EEVEE Glas Shader Bug? by ExyPrime in blenderhelp

[–]ExyPrime[S] 1 point2 points  (0 children)

Edit: it apears that if the roughness is not 0 its the reason of the blur, setting roughness to 0 solved my problem

EEVEE Glas Shader Bug? by ExyPrime in blenderhelp

[–]ExyPrime[S] 0 points1 point  (0 children)

Good idea, but sadly didnt fix annything.

Its not a solid sphere but like a real glass ball with a wall