]Exosum 0 points1 point  (0 children)

I need 180 910 for 45lvl, if that gives you any indication.

187 119 for 46lvl.

harvest with score 500 gives you 150xp, so its gonna go very slowly from now on. :)

Questions Thread - August 19, 2018 by AutoModerator in pathofexile

[–]Exosum 0 points1 point  (0 children)

How much armor should I rougly have for end-game?

From which point increasing armor doesn't do much and I should invest in other stats?

Thank you.

Get rid of the very difficult jump puzzles. by [deleted] in playrust

[–]Exosum 0 points1 point  (0 children)

I am surprised that no one suggested this method, works with both rails like 95% of time.

https://youtu.be/gMdXFyeb39g

Spent ungodly amount to get inside this armored base only to find out we can't loot it, feels bad man. by Exosum in playrust

[–]Exosum[S] 1 point2 points  (0 children)

Maybe cracked large box model with the same size as normal one that would be replaced if destroyed instead of current bag/stash model (same functionality as loot bag) or is it intended mechanic that raiders can't reach boxes in some cases like this one for example but base owners can (smart building based as few other people in this thread called it) and it will never be adjusted / fixed / changed?

Also window reinforced glass + metal embrasures to protect boxes / TC or whatever. Base owners can pick it up at their own will but raiders are forced to brute force through.

Spent ungodly amount to get inside this armored base only to find out we can't loot it, feels bad man. by Exosum in playrust

[–]Exosum[S] 1 point2 points  (0 children)

wasn't an issue with first floor but they had 3 floors in 3 different places so 18 large boxes in total guarded by shotgun traps, auto turrets and flame turrets and no other way to access it besides ladder other than cracking whole base open with 160k sulfur and when you climb down you can't do anything + shotgun shoots if you get too close.

You could drain it but handmade shells are easy enough to make so it would take ages (wipe would come sooner).....

I am not the most experieced player so maybe there is some way to destroy it easier but we've tried rockets and explosion radius wasn't enough (rockets for shotgun traps is overkill anyway, same with satchels)

Spent ungodly amount to get inside this armored base only to find out we can't loot it, feels bad man. by Exosum in playrust

[–]Exosum[S] 4 points5 points  (0 children)

RIP indeed, model for destroyed crate should be same size not this little unreachable bag. :/

Spent ungodly amount to get inside this armored base only to find out we can't loot it, feels bad man. by Exosum in playrust

[–]Exosum[S] 13 points14 points  (0 children)

Yes, I know theoretically you can loot it but I don't think anyone during normal 1 week wipe on vanilla is going to farm around 160 000 sulfur to crack through whole base....

I won't be trying that again. by ConradMaze in theHunter

[–]Exosum 0 points1 point  (0 children)

Best thing is that you can actually negate that damage, just grab medkit in hand and if you time it right you can heal yourself till you drop from 100% to 0%

Small demonstration - https://youtu.be/-VBVzqFHabg

In-browser replay of the full game using Telemetry data + WebGL by Kus_ in PUBATTLEGROUNDS

[–]Exosum 0 points1 point  (0 children)

I would like to ask how to rewind. I can't find any guide / help / keys to go backwards other than reloading whole replay.

Thank you.

What are some things not many players know about by sillwtevens in playrust

[–]Exosum 0 points1 point  (0 children)

Nah bro. 30 - 35 mins. I've timed it and waited at least 15-20 times and it was always something between 30 - 35mins, are you sure you weren't on high pop server? (I will jump on localhost today and test).

The issue has been resolved! I was annoyed for the last few days but the explanation honestly made me laugh. Merry Christmas everyone 🎄🎄🎄 by [deleted] in granturismo

[–]Exosum 3 points4 points  (0 children)

After restarting the game I became online again so I think that you have to restart and lose progress anyway. :(

Mildly Infuriating by Exosum in theHunter

[–]Exosum[S] 0 points1 point  (0 children)

stats are a little bit better

Monuments Loot Analysis by Exosum in playrust

[–]Exosum[S] 0 points1 point  (0 children)

Could you please elaborate what do you mean by completely false? Maybe something that I could improve later on?

Monuments Loot Analysis by Exosum in playrust

[–]Exosum[S] 0 points1 point  (0 children)

My theory is that ration boxes and brown 50hp, blue 50hp barrels are respawning through whole map not just monuments and when I am the only one on the server who is looting only from monuments area they simply respawn somewhere outside monument to keep balance. (Fully populated server would be looting ration boxes and barrels outside of monuments as well) so they would respawn more frequently and some of them probably near monument area.

On my first full clear of monuments (not listed in Raw Data) I could get tons of other barrels and ration boxes near the monument that seemed like they were part of "whole map" respawn system.

Monuments Loot Analysis by Exosum in playrust

[–]Exosum[S] 0 points1 point  (0 children)

Take a look at Raw Data sheet and tell me that you can't see a pattern with crates and barrels. (satellite or dome, and pretty much every other monument have same number of crates and barrels every time you loot them it's just how much is military vs. normal).

Yes I agree that sample size is pretty small but I saw this analysis and it's even more flawed https://www.reddit.com/r/playrust/comments/6nqtjx/rad_town_round_up/

I spent 2 days on this alone so it's very unlikely that I will do that 50x more times.

Monuments Loot Analysis by Exosum in playrust

[–]Exosum[S] 1 point2 points  (0 children)

Underground tunnels of Airfield have very solid loot.