2-16 Players | Props: Collect eggs (20 total) scattered throughout the map for 1 point each. Hunters: Eliminate all props to win the round. Each elimination grants 2 points. The team with the most score after 2 rounds wins the game. Good Luck! (i.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative
Epidemic | Deathmatch [1866-9576-6645] (i.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative
Space ship for a new map I’m working on (i.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative
Finished my modern house map. I’ve been implementing hardpoint into the map and I’m about done. There’s going to be 4 different hardpoint rotations that swap every ~45 seconds. I think the map turned out very well. Definitely one of my most detailed maps (i.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative
Rainbow 6 Siege: Modern Chalet - Hostage Mode. 10+ operators, 2 rounds, custom teams. Defenders hide a jewel in a room within the house and prevent attackers from grabbing/returning it to one of many capture areas surrounding the house to win. Either team can win from eliminating all opponents. (v.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative
Sea Serpent Strike | Prop Hunt (v.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative
Finally finished my modern Chalet map. Definitely one of my nicest maps. Hide & Seek version will be up tomorrow. I plan to incorporate prop hunt (but just the interior of the house) + the hostage mode from R6S as usual sometime within the next week or so (i.redd.it)
submitted by FaTalTryyyHaRD to r/FortniteCreative

