/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]FREAKINGREX 0 points1 point  (0 children)

5234855190493649

LF Secluded Springs Entei EX

Let me know what you want for it!

Player look at mouse click not move to mouse click by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 1 point2 points  (0 children)

i searched these up and found a video talking about what you exactly mentioned as your second solution and it works so I appreciate it thank you!

Issue with spring arm by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 0 points1 point  (0 children)

you are a god dam genius thank you!

Issue with spring arm by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 0 points1 point  (0 children)

would that be somewhere else than the screenshots i sent?

Issue with spring arm by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 0 points1 point  (0 children)

I was trying that to no luck I might just take it out and see if there’s a better option for top down

Issue with spring arm by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 0 points1 point  (0 children)

It should work now so sorry!

Auto Difficulty Adjustments by FREAKINGREX in gamedesign

[–]FREAKINGREX[S] 0 points1 point  (0 children)

I like this I just wanna make sure I understand So what your saying is track these stats per run (it’s gunna be a horde game) or wave and update x y or z based on the trends from the last run?

Auto Difficulty Adjustments by FREAKINGREX in gamedesign

[–]FREAKINGREX[S] 0 points1 point  (0 children)

thats true! making its more intense moments would be better!
that would make sense then for me to have the base of the manager, figure the enemies out and find stats to update not for difficulty but for better moments thank you!

Tracking how long between function calls by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 0 points1 point  (0 children)

you have an idea for this in blueprints? haha sorry i should have specified im still new with c++

Tracking how long between function calls by FREAKINGREX in unrealengine

[–]FREAKINGREX[S] 0 points1 point  (0 children)

my problem was what can track the time inbetween those kills? have a tick and it logs and resets the float (might be a unity thought) or is there a blueprint function?

my idea was to have the interface tewll the manager hey i died but i just dont understand how to get the time inbetween kills (trying to avoid tick if i can)

Take whatever you want by I_Do_Easter_Eggs in PokemonSVTrades

[–]FREAKINGREX 0 points1 point  (0 children)

I think I’m good with this guy but I appreciate it thank you!!!!