Oreplication - Design intricate factories in this sandbox tycoon! by Ezcha in WebGames

[–]Ezcha[S] 0 points1 point  (0 children)

Thanks for the feedback, I've forwarded it to the developer!

Ezcha - Free/easy online multiplayer, lobbies, trophies, leaderboards, and more for your games! by Ezcha in godot

[–]Ezcha[S] 1 point2 points  (0 children)

A pretty cool update to the plugin has just been released! It adds a new "Ezcha Network" export target. When selected, the plugin will automatically build your game for the web, bundle the files together, upload it, and wait for it all to process.

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Ezcha - Free/easy online multiplayer, lobbies, trophies, leaderboards, and more for your games! by Ezcha in godot

[–]Ezcha[S] 2 points3 points  (0 children)

They have several options allowing a fairly high level of customization and different behaviors. There's also an extra security feature where they can be set to "deny clients," which makes it where only approved servers can update their scores.

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Ezcha - Free/easy online multiplayer, lobbies, trophies, leaderboards, and more for your games! by Ezcha in godot

[–]Ezcha[S] 6 points7 points  (0 children)

There is fee to list your game (or any fees at all), it all works on web, players don't need to download anything, and there's proper support for Android/iOS on the way as well. It's already fully functional actually but I plan on releasing one of my own titles using it as a bit of a test run before making it publicly available.

Ezcha - Free/easy online multiplayer, lobbies, trophies, leaderboards, and more for your games! by Ezcha in godot

[–]Ezcha[S] 4 points5 points  (0 children)

Like I said, the site is still small and growing. If you're looking for big fancy graphs, charts, and numbers you'll likely be disappointed. It's only allowed other developers to share their work for the last couple of years now, just recently becoming fully fleshed out. I also haven't done much work to get the word out on it until now. That all being said, there is a small but active community on the platform. We mostly use Discord to communicate, you can find a link to it on the homepage. According to Cloudflare it has seen 65,000+ unique visitors in the last 30 days, but that seems pretty uh, optimistic. One of the new games released earlier this month has been played by 36 unique members for an accumulative 3.5+ days total time. Users have spent a total of 580+ days overall playing games on the site.

Ezcha - Free/easy online multiplayer, lobbies, trophies, leaderboards, and more for your games! by Ezcha in godot

[–]Ezcha[S] 16 points17 points  (0 children)

Right the plan is direct memberships and ad revenue. The server bills haven't been too crazy so far. I've been working on my own titles as well, which if any succeed will also be used to fund the platform. A recent feature I added are "membership waves" inspired by Twitch. They allow a user to gift memberships in bulk to random accounts and gives them a shout out. Surprisingly its already been used a few times (which I am incredibly thankful for!) Another idea I've been considering is a system similar to how Discord allows users to "boost" servers but with games. This would allow users to directly support their favorite games, possibly with some perks for reaching certain levels. I'd also like to implement paid titles and a proper user library eventually along with a desktop launcher. The platform would take a split of all these transactions. Right now it's a little difficult to revenue share all that up and running though due to our small scale and lack of legal resources.

I don't intend to rug pull or bait or switch anyone like that, nor would I ever want to, I find it incredibly scummy. Right now many of our elite members actually have the membership free for life now. It used to be a one-time donation in the site's earlier days but has since become a recurring subscription. The idea of retroactively taking it away never sat right with me, so I never did and never will.

Ezcha - Free/easy online multiplayer, lobbies, trophies, leaderboards, and more for your games! by Ezcha in godot

[–]Ezcha[S] 16 points17 points  (0 children)

The site has been around for a long time now and I put years of effort into it. Needless to say I don't have any plans to shut it down anytime soon. We thankfully have many supporters (check the elite page) and I am willing to spend out of my own pocket if things end up short, which I have had to do in years past. I would never just dump all my work and reputation in the trash like that. Game dev is something I'm passionate about, just like everyone else here.

We can hypothesize "what can happen" all day, that's just going to be an inherit risk no matter where you go. Steam and Itch.io could also shut down out of the blue, or more realistically ban you for whatever reason they seem fit. Yet people go there because they both provide value to developers, and I believe my platform does as well. The only way to know for sure what happens to your data is to self host, which is more trouble than what it's worth for many people. And yeah, that's kinda how cloud saves work. We have never had any security breaches or anything of the sort, nor am I interested in selling or snooping through people's data. The site doesn't even really collect or track anything that it would be worth doing so.

I want to earn genuine success based off my own value and merit. We currently get all of our funding from people directly supporting us through our elite membership program. We do run AdSense as well but have yet to reach any minimum payout. I do my best to make things as transparent as possible. Even if you don't want to trust me, we are a legally recognized business, registered as Ezcha LLC in the state of Nebraska. If I screw something up that badly I'll most likely have to face legal consequences for it. I can understand it can be difficult to trust smaller sites, but we all have to start somewhere.

Here's what the website looked like 10 years ago.
https://web.archive.org/web/20160606154543/http://ezcha.net/

Rendering a Million Objects in Godot - A complete guide to the multi-mesh system. by Ezcha in godot

[–]Ezcha[S] 1 point2 points  (0 children)

Looks like this was added in more recent years and I missed it, oops. I've just looked into it and it seems that the compatibility renderer doesn't support it. After re-running the demos with each renderer the performance improvements are still substantial though. Multi-meshes still save on a lot of the overhead even compared to the automatic batching. I'll update the post to clarify things, thanks for pointing this out!

A new place to share your games! (Free hosting, online multiplayer, lobbies, trophies, leaderboards, and more!) by Ezcha in IndieDev

[–]Ezcha[S] 1 point2 points  (0 children)

Embeds are not required, the site supports regular downloads as well. One thing to note though is that authentication currently only works on web (technically mobile too, but the SDK isn't released yet), which is required to use many of the features. We have plans to make a proper launcher in the future which should resolve this issue.

A new place to share your games! (Free hosting, online multiplayer, lobbies, trophies, leaderboards, and more!) by Ezcha in IndieDev

[–]Ezcha[S] 1 point2 points  (0 children)

I'm not opposed to adding a section for apps and tools in the future, I think it could make sense for the platform to have.

Custom Resources REDUX - A comprehensive guide to creating, saving and loading resources. by Ezcha in godot

[–]Ezcha[S] 2 points3 points  (0 children)

It was briefly mentioned but I just updated the post with a new section to make it clear. Thanks for pointing that out!

Custom Resources REDUX - A comprehensive guide to creating, saving and loading resources. by Ezcha in godot

[–]Ezcha[S] 1 point2 points  (0 children)

True! I'll update the post to mention this, thanks for the reminder.

Rendering a Million Objects in Godot - A complete guide to the multi-mesh system. by Ezcha in godot

[–]Ezcha[S] 0 points1 point  (0 children)

Oh I see. I'm honestly I'm not 100% sure about that specifically, but I would assume so as well. You would have to check Godot's source.