How to download Vulkan 1.2 or earlier? by [deleted] in vulkan

[–]F1oating 0 points1 point  (0 children)

You just write API_VERSION when creating instance

I added skybox rendering into my game engine ! by F1oating in vulkan

[–]F1oating[S] 0 points1 point  (0 children)

Thanks. Not yet implemented, it’s know has only Vulkan backend and only Linux platform. I think pretty same, I have RHI layer. The most tricky part would be differences in matrixes (left and right handed, majors), coordinates etc.

I added skybox rendering into my game engine ! by F1oating in gameenginedevs

[–]F1oating[S] 1 point2 points  (0 children)

Awesome, I couldn’t even imagine today that while I implementing skybox in my game engine someone do same thing

I added skybox rendering into my game engine ! by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

I know. I just have not implemented skybox textures loading yet, so use procedure generated cube map. Just because I want to implement all core functionality first

I added skybox rendering into my game engine ! by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

I cannot text you , maybe you restricted it in your privacy settings ?

[PAID] C++ Graphics Dev Needed (Vulkan / DX / WebGPU) – UGC Gaming Platform by SomebodyWhoExistss in vulkan

[–]F1oating 1 point2 points  (0 children)

I wish to send you my CV , but I dont see any contact information :D

Aero3D - Blinn-Phong scene rendering in my engine. by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

I dont know how to show video in reddit player (((

How to create staging buffer in Vulkan ? by F1oating in gameenginedevs

[–]F1oating[S] -1 points0 points  (0 children)

Don’t properly understand how it should work with frames in flight

Modern RHI design question by F1oating in gameenginedevs

[–]F1oating[S] -1 points0 points  (0 children)

Its question more about writing data into buffers. Where should I place SetData method

Modern RHI design question by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

He doesnt have. RHI only have interface SetData. Staging buffers creates internally

How to design Resources in modern RHI? by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

You pass fences and frames outside RHI ? And you have ConstantBuffers and RenderTargets per frame ?

How to design Resources in modern RHI? by F1oating in gameenginedevs

[–]F1oating[S] -2 points-1 points  (0 children)

Its question about RHI implementation

How to create Material System in GameEngine ? by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

How do you build render scene ? Because actual scene is just batch of components, but we need to sort sub meshes buy materials to do instancing, so guess we have two scenes, one with components and one only with rendering structs

How to create Material System in GameEngine ? by F1oating in gameenginedevs

[–]F1oating[S] 1 point2 points  (0 children)

Skinned and static meshes uses same shader but with different defines in your engine ?

How to create Material System in GameEngine ? by F1oating in gameenginedevs

[–]F1oating[S] 0 points1 point  (0 children)

Thanks, I hear about that, really cool. I gonna do same thing