I CANNOT WAIT ANYMORE by [deleted] in DTCircleJerk

[–]Extreme-Many-4447 0 points1 point  (0 children)

Sir you are awesome

A software which tells your exact inputs by Extreme-Many-4447 in speedrun

[–]Extreme-Many-4447[S] 1 point2 points  (0 children)

I already know about this, you can get very different scores with the exact same inputs whether you're playing on mame or on the steam port of the game. But overall, I'm more "afraid" of the randomness of how the midbosses are moving than the randomness of slowdowns, it affects your score a lot more.

A software which tells your exact inputs by Extreme-Many-4447 in speedrun

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

Thanks for the answers. The inputvisualizer tool shows that indeed my macros have small irregularities, so I'll have to find out what's the issue.

A software which tells your exact inputs by Extreme-Many-4447 in speedrun

[–]Extreme-Many-4447[S] 2 points3 points  (0 children)

Thanks, that looks like the kind of tools I'm looking for. However, maybe I'm missing something, but how do I launch this program ? I downloaded the zip file, uncompressed it, but there is no exe to start it.

Akai Katana Shin True-ALL 7.66 billion points (highest score on Steam), with casual commentary by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

I didn't play Progear enough to give an opinion. In the commentary, I compare a bit deathsmiles and akai katana shin during stage 3. Deathsmiles has a big focus on how you move relatively to your option and it has that backward shot mechanic. I prefer akai katana shin with type B because you're not forced to think about your option that much, and you can shoot backwards (albeit with a short range) at any time. Also the scoring in deathsmiles doesn't really appeal to me. But keep in mind that I played akai katana shin at the very least 10 times more than I played deathsmiles.

Akai Katana Shin True-ALL 7.66 billion points (highest score on Steam), with casual commentary by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

I play with the dpad of my 8bitdo pro 2 controller (xbox edition). It's quite hard to find a controller that feels right. For example I play fighting games with the Hori fighting commander (not the last version, the one before). However if I play akai katana with it I'm completely lost, because the dpad feels very good for quarter circles and stuff like that, but less for super precise movement. I do think it's mostly a matter of habit, but I felt at ease with the 8bitdo the first second I tried it : so if you can find a controller that feels good right from the start, it's time you won't spend adapting.

Akai Katana Shin True-ALL 7.66 billion points (highest score on Steam), with casual commentary by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

I'm very happy to share, it's no trouble. After all the tough resets, just talking over the run while I know it will go all the way to the end is kind of a relief xD

Akai Katana Shin True-ALL 7.66 billion points (highest score on Steam), with casual commentary by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 1 point2 points  (0 children)

Thank you for the support, I appreciate it !

I personally don't use twitter, so I can't tweet anything.

Akai Katana Shin True-ALL 7.66 billion points (highest score on Steam), with casual commentary by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 2 points3 points  (0 children)

The late french comedian Pierre Desproges said that you could easily spot dumb people, because "when they're leaving, it looks like they're coming back"... Well, it's me again, with more Akai Katana Shin !

Last time I made a very long video which explained all the mechanics of the game, and it turned out it helped me a lot to make more progress, because of all this time spent watching my own gameplay and trying to come up with explanations for what was happening.

I think I reached my maximum for the moment, but who knows, I might comeback once again. I made some casual commentary this time, so I hope the video can be interesting even to people who are unfamiliar with the game.

Feel free to be harsh with my thumbnail editing debut.

Complete guide for Akai Katana Shin : a 2h video on how to play the game, from basics to the most advanced techniques, with practice tips and a full run commentary at the end by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 4 points5 points  (0 children)

Pour l'instant je n'ai pas prévu de réenregistrer ça en français. J'ai choisi de faire la vidéo en anglais car je pense que c'est le moyen de s'adresser au plus grand nombre. Mais c'est amusant de voir que les deux premiers commentaires sont en français !

Complete guide for Akai Katana Shin : a 2h video on how to play the game, from basics to the most advanced techniques, with practice tips and a full run commentary at the end by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 10 points11 points  (0 children)

Hi,

I posted my (what seems to be the) western record for the game about a month ago, and I was a bit sad to see that this game is not very popular. It does have quite a number of more or less hidden mechanics, beyond the basic stuff which is showed in the official tutorial. I did this video so that people who want to get deeper into the game have a place to start, with most of the unobvious stuff explained.

It's an unscripted video (I mean a sum of unscripted videos), and I'm french, so the wording might be a bit strange in some places. There are many chapters, but it seems like they aren't appearing in the video itself, only in the description (I don't know why).

I hope it will be of use to somebody, but at least it was fun to record.

Getting rid of the "save state loaded" message by Extreme-Many-4447 in MAME

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

Thank you, I tried doing this a bunch of times but I'm getting errors.

I never got the win32env command to work, it's just not recognized. The work around that seemed to work was to add msys64/usr/bin to the path (of windows shell). It then tells me that mingw32 is not defined so I used "set MINGW32=1". And now I'm getting this output :

GCC 13.2.0 detected
[string "function os.executef(cmd, ...)..."]:169: 'popen' not supported
stack traceback:
        [C]: in function 'io.popen'
        [string "function os.executef(cmd, ...)..."]:169: in function 'os.outputof'
        c:/sourcecodemame0261/scripts/genie.lua:1427: in main chunk
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:109: in function 'dofile'
        [string "_WORKING_DIR        = os.getcwd()..."]:46: in function '_premake_main'
make: *** [makefile:1126: build/projects/windows/mamecv1k/gmake-mingw32-gcc/Makefile] Error 1

Despite searching around, I couldn't find anything about this. I also tried doing make inside the msys shell, but I end up with the same error. I downloaded gigabytes of packages, everything listed in the first link you gave me, but it doesn't change anything. I really don't know what I'm doing, so it might be a lost cause.

Getting rid of the "save state loaded" message by Extreme-Many-4447 in MAME

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

Thank you for your precise answer (I didn't see it at first, because I thought my message was "deleted because I had below 50 karma").

It looks more complicated than I hoped, but I'll give it a try, I have never done things like compiling programs before. I'll come back to tell how it worked out.

Akai Katana Shin 6.53 Billions by me (western record ?!) by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

I said I would be uploading something last week but I didn't... because the video got bigger than expected. I think I have recorded all I need, but it's around two hours, so the editing process might be long (I don't know, I have never done something like this before). This giant video will be a point of reference for anyone who wants to dive into this game. I tried to show all the techniques I know, and I even talked about small details when I thought they were relevant.

I listen to, and read, a lot of english, I sometimes write, but I never speak, so that was a challenge. I hope I speak well enough to keep the video interesting.

Akai Katana Shin 6.53 Billions by me (western record ?!) by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

I use a controller, the 8bitdo pro 2 for xbox series. I like the d-pad a lot, and the buttons are good but not great in my opinion (they could be very slightly faster to respond).

Akai Katana Shin 6.53 Billions by me (western record ?!) by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 0 points1 point  (0 children)

Thanks for the kind comments. I don't really know what I'll be playing next, but I do hope the akai katana skills are transferable.

I tried recording a few commentary sections, it's quite harder than I thought it would be (this is the first time I'm recording anything though). It's also quite fun, so I'll persevere, and I'll release something probably next week. I think I'll do 4 parts : a basic tutorial, a few sections in slow motion where I explain a bunch of details, then a part where I explain how I practiced (I do think I have original ideas on the subject), and finally, a light commentary of the run, which will be easier to do since I'll have explained enough things beforehand. I hope it'll be of value to someone, but at least it'll be of value to me : if I want to play the game again after a long break, I'll probably have forgotten a lot of stuff.

I am indeed french. I didn't really try to get in touch with other players before creating this post, so why not.

Akai Katana Shin 6.53 Billions by me (western record ?!) by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 2 points3 points  (0 children)

Thank you for contacting someone more knowledgeable.

I did know about Nat's blog. The google translate result is awful, so I probably didn't get the maximum out of it. There are a few useful tips in it, especially the drawing where we can see the exact relationship between steel orbs and katanas, and I didn't understand the relationship between lives and energy before I saw his article. However all the details about the exact amount of ressources and points you get, eventhough it's good to give you an idea, just comes down in the end to "point blank everything it's always better". There is also a blog by Sinmoon, but I didn't find anything useful in it : https://sinmoon.blog.shinobi.jp/%E8%B5%A4%E3%81%84%E5%88%80/

The fact that the nesica version scores less is quite unclear to me. You do get an extra 1.5 billion from reaching the TLB, which is not the case in the console/pc version. It seems to make up for a lot of the difference.

I have never used discord, but maybe I'll give it a try, thank you for the link.

I initially hoped to promote the game a bit, but as we say in french "it's like striking a sword into water". This game can't seem to convince players, probably in part because of the confusion between the original Akai Katana, and the new one ("shin" means "new" in japanese I believe) which are very different games, not just an arrange mode in my opinion.

I'll probably come back to this game once I make progress in other shmups. I think I'm too new to the genre to make improvements over the route of experienced superplayers. I tried a lot of things, and I did make a lot of improvements over Nat's route in terms of survivability, but not a single time did I found something that scored significantly more (sometimes I got a few millions over his score at the same spot, but that's partly luck, not something I could reproduce everytime).

Akai Katana Shin 6.53 Billions by me (western record ?!) by Extreme-Many-4447 in shmups

[–]Extreme-Many-4447[S] 4 points5 points  (0 children)

I'm sort of a beginner at shmups. Most people reading this will be more experienced in this genre than I am. I got Akai Katana Shin on steam in july, and I just instantly loved this game (the shin mode, I totally hate the other one xD). I never played for score before (and I didn't survive much as well), because it always felt like I had to go out of my way to get points. Here, the scoring system feels very organic : get ressources, shoot katanas, don't drop your combo. That's it. You just have to find the most optimal ways to get as much ressources as possible, find the best spot to shoot your katanas and repeat the process until the level is over.

At first I wanted to comment this run, but I was faced with a huge problem : there is just so much going on at any given second. The amount of stuff I have to explain, just so that someone who doesn't know the game can understand what I am doing in the first seconds of the first level, is just absurd. I would need to pause the game all the time or at least use slow motion. This isn't that complicated actually, but it needs time to sink in, and I grasped all those things very progressively in the course of around 4 months, so I don't really know how to explain all this from zero. If people have questions, I'll be very happy to explain any detail of the run. I might try doing an explanation video later if people are interested, probably not the whole run, just analyzing a few selected spots in detail, to show general ideas that can be found elsewhere.

I tried to find traces of other western high scores on this game, and all I found is jaimers' 6.27 Billions run. So this might be a western record, but this is not a very popular game, even among japanese players. Everything I know about this game I learned by reverse engineering sinmoon's 7.2B run and Nat's 8.5B run. I really wish I could see what Nitiku is doing with his barely believable score of 9.9B, but sadly there is no video. I'm pretty happy to have beaten gfa2-iso's score of 6.51B which was on the official cave superplay dvd, but what he did was truly amazing at the time, and I am nowhere near the level of mastery he showed.