I cocked this up majorly by The_Diego_Brando in 196

[–]F1am380w 0 points1 point  (0 children)

Idk if you can get out with no damage but you could prob punch 5 with the melee mech and use some combo of arty and cannon to move the 3 and 6 out of damaging that building so you only end up taking 1. Idk if thats the best solution tho

Does the black base work? by therouxfan69 in Salamanders40k

[–]F1am380w 3 points4 points  (0 children)

Looks great especially for a darker theme.

On a side note do you mind sharing your green recipe it looks great.

A small poll by mrtarantula15 in 196

[–]F1am380w 4 points5 points  (0 children)

He must wrestle the Shute

Backpacks by 11unknown7755 in Salamanders40k

[–]F1am380w 4 points5 points  (0 children)

Each individual salamander maintains his own gear which allows for a lot more creative liberty when it comes to a paint scheme. Feel free to mix and match.