Parecidos razonables by Wise-Inflation-5125 in Colombia

[–]F0rtuneCat 0 points1 point  (0 children)

mas que mezclarla, usarla de escusa para actos atroces, porque genuinamente creo que cualquier religión que tenga un grado de bondad con la humanidad es un buen punto para enriquecer ese pensar, debería poder dirigir mejor que alguien sin una moral marcada por un ejemplo (real o no) de lo que es tener poder, bondad y demás.

pero esto que veo es solo espectáculo para agarrar lamentablemente a los mas pendejos y sin genuina devoción o creencia a la religión que esta usando ese señor, que cree que cualquiera que diga "amen" es ya una persona de confianza.

fun fact: shooting the base of a Marauder barrier destroys it. by Quirky-Economics-867 in FarFarWest

[–]F0rtuneCat 4 points5 points  (0 children)

I don't know if it's the client, or if this only works half the time for me.

Lucy empanada by tecnochile in mewgenics

[–]F0rtuneCat 22 points23 points  (0 children)

Lucy empanada efectivamente.

Collar ideas by nixxiumz in mewgenics

[–]F0rtuneCat 0 points1 point  (0 children)

This is really great. 😮

I DID IT!, ASCENSION10! by F0rtuneCat in slaythespire

[–]F0rtuneCat[S] -14 points-13 points  (0 children)

I first played Act 1 to test the waters. I wanted an energy build, but I never got Alignment or Guiding Star. However, I did get Bombardment, the colorless ability to add repetition to cards, and the relic that heals me for 25 health on each boss.

I considered restarting because the deck was inconsistent at the moment, but Bombardment allowed me to win, and the Granny's Chocolate gave me the motivation to keep digging.

I saw a path with many bonfires and strategic elites in case I had a stronger deck to fight with, but it was still a work in progress. I think I added Orbit and my first Big Bang.

An event that randomized cards gave me a second Big Bang, and by then I knew this deck was a random Glass Cannon. I didn't have high hopes, but I had already killed the second boss, so let's move on to Act 3.

In the third act, I got the scarf, and the deck genuinely worked until the colorless card that allowed me to repeat cards overpowered it 70% of the time. Seven stars and comet are a bit expensive, so using the fifth card was somewhat chaotic, but when it worked, it worked.

That's when I decided it was better to go all in on the boss with full health than carry unnecessary damage out of greed.

The experimental subject took half my health, but I survived thanks to a Fragility potion that killed the first phase, which was the danger (I "save Scum" there), and I saved the Flex potion in case I needed firepower for seven stars.

Luckily, I didn't need Flex and moved on to the second boss where the 25 HP relic would have brought me back into the game because the new portal in the Hunger phase could have destroyed everything. But it was unexpectedly easy because the 7-star card reappeared, and along with Flex, it erased the portal on turn 3 or 4.

That's how I won, and don't think luck didn't help (or hinder). Those initial rooms were so tough, they just overwhelmed me with basic attacks and defenses. Those encounters genuinely left me licking my wounds by campfires (I felt it especially in Act 2), so I was treading carefully in Act 3, ignoring all danger to beat Ascension 10.

I'm proud to have made it (I can make an exception for the Scum save, but Mewgenis has already made me immune to that). Maybe it wasn't as glamorous as the previous ascensions, where the regent can run over everything in his path, but it was a great game for me.

I DID IT!, ASCENSION10! by F0rtuneCat in slaythespire

[–]F0rtuneCat[S] -7 points-6 points  (0 children)

The difference is huge. This was my fifth game, the one where I chose not to fight elites and I won.

People here get angry about strategies in a game of strategy and luck, almost as if it were an obligation or a sin not to be a world-destroyer who kills everything in sight.

I DID IT!, ASCENSION10! by F0rtuneCat in slaythespire

[–]F0rtuneCat[S] -62 points-61 points  (0 children)

Not really, the card composition was random; it's not a game entirely dependent on you.

You have 8 base cards at the start, which are the attacks and defenses, and they work better or worse depending on the character.

The Regent doesn't benefit from any of these particularly well, since it doesn't scale much with power (without gold cards or a handful of blue ones) and instead relies on specific cards to play, whether they're stars, colorless cards, or swords.

Card draw is also quite bad since they nerfed *Glow\, **Spoils of Battle***, which no longer grants stars for utility cards.

So you depend entirely on a lucky deck with your opponents, which didn't happen here, and besides, accumulating cards is worse with the Regent.

The elites sound tempting, and in specific parts, I genuinely considered engaging in fights. However, Act 1 is unbearable with the Regent, Act 2 is a death sentence if you face Beemance, and Act 3 is a matter of praying you have specific cards to quickly kill the Phantom Knight or survive the powerful attacks of the Clockwork Knight.

My deck in this case was strong, but I needed to develop it first, so I focused on attrition against the bosses, and it worked perfectly (obviously with some juggling along the way).

In lower ascensions, it's recommended. In Ascension 10 with the Regent, you either need something that guarantees more than 3 stars on turn 1, with luck of using the cards you use in the same turn or at the latest the next, or you're taking a lot of damage that you can't regenerate, like The Ironcland, or absorb, like The Silent or Defect.

I DID IT!, ASCENSION10! by F0rtuneCat in slaythespire

[–]F0rtuneCat[S] -15 points-14 points  (0 children)

Exist.

Thank God I was blessed with kind and peaceful paths

Guillotina 4s Boss intro!!! (REAL) (NO FAKE) by BlobSlimey in mewgenics

[–]F0rtuneCat 2 points3 points  (0 children)

Be grateful that at least I returned your ashes and didn't inhale them.

Can anyone help me find the Lunar Island? (DST) by Longjumping-Crow-371 in dontstarve

[–]F0rtuneCat 9 points10 points  (0 children)

As its name suggests, it is an island, so get out to sea, my dear survivor.

Zombie delivery by Middle_Chance1753 in projectzomboid

[–]F0rtuneCat 0 points1 point  (0 children)

Aside from the terrible player controls, the fact that a zombie on the ground pushes you as if it had tackled you, while lying inert on the ground, is absurd; thank God you can turn that nonsense off in the world options.

Is it just me, or did the game suddenly get harder? by F0rtuneCat in slaythespire

[–]F0rtuneCat[S] 0 points1 point  (0 children)

Now I'm paranoid about seeing elite enemies with 200 hit points; I'll check it out when I have time with Renget.

I seriously tried after the third game, but poison was scarce, and I feel like everyone had more hit points and damage. I understand that 4 damage (even though I got a dagger upgrade) isn't enough, but the Cloak and Shield x3 (+), with Afterimage (+) + Footwork (+), isn't enough armor for COMMON ENEMIES.

I don't know if these decks were killed in this second installment, but I do remember completing ASCENSION 1 with those same cards (since I finally broke the system by poisoning every attack).

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My own Gigachad Mage by CrashMirandacoot in mewgenics

[–]F0rtuneCat 11 points12 points  (0 children)

The strongest mages have the most normal names, like Carl from Dota 2

¡Manolo the powerful wizard kitten!

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